Saturday, 04 May 2024
News with tag Destiny  RSS
Destiny: Guardians Will Be A Reworked Version of Destiny 2 Exclusively for South Korea

Added: 03.07.2018 10:30 | 644 views | 0 comments

A new version of Destiny 2, specifically made for the South Korean market.

From: https:

Destiny: Guardians is a Korean version of Destiny 2 with a new microtransaction merchant

Added: 03.07.2018 7:01 | 667 views | 0 comments


Bungie is launching a new version of Destiny 2 for South Korea. It's named Destiny: Guardians, is exclusive to PC, and launches on 5th September.
The game includes all Destiny 2 content released so far up to and including this September's Forsaken expansion, Korean esports site reported. It also includes a new microtransactions merchant.
Destiny: Guardians' new shop character has been designed specifically for this Korean version. Her name is Yuna, and she will act as Korean players' merchant for the real-world money service Eververse. Here you'll be able to obtain XP boosts, weapons and armour.

From: https:

Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

Added: 02.07.2018 19:38 | 1201 views | 0 comments


Despite the overabundance of zombie games on the market, the original Dying Light stood out from the undead horde thanks to its first-person parkour mechanics, gritty melee combat, and dynamic day/night cycle (you really didn’t want to get caught outside after the sun went down). For the sequel, Techland is not only improving upon these pillars, but also introducing a wealth of narrative choices that will shape the very city you find yourself in. Here are five big takeaways from our hands-off demo.
Improved Parkour
The ability to climb, jump, and slide your way through the city of Harran gave players a fighting chance in the original Dying Light, and Techland is literally doubling down on mobility for the sequel – players have twice the number of parkour abilities at their disposal compared to the first game. During our demo, we saw the player slide under railings, hop across the tops of lamp posts, swing around corners on a rope, and slide down a banner Errol Flynn-style by slicing through it with a knife.
Dying Light 2 also introduces parkour attacks and parkour puzzles. Parkour attacks allow players to take down enemies while navigating the environment – examples during our demo included kicking a bandit while vaulting over a waist-high gate, and knocking another enemy off of a building while swinging from an overhead bar.
Parkour puzzles, on the other hand, take a bit more planning. Players will encounter certain areas that require them to string together a combination of moves before their stamina bar depletes. In our demo, the player was tasked with navigating the inside of a water tank; each successive leap and climbing action took off another chunk of his stamina bar, until he reached a platform he could stand and rest on. Other sections were more timing-focused, requiring him to combo wall-runs into jumps and monkey-bar swings to reach the top.
The fluidity and variety of Dying Light 2’s traversal reminded me less of the first game and more of Mirror’s Edge – albeit with more zombies.  
More Complex Combat
Dying Light 2 takes place 15 years after the infection, in the last city humanity has left. As such, humans are as big of a threat as the undead – most of the enemies the player encountered during our demo were club-wielding bandits.
All in all, the melee combat seemed even more complex and deliberate than the previous game, with enemies changing stances during encounters, requiring the player to block, dodge, and time their attacks when they see an opening. You can also use environmental objects to your advantage – the player in our demo finished off one particularly adept enemy by picking up a bucket and hurling it at his head, before giving him the aforementioned parkour swing-kick down to the pavement below. Taking on even just two bandits at a time seemed challenging, so if you get on the wrong side of an entire gang of enemies, you may want to put your parkour moves to good use.
Deadlier Undead
While our demo mostly focused on human enemies, the undead are also getting an overhaul. Techland says that in the original Dying Light, nighttime was scary, but not complex. As such, the developer is revamping the infected to feature both independent and group A.I., which will result in more complex behavior from our undead counterparts. Players can expect to run into bigger hordes of slow-moving zombies on the streets during the night, as well as faster and more agile zombies on the rooftops.
During the day, the infected will congregate in nests inside darkened buildings. We got a peek at one of these nests during our demo, when the player ducked into an old, abandoned department store. Over a dozen enemies stood eerily among a collection of mannequins, grunting and sniffing as the player tried (in vain) to sneak around them. While stealth is an option, Techland says that most of these nests will contain valuable loot if you clear them out – and manage to stay alive during the process. Your Choices Matter
Dying Light 2’s biggest change is how you affect the city itself. Each choice you make during missions will shift the balance of control between the game's various factions, which in turn affects the state of the city (scroll between the above images for a visual example of how the city might change).
In the demo we watched, the player had the choice to relinquish control of the water tower he scaled to either an organized force called the Peacekeepers, or a pair of less-than-reputable entrepreneurs. If you side with the Peacekeepers (and then wait a few in-game weeks), the city transforms into a cleaner and more secure environment. Squads of Peacekeepers will attack any zombies they find shambling in the streets during the day, and help clear out zombie nests. New shortcuts such as ziplines and pulleys also become available, and the water tower you handed over to the Peacekeepers provides fresh water to the entire population via fountains throughout the city. However, there are downsides to aiding the Peacekeepers as well – the faction isn’t particularly big on democracy, and holds public executions to discourage or dispatch of anyone who breaks their rules.
If you side with the water-stealing bandits, on the other hand, the citizens remain free to do as they please – but they also don’t have the added security that the Peacekeepers provide. The city looks more rundown and dangerous in this scenario, and you’ll run into destitute survivors begging for water, as the criminals you handed the tower over to charge a premium price for a drink. On the bright (and somewhat cynical) side, however, your “business partners” will supply you with a share of the revenue from their endeavor. How do you live with yourself?!
Techland is taking these player-driven choices seriously; the developer has hired on famed game designer Chris Avellone as the Dying Light 2’s narrative designer, and hired members of The Witcher 3’s writing staff to help craft compelling choices. The decisions you make will also open up entirely different areas in the city. For instance, if you sided with the bandits, a massive black market called La Puerta will open in the city, with new NPCs that you can interact with, adding another layer of replayability to the game.
The Game Is BIG
Techland is no stranger to creating big games; not only did the original Dying Light take place over two sprawling open-world maps, The Following DLC introduced a third map that was twice as large as the two previous locations combined. Dying Light 2 ups the ante yet again – Techland says the new city you’ll be exploring is four times the size of all the previous maps put together. While bigger doesn’t inherently mean better, our demo already showed the player having way teraction and influence over the environment than the previous game. Add to that the increased parkour abilities, deeper combat, and the return of four-player co-op, and Dying Light 2 may just keep fans busy until the actual zombie apocalypse.

From: https:

Mavericks: Proving Grounds Is An Ambitious-As-Hell Battle Royale With MMO Aspirations

Added: 02.07.2018 19:38 | 1242 views | 0 comments


Mavericks is the next game to compete in the very competitive Battle Royale genre. It is talking a big game, and in some cases, even calling out what will likely be its direct competitor, PlayerUnknown’s Battlegrounds.
The developer, Automaton Games, is made up of folks who have worked on games like Killzone, APB, and Wipeout among a few other impressive titles. It started out its presentation detailing some of the things it hopes will set Mavericks apart from the competition. It promised different weather effects in the environments, like snow and rain, and said it has the technical capabilities to go as high as 400 players in a match. Automaton Games also wants, long-term, to have 1,000 players broken into a collection of five-person teams. The area of play for the battle royale mode will take place on a 10 x 10 km area (as opposed to PUBG’s 6 x 6 km area), and that will only be a portion of its planned larger 16 x 16 km playable area. Basically, Automaton Games is making an MMO shooter that will have missions taking place in this large area and battle royale will just be one mode present in the larger game.
Players will impact the map as they play. One of the small examples Automaton Games offered was when you change bandages out to heal, your old bandages will be discarded on the ground. This way, other players will know someone has been there, and they’re injured. Bullet shell casings will also litter the ground, along with footprints, blood trails, and used med kits. You will also see animals in the world minding their own business.
The environment is also be destructible, with the ability to fire through thin walls, blow down doors with grenades, or even shoot the locks off of doors. You can also quietly pick those locks, too.
An area called The Capital will act as a safe hub where players will be able to collect quests, buy things in shops, or engage in player to player interaction. Automaton Games has a whole story premise for the world in place occurring after a World War III. People compete in the battle royale for a kind of limited immortality, but we didn’t get more details than that.
Automaton Games talked a big game with its long-term plans for Mavericks, and it is undeniably ambitious. It’s more MMO (or maybe Destiny would be the better comparison) than you might think, considering much of the talk surrounding the game has been related to its battle royale mode. After the presentation, we did get a chance to go hands-on with a very early version of the game.
Its built using CryEngine, so it looks sharp. The trailer released during the PC Gamer Show (seen above) uses the game’s engine, but all the animation and choreography is custom. It started raining during our demo, which looked cool, and I used a bandage and saw that I did leave behind a bandage on the ground. The destructibility was also in place, and I was able to shoot through the walls inside a random house, and shoot up into the ceiling to expose the attic. In theory, if someone is hiding upstairs and you can hear them, you will be able to shoot them from below. It had its hiccups in this early build of the game, and there was no option to go prone, but on its shooter merits (there wasn’t much opportunity to explore the larger open world) it felt pretty good.
Mavericks will enter closed beta in August <(a href="https://mavericks.gg/closed-beta">you can sign up for it here), and you can sign up for it now. In late 2018 the battle royale mode will be available, and next year Automaton Games is hoping to integrate its plans for the persistent open world, ongoing player-driven narrative, as well as player choices that will affect the larger world.
I admire Mavericks: Proving Grounds’ ambition. Automaton Games wants to make a massive shared shooter world where people can experience an ongoing narrative and level up their character while participating in battle royale. The promised tech is impressive, but it’s impossible to say if it will be able to deliver. It’s a game I will definitely be watching to see if it is able to live up to its potential.
[Editor's note: I previously listed the developer as Improbable, but the developer is actually Automaton Games. Improbable is developing the game's SpatialOS platform, the tech that makes it all work.]

From: https:


Added: 02.07.2018 19:38 | 718 views | 0 comments


One of the most exciting features on the way in the release of Destiny 2: Forsaken is a new weapon archetype. The bow changes up the battlefield in some important ways, not least because it’s a distance weapon that isn’t actually a gun.
I had the good fortune to get some extensive early hands-on time with the bow, and rapidly found the potential for fun. The pace of shooting is different from what we’ve come to expect with the guns of Destiny 2, and the change is refreshing. “There’s a pace and rhythm to it that is totally different from our other weapons – adding more anticipation to your shots sort of puts you in a zen-like trance,” says designer Greg Peng. “Draw, Aim, Fire, Nock, Draw, Aim, Fire, Nock, Draw, Aim Fire.” Until you shoot it for yourself, it’s hard to grasp the natural feel of the shooting. It delivers as a high-risk, high reward weapon. You invest a significant micro-chunk of time to draw the bow back and get to full power, so nailing the precision hit is essential. But when it connects (often killing PvE enemies in one shot) it’s immensely satisfying.

From: https:

World of Tanks Blitz celebrates its fourth birthday with a funky competition

Added: 02.07.2018 18:41 | 1259 views | 0 comments

World of Tanks Blitz celebrates its fourth birthday with a funky competition Yesterday marked the fourth birthday of World of Tanks Blitz and Wargaming has a celebration lined up from now until July 2nd. Those lucky tankers destined to snap up some nice rewards have several opportunities to do so. 
It's time to get your boogie shoes on. After winning a battle, Wargaming wants you to record your best victory move and post it on social media under #blitz4thewin. You may win a special birthday t-shirt, but those who enter will get these set rewards regardless:

  • Unique presents (pick any!): M3 Light, BT-7 artillery, LTP, or 3 days of Premium Account

  • x5 experience for your first victories and enhanced crew training

From: www.pocketgamer.co.uk

The Gamesmen, Episode 223 Fourty Hands

Added: 02.07.2018 5:43 | 1223 views | 0 comments

Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen talk about Steam Direct, Mario Kart Labo support, PUBG drops lawsuit, Corsair buying Elgatos gaming business, Amy Hennig going indie, Shuntaro Furukawa, and Google. Games discussed are Monster Hunter World, The Sexy Brutale, Destiny 2, Overwatch, Octopath Traveler, PlayerUnknowns Battlegrounds, Stellaris, Street Fighter V, Saliens, Dead Cells, and Blackwake.

The Gamesmen, Episode 223 Fourty Hands

Added: 02.07.2018 5:34 | 539 views | 0 comments

Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen talk about Steam Direct, Mario Kart Labo support, PUBG drops lawsuit, Corsair buying Elgatos gaming business, Amy Hennig going indie, Shuntaro Furukawa, and Google. Games discussed are Monster Hunter World, The Sexy Brutale, Destiny 2, Overwatch, Octopath Traveler, PlayerUnknowns Battlegrounds, Stellaris, Street Fighter V, Saliens, Dead Cells, and Blackwake.

« Newer articles Older articles »
advertising
Call of Duty Infinite Warfare STEAM CD KEY 36.72$ at SCDKey. Shop now!

Copyright © 2008-2024 GameWizzard - Video Game News, Gaming Trends, Top Game Downloads  - all rights reserved