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Fallout 76 has a 'wanted' system to make you gang up on griefers

Added: 03.07.2018 1:41 | 1023 views | 0 comments


If you're killed by another player in Fallout 76, your murderer will get "a status as being wanted", according to Bethesda director Todd Howard. There will be a bounty for anyone who kills them in turn, and to facilitate this, they will be marked visible to all other players.
Howard says he doesn't want to force people into particular playstyles, but that he does "want systems that reward certain behaviour [...] If you stop playing the game because of another player acting like an asshole, we have encouraged the wrong things."
Eager to take on more multiplayer adventures? Check out a few of the .
Thus, rather than bluntly punish players for griefing you, there will be incentives against such behaviour through the wanted system.
"Let's say [a player] murders somebody who didn't want to engage in combat. That's possible at the moment, yet very, very hard to do - maybe that will change. He gets a status as being 'wanted', and can't do a lot of the things other players can do. All the other players can now see him and he gets a big bounty on his head. He becomes some sort of epic enemy, that every other player can go after."
Howard was speaking to German site  (here's an English translation on ).

From: https:

PS Plus Free Games for June Announced - IGN Daily Fix

Added: 02.07.2018 19:45 | 1050 views | 0 comments

Bethesda finally announces a new Fallout game, Nintendo announces a handful of Pokémon games for Switch, and Sony announces what you can download for free with PS Plus in June. Lots of announcing!

From: feeds.ign.com

Xbox Games with Gold for June Revealed - IGN Daily Fix

Added: 02.07.2018 19:45 | 1097 views | 0 comments

Bethesda teases some kind of Fallout announcement, Disney is reeling after Solo's disappointing box office, and Xbox's Games with Gold for June are here, and they're underwhelming.

From: feeds.ign.com

Check Your Expectations – Blades Isn't The Full Elder Scrolls Package

Added: 02.07.2018 19:38 | 1164 views | 0 comments


One of the best things about open-world role-playing games like the Elder Scrolls titles is they can be many things to many people. Some come for the combat mastery, or leveling characters to god status. Others are most invested in exploring vast open worlds. And then there are the . Some of this is inevitably lost in the transition to mobile platforms, but that's not to say fans won't find something to like about Elder Scrolls: Blades. 
at the Bethesda Showcase earlier in the week, Blades is a gorgeous looking mobile title divided into three modes – competitive arena, a story mode about building up a town, and a dedicated dungeon crawl. I got my hands on two scenarios that gave me a good idea of what to expect from the action. 
As Todd Howard explained during his presentation, the team wanted to design a system playable whether you have two free hands to play in landscape mode, or just one (which necessitates using portrait mode). Using either perspective, the touch controls are generally responsive and the control layout intuitive. I ran into some movement problems with navigating tight spaces, but the dungeon designs we played were so rudimentary you may not need to do much scavenging in the corners like you would a traditional Elder Scrolls game. There weren't many cabinets to peruse, books to read, or items to inspect. The only things I could interact with were some smashable vases (all of which looked the same) and the slow-moving enemies. Sneaking is removed from the equation as well, since the enemies don't really engage unless you willfully move their direction.
Combat is as straightforward as it needs to be considering you can play it one-handed. You press down on the touchscreen to charge up an attack, and also have hot buttons for blocking, a shield bash ability, and two spells. Spells and abilities run on cooldown timers, and aren't immediately available for use when you enter combat. For the purposes of this demo, I had a lightning attack and frost armor. The battles come down to careful timing. Parrying an attack opens up a counter opportunity, and some enemies use distance to stay out of your weapon's reach. To kill off the giant rats, you have to time our strike to the moment they moved in for an attack. The shield block and weapons aren't as responsive as you would get from a standard controller, but they're serviceable. 
Loot plays a critical role in Elder Scrolls games, but I'm not a fan of how Bethesda streamlined the goodies for Blades. Instead of receiving new weapons, armor, etc. when you kill an enemy or destroy an object, you collect one of two currencies – gems and coins. I assume these feed into a robust marketplace considering this is a free-to-play game. Harvesting currency doesn't feel nearly as rewarding as unsheathing a shiny new sword.
The inventory available to players feels line with standard Elder Scrolls games. You can equip multiple types of weapons, chest armor, gauntlets, shields, helmets, and the like. I just hope some of the rare items can be earned outside of the marketplace.
We didn't get a chance to check out the story mode, which could help the game feel more fleshed out. Based on my short time with the game, I think Blades fits capably in the time-killing mobile game genre. You could easily pick up the game for minutes at a time to grind out some currency to spend later. But as a long-time Elder Scrolls fan, I hope they don't give short shrift on the story, dialogue, and exploration, which are the true elements that make the franchise so special.  
Look for Elder Scrolls Blades on iOS and Android this fall. 

From: https:

The Gamers Lounge Podcast Episode 150: "Sony's Taking Fortnight Hostage"

Added: 02.07.2018 19:03 | 1045 views | 0 comments

It episode 150 and this show the guys talk Bethesda sues, GameStop is selling, Halo TV, Henning says bye, Flip Grip, Sony locks Fortnight accounts and doesn't want to cross play, games we are playing, a Gleam giveaway and more!

From: n4g.com

PS Plus Free Games for June Announced - IGN Daily Fix

Added: 02.07.2018 19:02 | 1071 views | 0 comments

Bethesda finally announces a new Fallout game, Nintendo announces a handful of Pokémon games for Switch, and Sony announces what you can download for free with PS Plus in June. Lots of announcing!

From: feeds.ign.com

Xbox Games with Gold for June Revealed - IGN Daily Fix

Added: 02.07.2018 19:02 | 1186 views | 0 comments

Bethesda teases some kind of Fallout announcement, Disney is reeling after Solo's disappointing box office, and Xbox's Games with Gold for June are here, and they're underwhelming.

From: feeds.ign.com

Starfield being next-generation means hardware and gameplay, says Todd Howard

Added: 02.07.2018 17:33 | 498 views | 0 comments

From EuroGamer: "The next big single-player game from Skyrim and Fallout maker Bethesda Game Studios will be Starfield, the company's first new IP in a staggering 25 years."

Tags: iOS, Bethesda
From: n4g.com

Bethesda is bringing more games to Nintendo Switch—but not Fallout 4

Added: 02.07.2018 16:30 | 1173 views | 0 comments

Bethesda wants to bring more of its games to the Nintendo Switch—but Fallout 4 probably won't be among them. In a recent talk with GameReactor, Bethesda's Todd Howard revealed that Bethesda had a lot of "interest" in bringing more games to Switch. "Well, there's definitely interest [in bringing Fallout games to Switch]," Howard said. "It's ...]

From: www.egmnow.com

You’ll be able to earn Fallout 76’s microtransaction currency in-game

Added: 02.07.2018 15:56 | 862 views | 0 comments


Update, July 2: Fallout 76 cosmetics can be earned in-game, as well as purchased.
We know Fallout 76 will offer microtransactions for cosmetic items, and now we know you won’t actually have to spend money if you want access to those options. Todd Howard says that whatever the form Fallout 76’s real money currency takes, you’ll be able to earn it in-game. Howard says the two main goals for the game’s microtransactions are to avoid pay-to-win mechanics and allow any such items to be earned in-game.
With, er, pioneering experience in the field going all the way back to horse armour, Bethesda’s done a fair amount both right and wrong when it comes to add-on content, and Howard says that learning has helped them balance the design of Fallout 76’s purchase options. The developers don’t want to split the playerbase by offering exclusive bits of DLC, and these cosmetic items are intended to keep additional features free while bringing in additional revenue for continued development.
We're hoping Fallout 76 ends up being one of the on PC.
This comes from a interview - translated via - in which Howard also discussed the return of radiant quests in Fallout 76. Fallout 76 hunger and thirst
We first heard microtransactions would "only come in the form of cosmetics" through Noclip's Danny O'Dwyer, who has had extensive access to developer Bethesda. Moreover, "any purchaseable cosmetics available will also be available to earn through gameplay." Bethesda says this will be a crucial element in supporting dedicated servers and keeping DLC free.

Tags: DLC, PC, IGN, Bethesda
From: https:

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