Any new game idea to come out of developer FromSoftware is worth dissecting, especially after the unqualified masterpiece that was Bloodborne. And Sekiro isn’t just any idea: it’s the legend of the ninja reworked for a Dark Souls audience.
After watching director Hidetaka Miyazaki and his team filter the castles and steel-plated killers of Western history through their twisted imaginations for years, it’s a terribly exciting prospect to see them do the same with Japanese culture.
Specifically, Sekiro takes us to a fantastical version of late 1500s Sengoku Japan, at a point where tensions are rising and bloody conflict is guaranteed. Sekiro is our protagonist, the “one-armed wolf” - a hard-hearted warrior out to rescue his young noble master and bring revenge to his arch nemesis.
With Sekiro due out next year, here are the other to look out for.
The studio has promised a friendlier and more approachable third-person action game than those in their recent past. But ironically, at least until information on the game becomes a little less scarce, this is the most opaque FromSoftware game around. Read on and we’ll help make things a little clearer.
Sekiro: Shadows Die Twice release date
The Sekiro: Shadows Die Twice release date is early 2019. We don’t yet know when exactly, but it’ll be a globally synchronised release and it’s coming to Steam, which aren’t always givens with Japanese games.
Sekiro: Shadows Die Twice trailer
Cast your mind back to November 2017, and you may remember Faker’s tears as three-time world champions SKT T1 were beaten in the final of the League of Legends World championships. Thwarting SKT at the final hurdle were Samsung Galaxy, who lifted the Summoner’s Cup after a resounding 3-0 win. Now, as is tradition, a set of skins celebrating the team’s win are making their way to the game.
As League of Legends’ competitive scene continues to change, so does the way in which teams perform on the World stage. With that in mind, Riot has been tweaking the way in which they decide on who gets a skin in the wake of a victory.
Check out our list of the s.
In a recent thread, product manager Riot Supercakes said that “over the last year, we’ve evolved and updated our approach to selecting the skins we make to celebrate the team and players who win Worlds. As teams continue to experiment with their rosters, we’ve had to reevaluate our criteria for the skins."
Only six players on a winning team will be considered for a skin. In order to earn a new cosmetic, a player has to have had an impact on a team’s progression out of the group or play-in stages, or has to have participated in at least one knockout game.
GameCrate: " E-Line Media, the company behind 2014's enlightening puzzle-platformer Never Alone, is back with a new project. Beyond Blue is being called a spiritual successor to Never Alone, but it's a vastly different game despite its end goal being broadening players' minds. It definitely has the same spirit in the sense that the dev team looks to create a connection between players and the game world. But the themes this time around are very different, and the world itself is no longer about a specific group of people but rather an entire underwater ecosystem that most people still don't fully understand."
Ah, another Lego game thats also a tie-in to a big blockbuster movie for the whole family. TT Fusion, the team handling movie tie-in Lego game is back with Lego The Incredibles, which adapts both the new film The Incredibles 2 and the first 2004 film.
Call of Duty: WW2 gets its - and alongside it players on all platforms get a major update that adds a cool new division. The Cavalry is an objective-focused class described as "the true team-play division". Cavalry soldiers use the Cavalry Shield, which you can use to protect yourself against enemy fire. Cavalry soldiers also have improved objective capabilities, including capturing Domination flags faster, planting bombs in Search & Destroy quicker and swiftly building and destroying walls in War mode. Additionally, the Cavalry gets more score from objectives, and every two assists equal a kill. And the Cavalry can get back to the objective quicker - ramming enemies along the way - by entering Shield Charge while sprinting.
I do love a good puzzle game, more so when it's in VR and Coastsink Software are bringing their popular mobile VR puzzler, Esper, to PSVR next week and it looks like great fun. Like something from the minds of Aperture Science Laboratories – it seems that you are cast into a whole sequence of testing on account of an unusual telekinetic ability to move objects – there's the point of reason of context for PSVR. Essentially it's a cool set of puzzles in VR. “Esper is where the VR journey began for Coatsink and it holds a dear place in our hearts. Having Oculus approach us in the early days of modern day VR and trust our then small team to build and create an acclaimed VR game for Gear VR was nothing short of incredible." Tom Beardsmore, CEO of Coastsink Software Esper launches on June 29th, 2018.
Call of Duty: WW2 gets its - and alongside it players on all platforms get a major update that adds a cool new division. The Cavalry is an objective-focused class described as "the true team-play division". Cavalry soldiers use the Cavalry Shield, which you can use to protect yourself against enemy fire. Cavalry soldiers also have improved objective capabilities, including capturing Domination flags faster, planting bombs in Search & Destroy quicker and swiftly building and destroying walls in War mode. Additionally, the Cavalry gets more score from objectives, and every two assists equal a kill. And the Cavalry can get back to the objective quicker - ramming enemies along the way - by entering Shield Charge while sprinting.