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Unravel Two Review: Can Two Yarnys Form a Close-Knit Camaraderie?

Added: 01.07.2018 19:33 | 510 views | 0 comments

Unravel Two comes up slightly short in comparison to the greatest in the genre, but it nonetheless provides a memorable and serene co-op experience.

Tags: Unravel
From: https:

Games need to take a Minit and think about their huge worlds

Added: 30.06.2018 18:57 | 903 views | 0 comments


Time limits are a much maligned bit of game design. A single level with a race against time is fine, Halo's final warthog run or Call of Duty Modern Warfare's desperate fight through a nuclear silo. But turn that into a whole game? People still argue over The Legend of Zelda: Majora's Mask and Dead Rising. The creeping pressure is quite the stress, and finding a balance that still pays off people's potentially lengthy investment should they fail to meet certain actions in time is evidently not easy. Minit's solution is right there in the name and it's magic.
Minit has a time limit, at the end of which you will die and lose your progress through the game's world. Some things are kept but you'll be starting from the last bed you slept in. What makes it work? You're only sent back a mere minute in time. That sharp focus and tiny scale turns the time limit from just an obstacle and into a way to actively encourage the player. 60 seconds isn't much to lose and so instead of a frustration, it's a prompt to do things better, quicker and smarter next time. It pushes you to really engage with the world because, when every second counts, you've got to find every shortcut, every exploit and get very good at taking out or avoiding enemies. That self-imposed limit means the designers have to fill every space, every single screen with things to do as players will return again and again. Density over vastness.
This mechanic highlights so many of the problems in other game worlds, especially open worlds. Some games are so big, and yet we engage with such a small percentage of their space in a meaningful way. When time isn't an obstacle, why not have miles and miles of samey fields? "More is better" is such a common characteristic of big budget titles and the result is big spaces, filled with repetitive content and scarcely anything memorable. Our interactions with so many gaming worlds is passive. Even when they're pretty enough to make us stop and snap a screenshot we're still not learning them or unravelling them. They just want to get us to the next item on a checklist.

Unravel Two (PS4) Review | CGM

Added: 29.06.2018 16:39 | 566 views | 0 comments

Unravel Two brings a clarity and elegance to the originals design while also adding a superfluous mechanic to its core.

Tags: PS4, Unravel, IGN
From: n4g.com

A Rose in the Twilight Gameplay Trailer

Added: 08.02.2017 2:33 | 517 views | 0 comments

Fascinated by the thorns, the girl offers blood… A girl awakens in a castle void of color and time, affixed with the Curse of Thorns upon her back. After meeting a sleeping giant, the two work together to escape. Help them unravel the mystery of the thorns and the history behind the somber castle. In A Rose in the Twilight, use Rose’s power to absorb blood and transfer it to static objects. By doing so, colorless objects become red and regain the essence of time. With that being said, make use of the giant’s super strength by lifting and throwing objects to clear your path. Every stage is a puzzle waiting to be pieced together. The further you get, the harder it becomes, but the greater the risk, the bigger the reward. Discover how to solve each stage as you delve deeper into the story’s grim origins.

From: www.gamershell.com

A Rose in the Twilight Gameplay Trailer

Added: 08.02.2017 2:33 | 1050 views | 0 comments

Fascinated by the thorns, the girl offers blood… A girl awakens in a castle void of color and time, affixed with the Curse of Thorns upon her back. After meeting a sleeping giant, the two work together to escape. Help them unravel the mystery of the thorns and the history behind the somber castle. In A Rose in the Twilight, use Rose’s power to absorb blood and transfer it to static objects. By doing so, colorless objects become red and regain the essence of time. With that being said, make use of the giant’s super strength by lifting and throwing objects to clear your path. Every stage is a puzzle waiting to be pieced together. The further you get, the harder it becomes, but the greater the risk, the bigger the reward. Discover how to solve each stage as you delve deeper into the story’s grim origins.

From: www.gamershell.com

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