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[Article] Destiny 2 updates PvP and introduces new Raid modes

Added: 01.07.2018 21:08 | 1271 views | 0 comments

Gameplanet Article (https://www.gameplanet.co.nz/news/g5b39693ecf69d/)

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Assassin’s Creed Odyssey now available for digital preorder on Xbox One

Added: 01.07.2018 19:33 | 506 views | 0 comments

Assassin's Creed Odyssey, the next game in the historic Assassin's Creed franchise, is now available for digital preorder and pre-download on Xbox One. Write your own epic odyssey and become a legendary Spartan hero. Forge your destiny in a world on the brink of tearing itself apart. Influence how...
Learn more on XBOX ONE HQ!

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Destiny 2’s Armsweek will be your only shot at certain Exotic Masterworks

Added: 01.07.2018 10:11 | 919 views | 0 comments


Destiny 2 is due for a pretty important update this month, as Solstice of Heroes is set to kick off July 17th with Update 1.2.3. With it comes new Prestige versions of Raid Lairs, and some much-needed adjustments to Crucible. Destiny 2 will also be getting a new event called Armsweek, which some database-scouring redditors have unearthed new details about.
Armsweek seems to be a carryover from the original Destiny’s Arms Day, during which the Armsmith would allow players to order specific weapons. This new incarnation, described as “the celebration of deadly craftsmanship” in Destiny 2’s database, is adding a bunch more to do, and it seems that there are several Exotic catalysts tied to Armsweek activities.
Lock and load up your games library with our list of the .
Redditor u/aussie_halo has compiled a , and they’ve added the five tied to the Armsweek event. Fighting Lion, Hard Light, The Prospector, Rat King, and SUROS Regime all have catalysts tied to kill counts during the Armsweek event.
Catalysts for Legend of Acrius, Telesto, and Sleeper Simulant are all found by completing the new Prestige Raid Lairs, according to the database. Destiny 2 PvP weapons
Certain Exotic weapons are tied to Armsweek Nightfall strikes. The Prospector, Hard Light, Rat King, and SUROS Regime all fall into this category. Interestingly, these Nightfalls won’t feature the mutators normally added to missions like this, and during Armsweek, you’ll use a specific weapon loadout from Lord Shaxx to complete them.

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E3 2018: Destiny 2 Forsaken Preview - Destiny is Back | VGCultureHQ

Added: 01.07.2018 5:34 | 973 views | 0 comments

Destiny 2 Forsaken Preview - Destiny 2 is launching a new expansion in September along with a new game mode, Gambit, which is a mix of PvE and PvP.

From: n4g.com

Survival Horrror Cooperative Shooter GTFO Shows Promise

Added: 30.06.2018 18:39 | 1047 views | 0 comments


Gamers have had a glut of interesting cooperative shooters to play in the last few years, with standouts like Destiny, Ghost Recon Wildlands, and The Division keeping squads together through various universes. But one curious absence in the current cooperative landscape is a survival-horror experience that riffs on the tension and teamplay sensibilities of the cult favorite Left 4 Dead franchise. A small team of former Payday developers at 10 Chambers Collective hopes to tap into that neglected theme with GTFO. 
This universe isn't another me-too zombie game sending waves of brain-eaters at your squad. Instead, players assume the role of prisoners sent into the depths of a mysterious underground complex against their will to retrieve curious items of interest for their warden. Finding the objects is easy enough; making it out alive is the tricky part, as the halls are roamed by deadly monstrosities that look like grotesque evolutions of The Last of Us' clickers.
Before dropping into the darkened halls for a hands-on session I had a chance to check out the arsenal available to players. Each prisoner can carry two guns, a melee weapon, and a special tool like a motion sensor, area scanner that can tag enemies behind walls, sentry turret,  and a glue gun that can be used to slow the advancing horde of creatures. Picking the right combination of tools can be key to making it back alive.
When we drop into the complex, its halls are eerily quiet. A squad member scans each door before we open it expecting to find a pack of enemies waiting for us, but four doors in we haven't seen a thing. The tension hanging heavily in the air continues to build with each empty chamber, but eventually the scanner lights up with activity. We move carefully so not to disturb the enemies, and they stand quietly, waiting to spring into action at the command of the scout. These creatures extend visible tendrils into the atmosphere hoping to pick up movement. Once they sense someone is there they let out a shrill cry to spring the other enemies into action. Moving around these tendrils can be dangerous, but we arm our melee weapons and successfully take this small forward group out stealthily to avoid a bigger firefight.
Moving further into the complex, we come across a command console near a locked door. These computers look like they are running DOS, and players can even type commands into the prompt. Since we need the key to the door, we query its location into the console and it gives us a new objective marker to pursue. 10 Chambers doesn't want to hold players' hands in these circumstances, and instead wants the teams to problem-solve solutions. Players also have to work together to figure out how to open locked supply crates.
Going further into the complex, things finally get hairy. Once alerted, the enemies come fast and furiously, forcing players to stay in constant communication and never stray too far from one other. Friendly fire compounds the issue, as a few wayward bullets can do the creature's job for them. These frantic battles create great circumstances for heroic moments, like the last person standing trying frantically to survive the wave so they can revive their fallen comrades. Failing to do so would kick you back to the start of the mission, though longer challenges will feature some checkpoints with the caveat that they only save during the duration of that play session. If you shut down for the day, you'll have to start from scratch next time. 
Unlike Payday, which sent unrelenting waves at you the moment you get noticed, GTFO is a much more rhythmic experience, shifting from quiet moments of stealth and resource gathering to the more deadly enemy onslaughts. Giving players a breather is a welcome evolution, as supplies can be scarce and making sure everyone has at least a few clips and access to a med kit is crucial before engaging the next encounter.
Once we find the keycard, the real firefight begins. We head back to the Apex door that has the object of interest behind its walls, and insert the key. This starts a bioscan, where all four players must stand in a highlighted circle to get the door to unlock. Apex doors make you go through multiple bioscans before opening, during which waves of enemies continue to rush toward your position.
Preparing for these battles is crucial; we make sure to cover the floor in front of us with glue to slow their approach and position the sentry so it covers two hallways. Our original plan was sound, but in moving from the second to the third bioscan we forget to move the sentry to a forward position. When the horrors descend on our position, the sentry picks up the movement and starts firing. This proves to be a problem considering we are standing in between the monsters and the turret. Friendly fire – 1, squad – 0. Thus ends our run in the underground; another team of prisoners will have to complete the job. 
GTFO pulls no punches. The missions can be unapologetically hard, demanding constant communication between squad mates if you want to make it to the extraction point. The missions are tiered so players must complete three jobs before they get to one that provides a loot drop. 10 Chamber Collective founder Ulf Andersson says they want to slow the reward drip so each time you get an item it feels more meaningful. Some missions could take upwards of six hours to complete, but the studio also plans to offer more breezy "lunch" missions as well. 
The gameplay felt tight, and the studio is aiming for 4K resolution at 60 frames per second. Given those parameters, you may be surprised to learn it's running on the Unity engine, a popular mobile platform that is making strides into the PC and console platforms. 
10 Chambers Collective hopes to have a beta out on PC by the end of the year, but won't release it until they feel it's ready. I only experienced a brief slice of gameplay, but the emphasis on teamwork and suffocating tension make this one worth watching. 

New Destiny 2 Prestige Raids Arrive Next Month

Added: 30.06.2018 0:29 | 514 views | 0 comments

Want some newer, better guns?

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Tower Talk #10: July Roadmap, Crucible Ranks Update, Prestige Raid Lairs, & Collections

Added: 29.06.2018 22:37 | 595 views | 0 comments

Short Pause: "Greetings fellow Guardians! Welcome to the tenth episode of our Destiny-focused video discussion series, "Tower Talk!" This week, Ben and Brent return to discuss Bungie's most recent weekly update, including a juicy new content roadmap for July, changes to the Crucible ranking system, the incredibly awesome sounding Prestige Raid Lairs, how Collections will work, and more!"

From: n4g.com

Is Halo Infinite our first look at a cross-gen Xbox game?

Added: 29.06.2018 19:40 | 944 views | 0 comments


Microsoft kicked off its E3 2018 media briefing in epic style, revealing a work-in-progress technology demonstration of its next Master Chief series entry, Halo Infinite, accompanied by giving us a little more background on the ideas behind the game, the aim to recapture the style of the Bungie era for modern hardware, and an admission that almost three years on from the release of Halo 5, Infinite is still very early on in production. Naturally, as the current generation draws to a close, the question must be asked whether this is our first tentative look at a game destined for the next Xbox.
343 Industries' blog doesn't rule this out, but the current generation hardware is explicitly name-checked with mention of 'taking advantage of the full power of the Xbox One family', yet the freshly minted Slipspace Engine is clearly delivering an extreme visual feature set that would certainly sit more easily on whatever hardware Microsoft is cooking up next. A game targeting a cross-gen release, perhaps? The scale and scope of this Infinite teaser combined with 343's current-gen confirmation certainly suggests so, and what's clear is that in this two-minute teaser, the studio bombards us with rendering techniques that offer a vast increase in fidelity over anything seen from the series before.
Going in to E3 2018, we were hoping for - a reveal of epic theatre that would be remembered for years to come. Of course, the problem with that classic E3 2003 demo was that although running in real-time on OG Xbox hardware, Bungie's ideas were too ambitious to roll out into the final game. And for its part, the main concern with the Slipspace engine as revealed on Sunday is the question of whether 343 may be over-promising. Unlike the Bungie demo, there wasn't a real-time component here - this was an engine demo, meaning it could be run on any hardware 343 might have available, and it needn't be operating in real-time either. In short,'in-engine' can cook up extreme visuals impossible on consumer-level hardware for years or even decades to come. However, we suspect that 343 has a point to prove and for its part, the studio tells us that 'the engine demo is a clear indication of the direction we are heading with our next game and a great snapshot of where our tech is right now.'

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Destiny 2: Forsaken looks to kill off a fan-favourite character

Added: 29.06.2018 19:40 | 817 views | 0 comments


Destiny 2: Forsaken looks to kill off a fan-favourite character, according to a new story trailer, with spoilers below for those who didn't catch it during Sony's E3 conference.
The expansion sees players return to The Reef, which has fallen into lawlessness after a fleet of dangerous Barons escape the Prison of Elders.
A mission to put things right goes awry, though, and appears to show the end of Cayde-6 - the chatty Hunter voiced by Nathan Fillion. Eagle-eyed fans have suggested it's actually Prince Uldren, the snide brother of the Queen from Destiny 1 - who does the deed.

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