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We Happy Few gets approved for Australia

Added: 03.07.2018 13:24 | 543 views | 0 comments

The successful appeal means the game will be available in Australia with an R18+ rating.

Tags: Apple
From: www.pcgamer.com

Thousands of Fortnite Players Downloaded a Virus-Filled V-Bucks App

Added: 03.07.2018 9:53 | 916 views | 0 comments

An app promising unfair in-game advantages secretly delivered a virus to over 78,000 users.

Tags: Apple
From: feeds.ign.com

Someone hacked GTA Online to tease a fake GTA6 release date

Added: 03.07.2018 9:30 | 1067 views | 0 comments


GTA is well known for its jokes and spoofs, but this week it would appear someone has beaten Rockstar at its own game by falsely advertising the next installment in the GTA series.
Over the past few days, GTA Online players have seen messages supposedly advertising GTA6 appear on the side of their screens. On the surface, the announcements appeared to be fairly legitimate: they used a font similar to the official Rockstar branding, and even included a link to Rockstar's website.
Unsurprisingly, this was enough to hoodwink many players, who were ecstatic at the news of a new GTA game and rushed to Twitter to express their excitement.

From: https:

‘Thumper: Pocket Edition’ Is Discounted to Just $2.99 Down 40% on the App Store This Week

Added: 03.07.2018 0:30 | 1020 views | 0 comments

Rhythm games aren't scarce on iOS at all and in many cases, it is the best platform for them. Rhythm ...

Tags: Apple, iOS
From: https:

What We Loved From Just Cause 4’s Stupid Demo

Added: 02.07.2018 19:38 | 1157 views | 0 comments


Avalanche Studios has been delighting E3 ongoers all week with an action-packed demo of Just Cause 4, and if you’re looking for a traditional preview of what they showed, Javy . However, he’s not the only one who saw the tools of destruction that Rico Rodriguez is packing this time around. Jeff Cork and Jeff Marchiafava also sat in on the demo, with a laser focus on the kind of stupid fun in-game pranksters can look forward to. Rather than keep their ruminations to themselves, they decided to memorialize their thoughts about Just Cause 4 in a text conversation, which you can conveniently view below. You’re welcome!
Jeff Cork: Hello, Jeff Marchiafava! Remember when we saw the Just Cause 4 demo together? What was the biggest surprise for you? Personally, I wasn’t expecting to learn that the tornadoes that were highlighted in the reveal trailer are being controlled by various factions in the game through some kind of weird array of high-powered fans. And no, I am not making that up. The tornadoes in the game are, indeed, being controlled through some kind of weird array of high-powered fans. 
Jeff M: Conspiracy theorists rejoice – the government really is controlling the weather! I think the biggest surprise for me was that apparently Avalanche can read my mind and decided to tailor-make Just Cause 4 into exactly what I want from the series – a big dumb playground for me to mess with NPCs in ridiculous ways.
Jeff C: Sure, you could shoot them with your guns, but that’s amateur-hour stuff. During the demo, we got to see all kinds of wacky nonsense. I think they know their audience perfectly; rather than focus on the various socioeconomic conditions that have led to the downfall of this region, we got to see a lengthy masterclass about how physics can be fun. Rico’s repertoire has been enhanced with an upgraded grappler, allowing for even more mayhem. We all had fun using boosters to rocket people, cars, and other things away, but Just Cause 4 puts it on a completely different level. We saw it in action as the demoer methodically shot booster after booster at a crane and cargo container and stuck them together with a tether. Moments later, the contraption sprung to life, whirling around like an out-of-control wrecking ball and ruining everything within its radius. 
Jeff M: Yeah, I was delightfully surprised to see that you can customize a bunch of characteristics for how your grappler functions, seemingly for the express purpose of causing goofy shenanigans. Some of the options don’t even make sense in any logical circumstance – why would you ever need a tether that continually contracts and expands between to objects? That only makes sense when you’re trying to do something stupid, and I love that they give players the option. Should we talk about the damn balloons now?
Jeff C: Rico can fire off balloons now, which inflate and – you’re not going to believe this – lift whatever they’re attached to into the air. “Whatever” probably includes what you’re thinking about already. You want to pretend you’re a cutrate Snake and whisk people away with your phony Fulton? They won’t be added to your roster, but your victims will float away. Close enough? You can also put them on the corners of the top of a storage container and create a floating mobile platform – one that, when combined with boosters, can fly you around until it probably slams into a mountain or spirals out of control. You can also equip a mod that lets the balloons follow you around, so you can have a conga line of red barrels above you. Why? I don’t know. Maybe drop them and they’ll explode on your enemies? Asking “Why?” seems fairly fruitless, as you said.

Jeff M: Yeah, unlike the Fulton, there really isn’t a point to it beyond “more physics-based fun,” and that’s good enough for me! I’m really looking forward to diving into the grappler customization and seeing what hilarious combinations you can come up with. The biggest news, however, might be that Avalanche even figured out a way to make the weather fun! Apparently the entire island has simulated wind patterns, which make getting around with Rico’s windsuit a little easier – though I doubt it will stop me from smashing into the sides of mountains. Avalanche said Just Cause 4 simulated a number of weather conditions as well, but the one they were showing off was the aforementioned tornadoes. 
Jeff C: They seem to spin real good. During the demo, we saw one tear through an enemy outpost, where it tore up nearly everything in its path – including the red chaos objects, which ordinarily reward Rico with points for destroying them. Guess what? You still get credit for blowing up those generators, gas tanks, and towers, even if the tornado is technically doing all the work for you. He’s not lazy, he’s enterprising! Those chaos objects have a little more utility this time around, beyond blowing up nicely when shot at. For instance, you can put balloons on a gas tank, blow out the back of it, and watch as the resulting jet flame propels the tank away like a missile toward some enemy fighters. And then, of course, it explodes because it’s still Just Cause. 
Jeff M: It is indeed more Just Cause, which is exactly what I wanted from the series in the first place. The new island seems massive and varied, the destruction physics have been kicked up a notch, and everything is gorgeous. I think the real fun is going to be experimenting – Rico has a new box of toys, and I look forward to playing with them!
Jeff C: Boom.

From: https:

Twitter PWA (UWP) gets expanded Explore, vertical Moments

Added: 02.07.2018 19:08 | 1098 views | 0 comments


Last covered , a month ago, Twitter's new PWA app status on many platforms has meant that the company has been able to roll out updates server-side. And a big one hit last night, with the Explore 'tab' now much expanded and with Twitter's 'Moments' now scrolling vertically, which is tuitive and consistent. All good, though the big downside of using PWA tech for the Windows 10 UWP app is that there are no push notifications (anymore).

From: allaboutwindowsphone.com

Warhammer: Doomwheel and its DLC are each on sale all month long for the low price of $0.99 USD

Added: 02.07.2018 19:07 | 1299 views | 0 comments

Katsu Entertainment announces today that its award-winning mobile game, Warhammer: Doomwheel, is on sale all month long for the low price of $0.99 USD through the Apple App Store and Google Play in celebration of the Second Edition of Warhammer.

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