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Diablo 2 artists had a topless monster quota

Added: 29.06.2018 12:00 | 767 views | 0 comments


Diablo II is one of the most beloved entries in the Blizzard canon, and at least part of that is due to its memorable monster design. The game’s creatures are typically threatening, demonic, gross, or otherwise unpleasant, but a select few fall into an extra category - sexy.
That includes Andariel, the final boss of the game’s first act, who appears with some monstrous appendages, but the general shape of a Frank Frazetta-approved human woman, complete with bits of a metal bikini and a superfluous chain connecting nipple piercings. Kris Renkewitz did the initial design, emphasizing Andariel’s size and silhouette, while Phil Shenk reworked that design into the metal album sex symbol the demon eventually became.
We've got a list of the whenever you're in the mood. No demon sex, but there is an encounter with an animated corpse.
Making monsters sexier was a directive during the game’s development. A spreadsheet from design lead Erich Schaefer specified certain types of monsters that were needed for the game, across categories ranging from “small” and “large” to “spell-casting” and “melee.”
“And then one of the categories was Topless,” Phil Shenk says. “They said, 'Yeah, we need a certain number of topless monsters,' because they'd all liked the succubi in Diablo.” diablo 2 topless
This comes via an excerpt of David L Craddock’s upcoming Blizzard history, Stay Awhile and Listen: Book II, as published on .

Tags: Blizzard, PC, IGN
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The intimidating story of StarCraft's 14-month crunch

Added: 29.06.2018 8:45 | 823 views | 0 comments


David L Craddock has almost completed the second part of his trilogy documentaing the formation of Blizzard Entertainment and the studio's biggest games. Stay Awhile and Listen: Book II covers the creation of StarCraft and Diablo II, detailing the crunch and challenge of starting a new series in a saturated genre, and building a sequel worthy of the original game's fame.
Craddock has allowed us to publish a chapter of his book here on PCGamesN. Chapter 7: Hubris or Fear focusses on the 14 months of crunch the StarCraft team put themselves through in creating their classic RTS game. Members of the StarCraft team tell him how the work brought them closer together, while putting significant strain on their health and their relationships outside of work.
StarCraft isn't on our list of the , but its sequel certainly is.
Craddock has almost completed the book and is funding the final stages through a Kickstarter campaign. To read more about Stay Awhile and Listen: Book II and support the project head over . starcrafy stay awhile and listen
This chapter was prepared for us to publish but may change between now and publication. Also, we've emphasised the next with pull quotes and added in imagery.

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StarCraft Remastered Cheats

Added: 18.08.2017 22:27 | 1052 views | 0 comments

Looking for StarCraft Remastered cheats on PC & Mac? Here we'll list StarCraft Remastered cheat codes and unlockables with tips for Blizzard's RTS game remake. Here we will show you how to unlock all StarCraft Remastered codes with a cheats list that's valid for the PC & Mac versions (where available). Take a look at...

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