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News with tag Contra  RSS
Star Conflict Client 1.5.4 Update 1

Added: 30.06.2018 9:32 | 593 views | 0 comments

A fast paced MMO space adventure game that puts you behind the controls of interceptors, fighters and frigates

Tags: Contra
From: games.softpedia.com

neXt - CGM rc Heli Flight Simulator Demo 1.520

Added: 30.06.2018 8:55 | 592 views | 0 comments

Control a variety or RC helicopters in this realistic simulator, sporting a highly customizable physics engine

Tags: Thief, Contra
From: games.softpedia.com

0 A.D. Alpha 23

Added: 30.06.2018 8:23 | 595 views | 0 comments

Control ancient civilizations and fight opponents in this real-time strategy game

Tags: Thief, Contra
From: games.softpedia.com

White Whaling: Contra III Episode 6

Added: 29.06.2018 23:37 | 577 views | 0 comments

Confidence and posture! Two staples in any solid Contra run. Andrew is back at it for episode 6 of White Whaling. Is this the run or is he to confident?

Tags: Thief, Contra
From: n4g.com

Video games and the life of summer

Added: 29.06.2018 19:43 | 1301 views | 0 comments


Summer landscapes can be taken for granted as bright and breezy backdrops to games. However, what spring started, summer finishes. Following on from , summer further fuels and invigorates the landscape. Lands become majestically colourful, gorgeously lush and bursting at the seams with life as the peak of the growing season and life cycle are hit. Bright sunlight basks the land in glorious light and stretches the days, while vivid foliage spreads as far as the eye can see, punctuated by glorious flowering plants, laying a carpet of life over the land. These are the hazy days of summer, indeed. Life breeds life and swathes of landscape are transformed, covered in lush foliage and colour, while the land becomes more productive, increasing interaction and function.
Summer has its own meaning, and this can be injected into games through the landscapes they have and portray - and all of their elements they contain. Smash this wonderful, bright season together with narrative and story arcs and there is a new side to summer environments to be enjoyed and experienced.
The success and majesty of The Witcher 3's landscapes are further elevated when examined through a seasonal lens as it can reveal even more environmental nuances and specific landscape features. The configuration of summer landscapes through fidelity, function and beauty underlines the environment's importance in contributing to The Witcher 3's place-making, story and atmosphere (particularly in Velen and Toussaint), but also demonstrate the sheer importance and power summer has over the landscape, guiding its life and character. Avoiding fawning over each individually hand-placed, wholly-accurate plant (this time) as examples of The Witcher 3's summer landscape, it is the active and productive horticultural landscapes that show summer's power.

From: https:

The E3 Bulletin: Tuesday

Added: 29.06.2018 19:40 | 1055 views | 0 comments


Our E3 Bulletins run every day this week. .
E3 Tuesday is the point at which the dust starts to settle and we can start discerning the key trends, which this year appear to be terrible queue management, not bothering to pretend that there aren't new consoles round the corner and releasing games on February 22nd 2019, a date which has appeared on so many announcements as to suggest the development of a strange cult among retail marketers.
There were some great announcements on Monday but you simply can't have E3 without ennui, and Square served up a generous quantity to start the second (fourth) day, with a that confirmed two new games, neither of which it offered any details on, some trailers we'd already seen in the Microsoft conference and a game that has already been on sale in Japan for several months. Babylon's Fall is notable for being developed by Platinum, which had an interesting-looking game , and The Quiet Man is notable for being developed by Human Head, which , leading us to wonder if an agressively low-key E3 presentation was part of the contract to affirm things will be different this time.

From: https:

Video games and the life of summer

Added: 29.06.2018 18:37 | 590 views | 0 comments


Summer landscapes can be taken for granted as bright and breezy backdrops to games. However, what spring started, summer finishes. Following on from , summer further fuels and invigorates the landscape. Lands become majestically colourful, gorgeously lush and bursting at the seams with life as the peak of the growing season and life cycle are hit. Bright sunlight basks the land in glorious light and stretches the days, while vivid foliage spreads as far as the eye can see, punctuated by glorious flowering plants, laying a carpet of life over the land. These are the hazy days of summer, indeed. Life breeds life and swathes of landscape are transformed, covered in lush foliage and colour, while the land becomes more productive, increasing interaction and function.
Summer has its own meaning, and this can be injected into games through the landscapes they have and portray - and all of their elements they contain. Smash this wonderful, bright season together with narrative and story arcs and there is a new side to summer environments to be enjoyed and experienced.
The success and majesty of The Witcher 3's landscapes are further elevated when examined through a seasonal lens as it can reveal even more environmental nuances and specific landscape features. The configuration of summer landscapes through fidelity, function and beauty underlines the environment's importance in contributing to The Witcher 3's place-making, story and atmosphere (particularly in Velen and Toussaint), but also demonstrate the sheer importance and power summer has over the landscape, guiding its life and character. Avoiding fawning over each individually hand-placed, wholly-accurate plant (this time) as examples of The Witcher 3's summer landscape, it is the active and productive horticultural landscapes that show summer's power.

From: https:

The E3 Bulletin: Tuesday

Added: 29.06.2018 18:37 | 587 views | 0 comments


Our E3 Bulletins run every day this week. .
E3 Tuesday is the point at which the dust starts to settle and we can start discerning the key trends, which this year appear to be terrible queue management, not bothering to pretend that there aren't new consoles round the corner and releasing games on February 22nd 2019, a date which has appeared on so many announcements as to suggest the development of a strange cult among retail marketers.
There were some great announcements on Monday but you simply can't have E3 without ennui, and Square served up a generous quantity to start the second (fourth) day, with a that confirmed two new games, neither of which it offered any details on, some trailers we'd already seen in the Microsoft conference and a game that has already been on sale in Japan for several months. Babylon's Fall is notable for being developed by Platinum, which had an interesting-looking game , and The Quiet Man is notable for being developed by Human Head, which , leading us to wonder if an agressively low-key E3 presentation was part of the contract to affirm things will be different this time.

From: https:

Hot Toys Deathstroke is ready to collect on that Batman contract

Added: 29.06.2018 8:00 | 1532 views | 0 comments


Slade Wilson, AKA Deathstroke, is one of the world’s greatest and most deadly mercenaries in DC Comics. He was part of an experimental super-soldier program which allowed him to gain metahuman strength, speed, and healing abilities. Today, Hot Toys is very excited to officially introduce the 1/6th scale collectible figure of Deathstroke inspired by the designs from the highly acclaimed video game Batman: Arkham Origins.

From: https:

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