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<title>Tag - Destiny</title>
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<pubDate>Thu, 30 Apr 2026 10:22:50 +0000 </pubDate>
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<title>Here's a look at all the new Destiny 2: Forsaken supers</title>
<link>http://gamewizzard.com/news/106/14486/Heres-a-look-at-all-the-new-Destiny-2-Forsaken-supers.html</link>
<description><![CDATA[<br>Ahead of the launch of the upcoming expansion, Destiny 2: Forsaken, Bungie has revealed all of the new super abilities heading to their game. There’s one new super for every subclass of Titans, Warlocks, and Hunters, meaning everyone has a brand new ability to use against the enemies that feature in the update.
<br>Speaking of enemies, the update adds a new faction in the form of the Scorn. There’s also new exotic weapons, a new map for upcoming mode Gambit, and plenty more hidden away in the expansion, which is set to launch later this year.
<p dir="ltr">Check out our list of the  on PC.
<br>Courtesy of  (via ) we now know what exactly each of those nine new supers will do. They’re a pretty mad bunch, with fire tornadoes and void explosions and electricity bolts and all sorts. That’s not too surprising though - not only do you need something to help turn the tide in your fight against new enemies the Scorn, but Bungie need something to encourage some of Destiny’s lapsed players back to the game.

          <img typeof="foaf:Image" src="/sites/default/files/destiny%202%20forsaken%20baron.png" width="590" height="332" alt="" />
          <br>Anyway, on to those supers. Titan Strikers have Banner Shield, which absorbs enemy attacks. Sunbreakers get a siege hammer, creating a flaming maul that leaves flame tornadoes where it lands. Strikers get Thundercrash, allowing them to leap enormous distances and hit a targeted area like a missile strike.]]></description>
<category>Destiny</category>
<pubDate>Wed, 4 Jul 2018 13:43:57 +0000 </pubDate>
<guid>http://gamewizzard.com/news/106/14486/Heres-a-look-at-all-the-new-Destiny-2-Forsaken-supers.html</guid>
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<title>Destiny 2 Forsaken Expansion Pack Preview - WorthPlaying</title>
<link>http://gamewizzard.com/news/3/50008/Destiny-2-Forsaken-Expansion-Pack-Preview--WorthPlaying.html</link>
<description><![CDATA[Destiny 2 is a first-person action game that takes the player on an epic journey to defend humanity from annihilation.]]></description>
<category>Destiny</category>
<pubDate>Wed, 4 Jul 2018 13:35:23 +0000 </pubDate>
<guid>http://gamewizzard.com/news/3/50008/Destiny-2-Forsaken-Expansion-Pack-Preview--WorthPlaying.html</guid>
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<title>Destiny 2 classes - your full guide to all the subclasses and abilities</title>
<link>http://gamewizzard.com/news/106/14488/Destiny-2-classes--your-full-guide-to-all-the-subclasses-and-abilities.html</link>
<description><![CDATA[<br>Destiny 2 classes are the foundation of your character and campaign. Bungie’s solar system is home to three core classes: Titans, Warlocks, and Hunters. There are subclasses within these main roles, meaning there are both broad and fine strokes in regards to how you build your character. Want to know what those are? We’ve got the full lowdown on every subclass, plus details on the new Destiny 2 Forsaken supers and subclass paths.  
<br>Each subclass has three core abilities that will recharge over time: a grenade, a class ability, and a melee power (you'll always be able to make a melee attack, but it'll have an additional effect when your melee power is charged).
<br>Lock and load with our favourite . 
<br>Each subclass also has a unique and devastating 'super' ability on a much longer cooldown, and a choice of two perk trees, which will further modify all these powers. Destiny 2 features three brand-new subclasses, which join three reworked ones returning from the original, and another three from The Taken King expansion. That's right - Stormcaller, Sunbreaker, and Nightstalker are all in Destiny 2.

          <img typeof="foaf:Image" src="/sites/default/files/Destiny%202%20classes.jpg" width="590" height="332" alt="Destiny 2 classes" title="Destiny 2 classes" />
          <br>The Destiny 2 classes are:]]></description>
<category>Destiny</category>
<pubDate>Wed, 4 Jul 2018 11:36:00 +0000 </pubDate>
<guid>http://gamewizzard.com/news/106/14488/Destiny-2-classes--your-full-guide-to-all-the-subclasses-and-abilities.html</guid>
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<title>Bungie says Destiny 2 expansion Forsaken really does kill Cayde for good</title>
<link>http://gamewizzard.com/news/54/7774/Bungie-says-Destiny-2-expansion-Forsaken-really-does-kill-Cayde-for-good.html</link>
<description><![CDATA[<img src="https://cdn.gamer-network.net/2018/articles/2018-06-15-02-29/destiny-2-why-bungie-killed-cayde-1529026170238.jpg/EG11/resize/300x-1/format/jpg/1979169.jpg" alt=""/><br>Bungie has killed Cayde-6, Destiny's wise-cracking chief Hunter character. It's an emotional moment for fans of the game. Cayde, voiced by Nathan Fillion, has been with Destiny players since the first game came out in September 2014. Now, he's dead, as revealed by a new story trailer released for upcoming expansion Forsaken.<br>Why kill Cayde? That was my first question as I sat down to interview game director Christopher Barrett and project lead Scott Taylor at E3 this week. That and, is Cayde actually dead, as in good and proper dead?<br>It turns out Cayde really is dead, good and proper. That's what Barrett and Taylor told me, anyway, and they sounded serious. It's all a part of Bungie's drive to give Destiny 2 a darker tone after the series veered too far into jokey one-liner territory. And who's Destiny's jokey one-liner extraordinaire? Poor old Cayde.<br>]]></description>
<category>Destiny</category>
<pubDate>Wed, 4 Jul 2018 02:42:33 +0000 </pubDate>
<guid>http://gamewizzard.com/news/54/7774/Bungie-says-Destiny-2-expansion-Forsaken-really-does-kill-Cayde-for-good.html</guid>
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<title>South Korea's Destiny: Guardians is Destiny 2, with more microtransactions</title>
<link>http://gamewizzard.com/news/101/26940/South-Koreas-Destiny-Guardians-is-Destiny-2-with-more-microtransactions.html</link>
<description><![CDATA[The PC exclusive won't share servers with the rest of the world.]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 23:52:23 +0000 </pubDate>
<guid>http://gamewizzard.com/news/101/26940/South-Koreas-Destiny-Guardians-is-Destiny-2-with-more-microtransactions.html</guid>
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<title>South Korea gets its own version of Destiny 2 with a new Eververse proprietor</title>
<link>http://gamewizzard.com/news/106/14478/South-Korea-gets-its-own-version-of-Destiny-2-with-a-new-Eververse-proprietor.html</link>
<description><![CDATA[<br>There’s a new Destiny game coming this September, and if you’re reading this you probably won’t be playing it. Titled Destiny: Guardians, this edition of the game is exclusive to South Korea, with separate servers and a new version of the Eververse - complete with a new shopkeeper at its helm.
<br>Tess Everiss has been replaced by Yuna, perhaps in an effort to entice prospective buyers with a slightly more anime-like aesthetic. (Something that would work just as well in the West as in South Korea, I imagine.) There’s been some suggestion that this version of the Eververse might offer goods with more competitive advantages than in Destiny 2, though that could be coming from a translation quibble.
<br>Take aim at the .
<br>Aside from the Eververse alterations, this is pretty much Destiny 2 as you already know it. Guardians will feature all the game’s content up through Forsaken when it launches on September 5. Future content will launch simultaneously on both versions of the game. The news first came up through Korean esports outlet .

          <img typeof="foaf:Image" src="/sites/default/files/destiny%20guardians.jpg" width="590" height="332" alt="destiny guardians" title="destiny guardians" />
          <br>The extra point of interest for Western Destiny players, as  notes, is that the presentation announcing this game also mentioned Festival of the Lost, the Halloween event that’s yet to make a return in the second game. With content launches scheduled simultaneously across both versions of the game, we’ll likely see the event’s return in Destiny 2 this October.]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 19:05:07 +0000 </pubDate>
<guid>http://gamewizzard.com/news/106/14478/South-Korea-gets-its-own-version-of-Destiny-2-with-a-new-Eververse-proprietor.html</guid>
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<title>Twitch hands 30-day bans to two popular streamers for using homophobic slurs</title>
<link>http://gamewizzard.com/news/101/26948/Twitch-hands-30day-bans-to-two-popular-streamers-for-using-homophobic-slurs.html</link>
<description><![CDATA[Destiny and m0e have each been given a lengthy timeout.]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 19:04:53 +0000 </pubDate>
<guid>http://gamewizzard.com/news/101/26948/Twitch-hands-30day-bans-to-two-popular-streamers-for-using-homophobic-slurs.html</guid>
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<title>Destiny 2’s upcoming Korean edition will bring changes to Eververse</title>
<link>http://gamewizzard.com/news/134/9192/Destiny-2’s-upcoming-Korean-edition-will-bring-changes-to-Eververse.html</link>
<description><![CDATA[Bungie has announced a new version of Destiny 2 will be launching in South Korea later this year, and it will include a few changes to the shooter's current formula. According to the Naver Sports report on Bungie's presentation, the upcoming Korean edition will be called Destiny: Guardians and will launch exclusively for PC on ...]]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 19:00:38 +0000 </pubDate>
<guid>http://gamewizzard.com/news/134/9192/Destiny-2’s-upcoming-Korean-edition-will-bring-changes-to-Eververse.html</guid>
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<title>Shadow of the Tomb Raider PC Hands-On Impressions: It’s Time To Become The Tomb Raider</title>
<link>http://gamewizzard.com/news/40/14617/Shadow-of-the-Tomb-Raider-PC-HandsOn-Impressions-It’s-Time-To-Become-The-Tomb-Raider.html</link>
<description><![CDATA[Lara is growing up, and it's time to become the Tomb Raider she is destined to become.]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 17:37:59 +0000 </pubDate>
<guid>http://gamewizzard.com/news/40/14617/Shadow-of-the-Tomb-Raider-PC-HandsOn-Impressions-It’s-Time-To-Become-The-Tomb-Raider.html</guid>
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<title>Destiny: Guardians Will Be A Reworked Version of Destiny 2 Exclusively for South Korea</title>
<link>http://gamewizzard.com/news/40/14619/Destiny-Guardians-Will-Be-A-Reworked-Version-of-Destiny-2-Exclusively-for-South-Korea.html</link>
<description><![CDATA[A new version of Destiny 2, specifically made for the South Korean market.]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 17:30:08 +0000 </pubDate>
<guid>http://gamewizzard.com/news/40/14619/Destiny-Guardians-Will-Be-A-Reworked-Version-of-Destiny-2-Exclusively-for-South-Korea.html</guid>
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<title>Destiny: Guardians is a Korean version of Destiny 2 with a new microtransaction merchant</title>
<link>http://gamewizzard.com/news/41/8179/Destiny-Guardians-is-a-Korean-version-of-Destiny-2-with-a-new-microtransaction-merchant.html</link>
<description><![CDATA[<img src="https://cdn.gamer-network.net/2018/articles/2018-07-03-15-22/destiny-guardians-is-a-korean-version-of-destiny-2-with-a-new-microtransaction-merchant-1530627734121.jpg/EG11/resize/300x-1/format/jpg/1982435.jpg" alt=""/><br>Bungie is launching a new version of Destiny 2 for South Korea. It's named Destiny: Guardians, is exclusive to PC, and launches on 5th September.<br>The game includes all Destiny 2 content released so far up to and including this September's Forsaken expansion, Korean esports site  reported. It also includes a new microtransactions merchant.<br>Destiny: Guardians' new shop character has been designed specifically for this Korean version. Her name is Yuna, and she will act as Korean players' merchant for the real-world money service Eververse. Here you'll be able to obtain XP boosts, weapons and armour. <br>]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 14:01:00 +0000 </pubDate>
<guid>http://gamewizzard.com/news/41/8179/Destiny-Guardians-is-a-Korean-version-of-Destiny-2-with-a-new-microtransaction-merchant.html</guid>
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<title>Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel</title>
<link>http://gamewizzard.com/news/91/2595/Five-Ways-Dying-Light-2-Is-A-Bigger-Better-And-More-Intense-Sequel.html</link>
<description><![CDATA[<br><span><span><span>Despite the overabundance of zombie games on the market, the original Dying Light stood out from the undead horde thanks to its first-person parkour mechanics, gritty melee combat, and dynamic day/night cycle (you <i>really</i> didn’t want to get caught outside after the sun went down). For the sequel, Techland is not only improving upon these pillars, but also introducing a wealth of narrative choices that will shape the very city you find yourself in. Here are five big takeaways from our hands-off demo. </span></span></span>












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<span><span><span><b>Improved Parkour</b></span></span></span></h2>

<br><span><span><span>The ability to climb, jump, and slide your way through the city of Harran gave players a fighting chance in the original Dying Light, and Techland is literally doubling down on mobility for the sequel – players have twice the number of parkour abilities at their disposal compared to the first game. During our demo, we saw the player slide under railings, hop across the tops of lamp posts, swing around corners on a rope, and slide down a banner Errol Flynn-style by slicing through it with a knife.</span></span></span>

<br><span><span><span>Dying Light 2 also introduces parkour attacks and parkour puzzles. Parkour attacks allow players to take down enemies while navigating the environment – examples during our demo included kicking a bandit while vaulting over a waist-high gate, and knocking another enemy off of a building while swinging from an overhead bar. </span></span></span>

<br><span><span><span>Parkour puzzles, on the other hand, take a bit more planning. Players will encounter certain areas that require them to string together a combination of moves before their stamina bar depletes. In our demo, the player was tasked with navigating the inside of a water tank; each successive leap and climbing action took off another chunk of his stamina bar, until he reached a platform he could stand and rest on. Other sections were more timing-focused, requiring him to combo wall-runs into jumps and monkey-bar swings to reach the top.</span></span></span>

<br><span><span><span>The fluidity and variety of Dying Light 2’s traversal reminded me less of the first game and more of Mirror’s Edge – albeit with more zombies.  </span></span></span>












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<span><span><span><b>More Complex Combat</b></span></span></span></h2>

<br><span><span><span>Dying Light 2 takes place 15 years after the infection, in the last city humanity has left. As such, humans are as big of a threat as the undead – most of the enemies the player encountered during our demo were club-wielding bandits. </span></span></span>

<br><span><span><span>All in all, the melee combat seemed even more complex and deliberate than the previous game, with enemies changing stances during encounters, requiring the player to block, dodge, and time their attacks when they see an opening. You can also use environmental objects to your advantage – the player in our demo finished off one particularly adept enemy by picking up a bucket and hurling it at his head, before giving him the aforementioned parkour swing-kick down to the pavement below. Taking on even just two bandits at a time seemed challenging, so if you get on the wrong side of an entire gang of enemies, you may want to put your parkour moves to good use.</span></span></span>












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<span><span><span><b>Deadlier Undead</b></span></span></span></h2>

<br><span><span><span>While our demo mostly focused on human enemies, the undead are also getting an overhaul. Techland says that in the original Dying Light, nighttime was scary, but not complex. As such, the developer is revamping the infected to feature both independent and group A.I., which will result in more complex behavior from our undead counterparts. Players can expect to run into bigger hordes of slow-moving zombies on the streets during the night, as well as faster and more agile zombies on the rooftops. </span></span></span>

<br><span><span><span>During the day, the infected will congregate in nests inside darkened buildings. We got a peek at one of these nests during our demo, when the player ducked into an old, abandoned department store. Over a dozen enemies stood eerily among a collection of mannequins, grunting and sniffing as the player tried (in vain) to sneak around them. While stealth is an option, Techland says that most of these nests will contain valuable loot if you clear them out – and manage to stay alive during the process.</span></span></span>



<span><span><span><b>Your Choices Matter</b></span></span></span></h2>

<br><span><span><span>Dying Light 2’s biggest change is how you affect the city itself. Each choice you make during missions will shift the balance of control between the game's various factions, which in turn affects the state of the city (scroll between the above images for a visual example of how the city might change). </span></span></span>

<br><span><span><span>In the demo we watched, the player had the choice to relinquish control of the water tower he scaled to either an organized force called the Peacekeepers, or a pair of less-than-reputable entrepreneurs. If you side with the Peacekeepers (and then wait a few in-game weeks), the city transforms into a cleaner and more secure environment. Squads of Peacekeepers will attack any zombies they find shambling in the streets during the day, and help clear out zombie nests. New shortcuts such as ziplines and pulleys also become available, and the water tower you handed over to the Peacekeepers provides fresh water to the entire population via fountains throughout the city. However, there are downsides to aiding the Peacekeepers as well – the faction isn’t particularly big on democracy, and holds public executions to discourage or dispatch of anyone who breaks their rules. </span></span></span>

<br><span><span><span>If you side with the water-stealing bandits, on the other hand, the citizens remain free to do as they please – but they also don’t have the added security that the Peacekeepers provide. The city looks more rundown and dangerous in this scenario, and you’ll run into destitute survivors begging for water, as the criminals you handed the tower over to charge a premium price for a drink. On the bright (and somewhat cynical) side, however, your “business partners” will supply you with a share of the revenue from their endeavor. How do you live with yourself?!</span></span></span>

<br><span><span><span>Techland is taking these player-driven choices seriously; the developer has hired on famed game designer Chris Avellone as the Dying Light 2’s narrative designer, and hired members of The Witcher 3’s writing staff to help craft compelling choices. The decisions you make will also open up entirely different areas in the city. For instance, if you sided with the bandits, a massive black market called La Puerta will open in the city, with new NPCs that you can interact with, adding another layer of replayability to the game.</span></span></span>












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<span><span><span><b>The Game Is BIG</b></span></span></span></h2>

<br><span><span><span>Techland is no stranger to creating big games; not only did the original Dying Light take place over two sprawling open-world maps, The Following DLC introduced a third map that was twice as large as the two previous locations combined. Dying Light 2 ups the ante yet again – Techland says the new city you’ll be exploring is four times the size of all the previous maps put together. While bigger doesn’t inherently mean better, our demo already showed the player having way teraction and influence over the environment than the previous game. Add to that the increased parkour abilities, deeper combat, and the return of four-player co-op, and Dying Light 2 may just keep fans busy until the actual zombie apocalypse. </span></span></span>]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 02:38:06 +0000 </pubDate>
<guid>http://gamewizzard.com/news/91/2595/Five-Ways-Dying-Light-2-Is-A-Bigger-Better-And-More-Intense-Sequel.html</guid>
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<title>Mavericks: Proving Grounds Is An Ambitious-As-Hell Battle Royale With MMO Aspirations</title>
<link>http://gamewizzard.com/news/91/2600/Mavericks-Proving-Grounds-Is-An-AmbitiousAsHell-Battle-Royale-With-MMO-Aspirations.html</link>
<description><![CDATA[<img src="https://s3.amazonaws.com/prod-media.gameinformer.com/styles/body_default/s3/2018/06/14/ca309c2a/June_Concept%20Art_3.jpeg" width="800" height="335" alt="" typeof="Image" class="image-style-body-default" /><br>Mavericks is the next game to compete in the very competitive Battle Royale genre. It is talking a big game, and in some cases, even calling out what will likely be its direct competitor, PlayerUnknown’s Battlegrounds.

<br>The developer, <span dir="ltr">Automaton Games</span>, is made up of folks who have worked on games like Killzone, APB, and Wipeout among a few other impressive titles. It started out its presentation detailing some of the things it hopes will set Mavericks apart from the competition. It promised different weather effects in the environments, like snow and rain, and said it has the technical capabilities to go as high as 400 players in a match. <span dir="ltr">Automaton Games</span> also wants, long-term, to have 1,000 players broken into a collection of five-person teams. The area of play for the battle royale mode will take place on a 10 x 10 km area (as opposed to PUBG’s 6 x 6 km area), and that will only be a portion of its planned larger 16 x 16 km playable area. Basically, <span dir="ltr">Automaton Games</span> is making an MMO shooter that will have missions taking place in this large area and battle royale will just be one mode present in the larger game.



<br>Players will impact the map as they play. One of the small examples <span dir="ltr">Automaton Games</span> offered was when you change bandages out to heal, your old bandages will be discarded on the ground. This way, other players will know someone has been there, and they’re injured. Bullet shell casings will also litter the ground, along with footprints, blood trails, and used med kits. You will also see animals in the world minding their own business.

<br>The environment is also be destructible, with the ability to fire through thin walls, blow down doors with grenades, or even shoot the locks off of doors. You can also quietly pick those locks, too.

<br>An area called The Capital will act as a safe hub where players will be able to collect quests, buy things in shops, or engage in player to player interaction. <span dir="ltr">Automaton Games</span> has a whole story premise for the world in place occurring after a World War III. People compete in the battle royale for a kind of limited immortality, but we didn’t get more details than that.

<br><span dir="ltr">Automaton Games</span> talked a big game with its long-term plans for Mavericks, and it is undeniably ambitious. It’s more MMO (or maybe Destiny would be the better comparison) than you might think, considering much of the talk surrounding the game has been related to its battle royale mode. After the presentation, we did get a chance to go hands-on with a very early version of the game.



<br>Its built using CryEngine, so it looks sharp. The trailer released during the PC Gamer Show (seen above) uses the game’s engine, but all the animation and choreography is custom. It started raining during our demo, which looked cool, and I used a bandage and saw that I did leave behind a bandage on the ground. The destructibility was also in place, and I was able to shoot through the walls inside a random house, and shoot up into the ceiling to expose the attic. In theory, if someone is hiding upstairs and you can hear them, you will be able to shoot them from below. It had its hiccups in this early build of the game, and there was no option to go prone, but on its shooter merits (there wasn’t much opportunity to explore the larger open world) it felt pretty good.

<br>Mavericks will enter closed beta in August <(a href="https://mavericks.gg/closed-beta">you can sign up for it here</a>), and you can sign up for it now. In late 2018 the battle royale mode will be available, and next year <span dir="ltr">Automaton Games</span> is hoping to integrate its plans for the persistent open world, ongoing player-driven narrative, as well as player choices that will affect the larger world.



<br>I admire Mavericks: Proving Grounds’ ambition. <span dir="ltr">Automaton Games</span> wants to make a massive shared shooter world where people can experience an ongoing narrative and level up their character while participating in battle royale. The promised tech is impressive, but it’s impossible to say if it will be able to deliver. It’s a game I will definitely be watching to see if it is able to live up to its potential.

<br>[Editor's note: I previously listed the developer as Improbable, but the developer is actually <span dir="ltr">Automaton Games. Improbable is developing the game's SpatialOS platform</span>, the tech that makes it all work.]]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 02:38:06 +0000 </pubDate>
<guid>http://gamewizzard.com/news/91/2600/Mavericks-Proving-Grounds-Is-An-AmbitiousAsHell-Battle-Royale-With-MMO-Aspirations.html</guid>
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<link>http://gamewizzard.com/news/91/2608/.html</link>
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<br>One of the most exciting features on the way in the release of Destiny 2: Forsaken is a new weapon archetype. The bow changes up the battlefield in some important ways, not least because it’s a distance weapon that isn’t actually a gun.

<br>I had the good fortune to get some extensive early hands-on time with the bow, and rapidly found the potential for fun. The pace of shooting is different from what we’ve come to expect with the guns of Destiny 2, and the change is refreshing. “There’s a pace and rhythm to it that is totally different from our other weapons – adding more anticipation to your shots sort of puts you in a zen-like trance,” says designer Greg Peng. “Draw, Aim, Fire, Nock, Draw, Aim, Fire, Nock, Draw, Aim Fire.” Until you shoot it for yourself, it’s hard to grasp the natural feel of the shooting. It delivers as a high-risk, high reward weapon. You invest a significant micro-chunk of time to draw the bow back and get to full power, so nailing the precision hit is essential. But when it connects (often killing PvE enemies in one shot) it’s immensely satisfying.

<br>]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 02:38:06 +0000 </pubDate>
<guid>http://gamewizzard.com/news/91/2608/.html</guid>
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<title>World of Tanks Blitz celebrates its fourth birthday with a funky competition</title>
<link>http://gamewizzard.com/news/105/1388/World-of-Tanks-Blitz-celebrates-its-fourth-birthday-with-a-funky-competition.html</link>
<description><![CDATA[<img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xatsbkp/download.jpg" width="200" alt="World of Tanks Blitz celebrates its fourth birthday with a funky competition"  style="float:left;margin:5px 10px 10px 0px;"> Yesterday marked the fourth birthday of World of Tanks Blitz and Wargaming has a celebration lined up from now until July 2nd. Those lucky tankers destined to snap up some nice rewards have several opportunities to do so. <br>It's time to get your boogie shoes on. After winning a battle, Wargaming wants you to record your best victory move and post it on social media under #blitz4thewin. You may win a special birthday t-shirt, but those who enter will get these set rewards regardless:<br><ul><br><li>Unique presents (pick any!): M3 Light, BT-7 artillery, LTP, or 3 days of Premium Account</li><br><li>x5 experience for your first victories and enhanced crew training</li> <br>]]></description>
<category>Destiny</category>
<pubDate>Tue, 3 Jul 2018 01:41:58 +0000 </pubDate>
<guid>http://gamewizzard.com/news/105/1388/World-of-Tanks-Blitz-celebrates-its-fourth-birthday-with-a-funky-competition.html</guid>
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<item>
<title>The Gamesmen, Episode 223  Fourty Hands</title>
<link>http://gamewizzard.com/news/69/7106/The-Gamesmen-Episode-223--Fourty-Hands.html</link>
<description><![CDATA[Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen talk about Steam Direct, Mario Kart Labo support, PUBG drops lawsuit, Corsair buying Elgatos gaming business, Amy Hennig going indie, Shuntaro Furukawa, and Google. Games discussed are Monster Hunter World, The Sexy Brutale, Destiny 2, Overwatch, Octopath Traveler, PlayerUnknowns Battlegrounds, Stellaris, Street Fighter V, Saliens, Dead Cells, and Blackwake.]]></description>
<category>Destiny</category>
<pubDate>Mon, 2 Jul 2018 12:43:07 +0000 </pubDate>
<guid>http://gamewizzard.com/news/69/7106/The-Gamesmen-Episode-223--Fourty-Hands.html</guid>
</item>
<item>
<title>The Gamesmen, Episode 223  Fourty Hands</title>
<link>http://gamewizzard.com/news/102/6084/The-Gamesmen-Episode-223--Fourty-Hands.html</link>
<description><![CDATA[Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen talk about Steam Direct, Mario Kart Labo support, PUBG drops lawsuit, Corsair buying Elgatos gaming business, Amy Hennig going indie, Shuntaro Furukawa, and Google. Games discussed are Monster Hunter World, The Sexy Brutale, Destiny 2, Overwatch, Octopath Traveler, PlayerUnknowns Battlegrounds, Stellaris, Street Fighter V, Saliens, Dead Cells, and Blackwake.]]></description>
<category>Destiny</category>
<pubDate>Mon, 2 Jul 2018 12:34:16 +0000 </pubDate>
<guid>http://gamewizzard.com/news/102/6084/The-Gamesmen-Episode-223--Fourty-Hands.html</guid>
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