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<pubDate>Tue, 28 Apr 2026 22:29:12 +0000 </pubDate>
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<title>The good, the unknown and the ugly of Beyond Good &amp;  Evil 2</title>
<link>http://gamewizzard.com/news/35/8806/The-good-the-unknown-and-the-ugly-of-Beyond-Good-amp--Evil-2.html</link>
<description><![CDATA[<img src="https://cdn.gamer-network.net/2018/articles/2018-06-28-10-50/-1530179455170.jpg/EG11/resize/300x-1/format/jpg/1981577.jpg" alt=""/><br>Last week, Beyond Good &#38; Evil 2 creator Michel Ancel told fans to expect a . It was disappointing news, perhaps, for those eager to explore the kind of worlds glimpsed in last year's flashy E3 debut trailer. But it was also news which should come as absolutely no surprise to anyone following the game's still-early progress. <br>What sort of game will Beyond Good &#38; Evil 2 be? It's still hard to say - a year on from the tech demo shown behind closed doors at E3 2017. Over the 12 months, Ubisoft Montpellier has periodically streamed updates to its loyal followers on Twitch, but these have mostly just been opportunities to share concept art and answer questions. For this year's E3, Ubisoft Montpellier packed a proper gameplay demo in its suitcase, one which showed off co-op play and some early combat and exploration systems - but it was another glimpse which left us with probably more questions than answers.<br>I'm excited for Beyond Good &#38; Evil 2's story after hearing how the dots connect between the two flashy CGI trailers shown thus far. Likewise, I'm delighted by this year's confirmation BG&#38;E1 stars Jade and Pey'J are back for definite. For those in need of a recap, last year's trailer saw our crew of heroes steal a set of coordinates and set off for something named Moksha's Gate, a mysterious object described by Ubisoft Montpellier as  "a door in space", led by a captain who shared a familial resemblance to Jade. This year, we caught up with the crew later on, with the captain mysteriously missing, as Jade herself pops up as an antagonist and seemingly ends the mission to Moksha's Gate for good. <br>]]></description>
<category>Ubisoft</category>
<pubDate>Wed, 4 Jul 2018 02:47:15 +0000 </pubDate>
<guid>http://gamewizzard.com/news/35/8806/The-good-the-unknown-and-the-ugly-of-Beyond-Good-amp--Evil-2.html</guid>
</item>
<item>
<title>If Ubisoft wants to cling on to Clancy, it's time to talk politics</title>
<link>http://gamewizzard.com/news/35/8817/If-Ubisoft-wants-to-cling-on-to-Clancy-its-time-to-talk-politics.html</link>
<description><![CDATA[<img src="https://cdn.gamer-network.net/2018/articles/2018-06-20-12-45/the-oppressive-afterlife-of-tom-clancy-1529495120170.jpg/EG11/resize/300x-1/format/jpg/1980179.jpg" alt=""/><br>How do you duck a question about the politics of a game which pits a citizen militia against a corrupt government in modern-day Washington DC? Well, you could start by talking about the weather. "I loved the coldness of the first game, and to be able to go to DC and actually get to feel the humidity and hot summer of East Coast weather," The Division 2's creative director Terry Spiers  to Polygon at E3, when pressed about what it meant to stage an armed uprising in the capital of his own country. "That's what I'm most excited about." <br>This kind of chipper, non-committal platitude has become as natural as breathing for Ubisoft, even as its various Clancy properties bury their expensively accessorised noses in topics like the South American narcotics trade or the ethics of torture. It's all rather odd when you consider the pride, not to say enormous smugness, Tom Clancy himself took in the links between his stories and the shadow realm of superpower relations and national security.  on TV in 1998, for instance, arguing for a change of law to permit the assassination of heads of state with reference to his 1996 door-stopper Executive Orders.  in a memorably unsympathetic Washington Post profile, boasting of the "half-million" calls he received from admiring reporters in the aftermath of Operation Desert Storm. <br>With their starchy casts of alpha nerds and special operators, visions of an America that is at once wargod and underdog and steamy accounts of missile launches and fleet manoeuvres, Clancy's books were warmly embraced by the military establishment. Colin Powell - former US secretary of state and one of the minds behind the bogus case for Saddam's secret WMDs - once declared that "a lot of what I know about warfare I learned from reading Tom". Ronald Reagan was also a fan: while negotiating with the USSR in Reykjavik, he recommended Red Storm Rising to Margaret Thatcher for its "excellent picture of the Soviet Union's intentions and strategy". Clancy, who never served in the armed forces thanks to acute near-sightedness, reveled in all this, name-dropping high rank contacts to reporters and railing against peaceniks and grifter politicians in speeches at academies and bases. You wonder what he'd have made of Ubisoft's determination to avoid seeing Tom Clancy games in any kind of context, to show us footage of democracies on fire while talking gaily of blue skies and "exploring a new city".<br>]]></description>
<category>Ubisoft</category>
<pubDate>Wed, 4 Jul 2018 02:47:15 +0000 </pubDate>
<guid>http://gamewizzard.com/news/35/8817/If-Ubisoft-wants-to-cling-on-to-Clancy-its-time-to-talk-politics.html</guid>
</item>
<item>
<title>The Crew 2 takes Forza Horizon's concept and ramps up the scale</title>
<link>http://gamewizzard.com/news/54/7758/The-Crew-2-takes-Forza-Horizons-concept-and-ramps-up-the-scale.html</link>
<description><![CDATA[<img src="https://cdn.gamer-network.net/2018/articles/2018-06-28-15-44/digitalfoundry-2018-the-crew-2-takes-the-forza-horizon-concept-and-ramps-up-the-scale-1530197042103.jpg/EG11/resize/300x-1/format/jpg/1981655.jpg" alt=""/><br>Given absolute freedom to race anywhere you choose, The Crew 2 is one of the most exciting racing concepts on PS4 and Xbox One consoles. For those who missed the original, it hands you a miniaturised version of the USA, from New York to San Francisco, remixed and remodeled for you to freely explore. Four years on, the canvas is now even bigger for this sequel - and to help with that heightened scale, developer Ivory Tower adds boats and planes to an existing warehouse of supercars, giving you more ways to get from state to state. The sense of scale is often staggering - a supersized version of Forza Horizon, if you will - and the idea is realised surprisingly well on all consoles. <br>Of course, you can bypass all of the game's open-world roaming, and just jump straight to set racing events on a 2D map. It's far more practical, but ultimately it's hard not to experiment with The Crew 2's engine in a more free-form manner, just to see how far it goes. Certainly in my experience escalates to a point I didn't expect going in.<br>First, there's the breadth of the terrain. Taken at a macro level, the breadth of landmass is a marvel - it's just as much experimenting with this side of the game as the actual racing. The engine gives you all the tools you need to migrate quickly: take a vehicle anywhere in the world, freeze the action, and then zoom out and out until you see a full top-down view. It's like an in-game Google Earth - even letting you walk around to admire your collection of boats, planes and cars. The orbital camera mechanic has similarities to Driver San Francisco - itself an unusual last-gen racer, which let you detach from your vehicle. It's curious to note this was developed by Ubisoft Reflections, who also had a hand on the original The Crew, and you have to wonder if some ideas were carried over between the two projects.<br>]]></description>
<category>Ubisoft</category>
<pubDate>Wed, 4 Jul 2018 02:42:33 +0000 </pubDate>
<guid>http://gamewizzard.com/news/54/7758/The-Crew-2-takes-Forza-Horizons-concept-and-ramps-up-the-scale.html</guid>
</item>
<item>
<title>The good, the unknown and the ugly of Beyond Good &amp;  Evil 2</title>
<link>http://gamewizzard.com/news/54/7762/The-good-the-unknown-and-the-ugly-of-Beyond-Good-amp--Evil-2.html</link>
<description><![CDATA[<img src="https://cdn.gamer-network.net/2018/articles/2018-06-28-10-50/-1530179455170.jpg/EG11/resize/300x-1/format/jpg/1981577.jpg" alt=""/><br>Last week, Beyond Good &#38; Evil 2 creator Michel Ancel told fans to expect a . It was disappointing news, perhaps, for those eager to explore the kind of worlds glimpsed in last year's flashy E3 debut trailer. But it was also news which should come as absolutely no surprise to anyone following the game's still-early progress. <br>What sort of game will Beyond Good &#38; Evil 2 be? It's still hard to say - a year on from the tech demo shown behind closed doors at E3 2017. Over the 12 months, Ubisoft Montpellier has periodically streamed updates to its loyal followers on Twitch, but these have mostly just been opportunities to share concept art and answer questions. For this year's E3, Ubisoft Montpellier packed a proper gameplay demo in its suitcase, one which showed off co-op play and some early combat and exploration systems - but it was another glimpse which left us with probably more questions than answers.<br>I'm excited for Beyond Good &#38; Evil 2's story after hearing how the dots connect between the two flashy CGI trailers shown thus far. Likewise, I'm delighted by this year's confirmation BG&#38;E1 stars Jade and Pey'J are back for definite. For those in need of a recap, last year's trailer saw our crew of heroes steal a set of coordinates and set off for something named Moksha's Gate, a mysterious object described by Ubisoft Montpellier as  "a door in space", led by a captain who shared a familial resemblance to Jade. This year, we caught up with the crew later on, with the captain mysteriously missing, as Jade herself pops up as an antagonist and seemingly ends the mission to Moksha's Gate for good. <br>]]></description>
<category>Ubisoft</category>
<pubDate>Wed, 4 Jul 2018 02:42:33 +0000 </pubDate>
<guid>http://gamewizzard.com/news/54/7762/The-good-the-unknown-and-the-ugly-of-Beyond-Good-amp--Evil-2.html</guid>
</item>
<item>
<title>If Ubisoft wants to cling on to Clancy, it's time to talk politics</title>
<link>http://gamewizzard.com/news/54/7770/If-Ubisoft-wants-to-cling-on-to-Clancy-its-time-to-talk-politics.html</link>
<description><![CDATA[<img src="https://cdn.gamer-network.net/2018/articles/2018-06-20-12-45/the-oppressive-afterlife-of-tom-clancy-1529495120170.jpg/EG11/resize/300x-1/format/jpg/1980179.jpg" alt=""/><br>How do you duck a question about the politics of a game which pits a citizen militia against a corrupt government in modern-day Washington DC? Well, you could start by talking about the weather. "I loved the coldness of the first game, and to be able to go to DC and actually get to feel the humidity and hot summer of East Coast weather," The Division 2's creative director Terry Spiers  to Polygon at E3, when pressed about what it meant to stage an armed uprising in the capital of his own country. "That's what I'm most excited about." <br>This kind of chipper, non-committal platitude has become as natural as breathing for Ubisoft, even as its various Clancy properties bury their expensively accessorised noses in topics like the South American narcotics trade or the ethics of torture. It's all rather odd when you consider the pride, not to say enormous smugness, Tom Clancy himself took in the links between his stories and the shadow realm of superpower relations and national security.  on TV in 1998, for instance, arguing for a change of law to permit the assassination of heads of state with reference to his 1996 door-stopper Executive Orders.  in a memorably unsympathetic Washington Post profile, boasting of the "half-million" calls he received from admiring reporters in the aftermath of Operation Desert Storm. <br>With their starchy casts of alpha nerds and special operators, visions of an America that is at once wargod and underdog and steamy accounts of missile launches and fleet manoeuvres, Clancy's books were warmly embraced by the military establishment. Colin Powell - former US secretary of state and one of the minds behind the bogus case for Saddam's secret WMDs - once declared that "a lot of what I know about warfare I learned from reading Tom". Ronald Reagan was also a fan: while negotiating with the USSR in Reykjavik, he recommended Red Storm Rising to Margaret Thatcher for its "excellent picture of the Soviet Union's intentions and strategy". Clancy, who never served in the armed forces thanks to acute near-sightedness, reveled in all this, name-dropping high rank contacts to reporters and railing against peaceniks and grifter politicians in speeches at academies and bases. You wonder what he'd have made of Ubisoft's determination to avoid seeing Tom Clancy games in any kind of context, to show us footage of democracies on fire while talking gaily of blue skies and "exploring a new city".<br>]]></description>
<category>Ubisoft</category>
<pubDate>Wed, 4 Jul 2018 02:42:33 +0000 </pubDate>
<guid>http://gamewizzard.com/news/54/7770/If-Ubisoft-wants-to-cling-on-to-Clancy-its-time-to-talk-politics.html</guid>
</item>
<item>
<title>The Crew 2 takes Forza Horizon's concept and ramps up the scale</title>
<link>http://gamewizzard.com/news/41/8184/The-Crew-2-takes-Forza-Horizons-concept-and-ramps-up-the-scale.html</link>
<description><![CDATA[<img src="https://cdn.gamer-network.net/2018/articles/2018-06-28-15-44/digitalfoundry-2018-the-crew-2-takes-the-forza-horizon-concept-and-ramps-up-the-scale-1530197042103.jpg/EG11/resize/300x-1/format/jpg/1981655.jpg" alt=""/><br>Given absolute freedom to race anywhere you choose, The Crew 2 is one of the most exciting racing concepts on PS4 and Xbox One consoles. For those who missed the original, it hands you a miniaturised version of the USA, from New York to San Francisco, remixed and remodeled for you to freely explore. Four years on, the canvas is now even bigger for this sequel - and to help with that heightened scale, developer Ivory Tower adds boats and planes to an existing warehouse of supercars, giving you more ways to get from state to state. The sense of scale is often staggering - a supersized version of Forza Horizon, if you will - and the idea is realised surprisingly well on all consoles. <br>Of course, you can bypass all of the game's open-world roaming, and just jump straight to set racing events on a 2D map. It's far more practical, but ultimately it's hard not to experiment with The Crew 2's engine in a more free-form manner, just to see how far it goes. Certainly in my experience escalates to a point I didn't expect going in.<br>First, there's the breadth of the terrain. Taken at a macro level, the breadth of landmass is a marvel - it's just as much experimenting with this side of the game as the actual racing. The engine gives you all the tools you need to migrate quickly: take a vehicle anywhere in the world, freeze the action, and then zoom out and out until you see a full top-down view. It's like an in-game Google Earth - even letting you walk around to admire your collection of boats, planes and cars. The orbital camera mechanic has similarities to Driver San Francisco - itself an unusual last-gen racer, which let you detach from your vehicle. It's curious to note this was developed by Ubisoft Reflections, who also had a hand on the original The Crew, and you have to wonder if some ideas were carried over between the two projects.<br>]]></description>
<category>Ubisoft</category>
<pubDate>Wed, 4 Jul 2018 01:37:44 +0000 </pubDate>
<guid>http://gamewizzard.com/news/41/8184/The-Crew-2-takes-Forza-Horizons-concept-and-ramps-up-the-scale.html</guid>
</item>
<item>
<title>The good, the unknown and the ugly of Beyond Good &amp;  Evil 2</title>
<link>http://gamewizzard.com/news/41/8187/The-good-the-unknown-and-the-ugly-of-Beyond-Good-amp--Evil-2.html</link>
<description><![CDATA[<img src="https://cdn.gamer-network.net/2018/articles/2018-06-28-10-50/-1530179455170.jpg/EG11/resize/300x-1/format/jpg/1981577.jpg" alt=""/><br>Last week, Beyond Good &#38; Evil 2 creator Michel Ancel told fans to expect a . It was disappointing news, perhaps, for those eager to explore the kind of worlds glimpsed in last year's flashy E3 debut trailer. But it was also news which should come as absolutely no surprise to anyone following the game's still-early progress. <br>What sort of game will Beyond Good &#38; Evil 2 be? It's still hard to say - a year on from the tech demo shown behind closed doors at E3 2017. Over the 12 months, Ubisoft Montpellier has periodically streamed updates to its loyal followers on Twitch, but these have mostly just been opportunities to share concept art and answer questions. For this year's E3, Ubisoft Montpellier packed a proper gameplay demo in its suitcase, one which showed off co-op play and some early combat and exploration systems - but it was another glimpse which left us with probably more questions than answers.<br>I'm excited for Beyond Good &#38; Evil 2's story after hearing how the dots connect between the two flashy CGI trailers shown thus far. Likewise, I'm delighted by this year's confirmation BG&#38;E1 stars Jade and Pey'J are back for definite. For those in need of a recap, last year's trailer saw our crew of heroes steal a set of coordinates and set off for something named Moksha's Gate, a mysterious object described by Ubisoft Montpellier as  "a door in space", led by a captain who shared a familial resemblance to Jade. This year, we caught up with the crew later on, with the captain mysteriously missing, as Jade herself pops up as an antagonist and seemingly ends the mission to Moksha's Gate for good. <br>]]></description>
<category>Ubisoft</category>
<pubDate>Wed, 4 Jul 2018 01:37:44 +0000 </pubDate>
<guid>http://gamewizzard.com/news/41/8187/The-good-the-unknown-and-the-ugly-of-Beyond-Good-amp--Evil-2.html</guid>
</item>
<item>
<title>If Ubisoft wants to cling on to Clancy, it's time to talk politics</title>
<link>http://gamewizzard.com/news/41/8195/If-Ubisoft-wants-to-cling-on-to-Clancy-its-time-to-talk-politics.html</link>
<description><![CDATA[<img src="https://cdn.gamer-network.net/2018/articles/2018-06-20-12-45/the-oppressive-afterlife-of-tom-clancy-1529495120170.jpg/EG11/resize/300x-1/format/jpg/1980179.jpg" alt=""/><br>How do you duck a question about the politics of a game which pits a citizen militia against a corrupt government in modern-day Washington DC? Well, you could start by talking about the weather. "I loved the coldness of the first game, and to be able to go to DC and actually get to feel the humidity and hot summer of East Coast weather," The Division 2's creative director Terry Spiers  to Polygon at E3, when pressed about what it meant to stage an armed uprising in the capital of his own country. "That's what I'm most excited about." <br>This kind of chipper, non-committal platitude has become as natural as breathing for Ubisoft, even as its various Clancy properties bury their expensively accessorised noses in topics like the South American narcotics trade or the ethics of torture. It's all rather odd when you consider the pride, not to say enormous smugness, Tom Clancy himself took in the links between his stories and the shadow realm of superpower relations and national security.  on TV in 1998, for instance, arguing for a change of law to permit the assassination of heads of state with reference to his 1996 door-stopper Executive Orders.  in a memorably unsympathetic Washington Post profile, boasting of the "half-million" calls he received from admiring reporters in the aftermath of Operation Desert Storm. <br>With their starchy casts of alpha nerds and special operators, visions of an America that is at once wargod and underdog and steamy accounts of missile launches and fleet manoeuvres, Clancy's books were warmly embraced by the military establishment. Colin Powell - former US secretary of state and one of the minds behind the bogus case for Saddam's secret WMDs - once declared that "a lot of what I know about warfare I learned from reading Tom". Ronald Reagan was also a fan: while negotiating with the USSR in Reykjavik, he recommended Red Storm Rising to Margaret Thatcher for its "excellent picture of the Soviet Union's intentions and strategy". Clancy, who never served in the armed forces thanks to acute near-sightedness, reveled in all this, name-dropping high rank contacts to reporters and railing against peaceniks and grifter politicians in speeches at academies and bases. You wonder what he'd have made of Ubisoft's determination to avoid seeing Tom Clancy games in any kind of context, to show us footage of democracies on fire while talking gaily of blue skies and "exploring a new city".<br>]]></description>
<category>Ubisoft</category>
<pubDate>Wed, 4 Jul 2018 01:37:44 +0000 </pubDate>
<guid>http://gamewizzard.com/news/41/8195/If-Ubisoft-wants-to-cling-on-to-Clancy-its-time-to-talk-politics.html</guid>
</item>
<item>
<title>Ubisoft is finished with ‘finite experiences’</title>
<link>http://gamewizzard.com/news/1/10408/Ubisoft-is-finished-with-‘finite-experiences’.html</link>
<description><![CDATA[<br>Your experience with Tom Clancy's Rainbow Six: Siege never has to end, and Ubisoft is looking to bring that ongoing, long-lasting relationship to all of its games going forward. In an interview posted to its news blog, Ubisoft vice president Lionel Raynaud explained how the company wants to give players lots of smaller stories instead ...]]]></description>
<category>Ubisoft</category>
<pubDate>Tue, 3 Jul 2018 23:33:40 +0000 </pubDate>
<guid>http://gamewizzard.com/news/1/10408/Ubisoft-is-finished-with-‘finite-experiences’.html</guid>
</item>
<item>
<title>Ghost Recon Advaned Warfighter and Assassin’s Creed Liberation Now Backward Compatible on Xbox One</title>
<link>http://gamewizzard.com/news/40/14616/Ghost-Recon-Advaned-Warfighter-and-Assassin’s-Creed-Liberation-Now-Backward-Compatible-on-Xbox-One.html</link>
<description><![CDATA[Two Ubisoft games comprise the new batch of Xbox 360 backward compatible games on Xbox One.]]></description>
<category>Ubisoft</category>
<pubDate>Tue, 3 Jul 2018 17:46:10 +0000 </pubDate>
<guid>http://gamewizzard.com/news/40/14616/Ghost-Recon-Advaned-Warfighter-and-Assassin’s-Creed-Liberation-Now-Backward-Compatible-on-Xbox-One.html</guid>
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<title>The Crew 2 Review - Cruisin' USA | AusGamers</title>
<link>http://gamewizzard.com/news/11/59968/The-Crew-2-Review--Cruisin-USA--AusGamers.html</link>
<description><![CDATA[Initial impressions that come from playing Ubisofts open-world racer, The Crew 2, are mostly positive. Although a completely different genre one cant help but be reminded of Watch Dogs 2, where a previously serious-in-tone title was injected with a sense of fun  and freedom. For The Crew 2 this means doing away with the undercover cop infiltrating a racing crew for reasons and revenge in lieu of becoming a world renown social media racer. Silly, but with hundreds of thousands of followers comes the ability to switch between a large rimmed street racer to a plane to a speed boat  and even a hovercraft. And race.]]></description>
<category>Ubisoft</category>
<pubDate>Tue, 3 Jul 2018 16:39:20 +0000 </pubDate>
<guid>http://gamewizzard.com/news/11/59968/The-Crew-2-Review--Cruisin-USA--AusGamers.html</guid>
</item>
<item>
<title>A guide to Might &amp; Magic: Elemental Guardians multiplayer – PvP and Guilds</title>
<link>http://gamewizzard.com/news/140/4613/A-guide-to-Might-amp-Magic-Elemental-Guardians-multiplayer-–-PvP-and-Guilds.html</link>
<description><![CDATA[<br>Ubisoft’s Might &amp; Magic: Elemental Guardians is a fun single-player game, but it really comes into its own when you get involved with other players. This guide covers... 
<br>]]></description>
<category>Ubisoft</category>
<pubDate>Tue, 3 Jul 2018 16:39:13 +0000 </pubDate>
<guid>http://gamewizzard.com/news/140/4613/A-guide-to-Might-amp-Magic-Elemental-Guardians-multiplayer-–-PvP-and-Guilds.html</guid>
</item>
<item>
<title>Assassin's Creed Odyssey's history is too good to let lore get in the way</title>
<link>http://gamewizzard.com/news/106/14469/Assassins-Creed-Odysseys-history-is-too-good-to-let-lore-get-in-the-way.html</link>
<description><![CDATA[<br>Assassin’s Creed Odyssey is looking like even less of an Assassin’s Creed game than last year’s Origins, which was already a marked departure from the franchise formula, imbuing the series with trendy RPG elements.
<br>Odyssey is set prior to the founding of the Assassin Order, and while in the lore there is a little evidence of early assassins getting up to no good, it looks like the character you choose won’t wear the hood or have a hidden blade, instead carrying the Spear of Leonidas, a Piece of Eden with as-of-yet unconfirmed powers.
<br>If all this is indicative of anything, it’s that Assassin’s Creed is now more focused on historical storytelling than sticking to its own tried and tested formula. The E3 showcase boasted vignettes of gorgeous Greek architecture, nuanced action-RPG combat, and huge battles with multiple enemies, a far cry from the quiet subterfuge of the original game. 
<br>We already know  and it's looking like it will join our list .
<br>What excited me most about Odyssey was that Ubisoft has shifted its focus to creating a lived-in historical slice, rather than trying to shoehorn the (let’s be honest) totally wild and contrived story of Abstergo into a period that doesn’t need any extra flavour to be interesting. Ancient Greece laid the foundation for our modern societal values with its progressive approach to sexuality and iconic philosophy and mythology. 

          <img typeof="foaf:Image" src="/sites/default/files/assassins%20creed%20odyssey%20history%20header.png" width="590" height="332" alt="assassins creed odyssey history" />
          <br>Whether it’s tragedy or comedy, we cannot escape the legacy of its influence on the stories we consume and share with one another even today. Choosing to focus on recreating that is a brilliant pivot, as Ubisoft’s previous approach only worked to undermine what they’re best at. 
<br>Revolutionary America was an instantly compelling setting, but Assassin’s Creed III was ultimately dragged down by the need to connect everything to Desmond Miles and the First Civilization. ]]></description>
<category>Ubisoft</category>
<pubDate>Tue, 3 Jul 2018 15:12:00 +0000 </pubDate>
<guid>http://gamewizzard.com/news/106/14469/Assassins-Creed-Odysseys-history-is-too-good-to-let-lore-get-in-the-way.html</guid>
</item>
<item>
<title>Steep kicks off second season of Live Activities</title>
<link>http://gamewizzard.com/news/134/9185/Steep-kicks-off-second-season-of-Live-Activities.html</link>
<description><![CDATA[Live Activities have returned to Steep for a second season, Ubisoft has announced. Between now and September 29th, players will be able to complete a number of challenges to earn the full Victory Yama Equipment Set. Players will have to reach certain stages of tournaments, complete weekly Ubisoft Club challenges, and complete the Ubisoft Club ...]]]></description>
<category>Ubisoft</category>
<pubDate>Tue, 3 Jul 2018 12:30:59 +0000 </pubDate>
<guid>http://gamewizzard.com/news/134/9185/Steep-kicks-off-second-season-of-Live-Activities.html</guid>
</item>
<item>
<title>Exploring The Depths Of Starlink: Battle For Atlas</title>
<link>http://gamewizzard.com/news/91/2605/Exploring-The-Depths-Of-Starlink-Battle-For-Atlas.html</link>
<description><![CDATA[<br>It's easy to think of Starlink: Battle for Atlas as a late-comer to the already-dead toys-to-life market, but thankfully the game itself has more going for it than just the plastic ship you attach to your controller.












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<h4>EXPLORING THE SOLAR SYSTEM</h4>

<br>The game has a complete solar system of planets to explore, including the option to use your hyperdrive to fly between them. Although they weren't in the demo that I played, you'll also encounter random ships and ports in your travels – including some who are spoiling for a fight.

<br>Naturally planets have missions, involving both combat as well as some puzzles, and there are different factions to take missions from in order to upgrade space stations. There's also loot to find as you explore worlds.

<br>The long and short of it is that Ubisoft Toronto has built out an entire solar system, and there should be no shortage of things to do in it.












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<h4>A DEEPER EXPERIENCE</h4>

<br>Starlink features different ships, pilots, and weapons that you attach to your controller. The weapons constitute the most obvious changes, such as attaching a flamethrower or ice cannon to your wing.

<br>However, the game digs deeper into the options pool. Pilots have their own special attacks (like a giant, rechargable large area blast or an orbital strike) and their stats and abilities can be upgraded via skill points. Moreover, the wings themselves have their own stats, denoting them as more suited to speed or defense. There are also equipment upgrades to find on worlds.

<br>During combat you can hot swap weapons (the game automatically pauses), which is very useful if you need more of a long-range attack, for instance, or you just prefer the Gatling gun. 












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<h4>SUB-ATMOSPHERIC COMBAT</h4>

<br>Although the demo didn't feature aerial dogfights, there were sequences where your ship was effectively grounded due to corruption fields during a mission. This meant that the ship hovered feet above the ground while ground-based enemies attacked.

<br>This was the weakest part of the demo, as scuttling above the ground in what is otherwise an airborne ship doesn't feel satisfying because you're neither rooted to the ground nor free to fly in the skies.

<br>Pressing Y brings up a temporary front-facing shield, and you can also hop pressing the A button and dodge roll to the left or right, giving you some mobility.

<br>The demo ended with a land-based crab boss, and although my ship was free to take to the skies again for this encounter since I destroyed some corruption structures earlier, the best way to defeat the large boss was, unfortunately, to return to the ground.

<br>.]]></description>
<category>Ubisoft</category>
<pubDate>Tue, 3 Jul 2018 02:38:06 +0000 </pubDate>
<guid>http://gamewizzard.com/news/91/2605/Exploring-The-Depths-Of-Starlink-Battle-For-Atlas.html</guid>
</item>
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<title>Up to 70% off Ubisoft Xbox One digital games</title>
<link>http://gamewizzard.com/news/3/49925/Up-to-70-off-Ubisoft-Xbox-One-digital-games.html</link>
<description><![CDATA[Amazon has discounted For Honor Deluxe Edition, South Park: The Fractured but Whole, Steep, Tom Clancy's Ghost Recon Wildlands Deluxe Edition and Watch Dogs 2 Gold Edition at up to 70% off on Xbox One.]]></description>
<category>Ubisoft</category>
<pubDate>Tue, 3 Jul 2018 01:36:14 +0000 </pubDate>
<guid>http://gamewizzard.com/news/3/49925/Up-to-70-off-Ubisoft-Xbox-One-digital-games.html</guid>
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<title>The Crew 2 review – come back later</title>
<link>http://gamewizzard.com/news/17/4929/The-Crew-2-review-–-come-back-later.html</link>
<description><![CDATA[Ubisoft’s open road racer returns to offer even more variety in terms of vehicles and features, but how does it play at launch?]]></description>
<category>Ubisoft</category>
<pubDate>Tue, 3 Jul 2018 00:00:57 +0000 </pubDate>
<guid>http://gamewizzard.com/news/17/4929/The-Crew-2-review-–-come-back-later.html</guid>
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<title>Watch us play The Crew 2 and gain followers by crashing into trees</title>
<link>http://gamewizzard.com/news/1/10395/Watch-us-play-The-Crew-2-and-gain-followers-by-crashing-into-trees.html</link>
<description><![CDATA[<br>Ubisoft's open-world motorsport game The Crew 2 debuted last week, June 29, on PC and consoles, and I'm finally getting around to spending some time with it. Turns out that it is still a Ubisoft action game just with the addition of planes and boats on top of cars and monster trucks. I recorded my ...]]]></description>
<category>Ubisoft</category>
<pubDate>Mon, 2 Jul 2018 23:46:30 +0000 </pubDate>
<guid>http://gamewizzard.com/news/1/10395/Watch-us-play-The-Crew-2-and-gain-followers-by-crashing-into-trees.html</guid>
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<title>Resident Evil 2 was the best game of E3 2018, according to the Game Critic Awards</title>
<link>http://gamewizzard.com/news/106/14453/Resident-Evil-2-was-the-best-game-of-E3-2018-according-to-the-Game-Critic-Awards.html</link>
<description><![CDATA[<br>Update, July 2: The Game Critics Awards: Best of E3 2018 winners have been revealed.
<br>Every year, E3 presents the Games Critics Awards to recognize the best upcoming titles showcased at the event, and following the announcement of 2018’s nominees the panel's winning selections have been revealed. Selected by a panel of 51 publications worldwide - including your friends at PCGamesN - the awards recognize the best games playable at E3.
<br>This year's best of show winner is the delectably gruesome Resident Evil 2 remake. The best PC game was named as Anthem. PC naturally did well in the strategy category, with the computer-exclusive Total War: Three Kingdoms named the best title in the genre.
<br>Stay current with these titles and many more by following our list of the biggest .
<br>There are plenty of multi-platform winners coming to PC as well. Read on for the full list of nominees, with the winners highlighted in bold.
<br>It's important to distinguish that these games had to be playable by voting publications in order to qualify for nominations. That disqualifies major titles like Cyberpunk 2077, Remedy’s Control, Fallout 76, and quite a few more. These games are still eligible for Special Commendations in graphics, sound, and innovation - and Cyberpunk happened to take several such awards.

          <img typeof="foaf:Image" src="/sites/default/files/resident%20evil%202%20game%20critic%20awards%20best%20of%20e3%202018.jpg" width="590" height="332" alt="resident evil 2 game critic awards best of e3 2018" title="resident evil 2 game critic awards best of e3 2018" />
          <br>Anthem led the nominees with picks in five categories and Sekiro: Shadows Die Twice followed with four - both of them qualifying for Best of Show among other honours.
<br>There are 55 PC titles among the nominees, seven more than last year. That puts our preferred platform between the major consoles, with PlayStation 4 titles enjoying 58 nominations and Xbox One games getting 51. Ubisoft leads publisher nominations with 11 titles selected, and EA ties Sony Interactive Entertainment in second place with 10 nominations.]]></description>
<category>Ubisoft</category>
<pubDate>Mon, 2 Jul 2018 19:33:18 +0000 </pubDate>
<guid>http://gamewizzard.com/news/106/14453/Resident-Evil-2-was-the-best-game-of-E3-2018-according-to-the-Game-Critic-Awards.html</guid>
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<title>The Crew 2 PC Performance Analysis</title>
<link>http://gamewizzard.com/news/11/59895/The-Crew-2-PC-Performance-Analysis.html</link>
<description><![CDATA[DSOGaming writes: "Ubisoft has just released The Crew 2 on the PC. The Crew 2 is a new open-world online game in which players can drive cars, powerboats, and fly planes. Whats really cool about The Crew 2 though is that players can shift from one vehicle to another with just a push of a button using the Fast Fav feature and experience the full potential of the games huge and seamless open world. As such, its now time to benchmark the game and see how it performs on the PC platform."]]></description>
<category>Ubisoft</category>
<pubDate>Mon, 2 Jul 2018 15:37:47 +0000 </pubDate>
<guid>http://gamewizzard.com/news/11/59895/The-Crew-2-PC-Performance-Analysis.html</guid>
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