The studio behind Left 4 Dead and Evolve, Turtle Rock Studios, is calling for a senior level designer to work on an “a globally known game franchise”. The listing calls for a candidate with “experience working with modern FPS engines” and on “a competitive first person shooter”, all which hint towards a new multiplayer series… our hopes are on a new Left 4 Dead but there is a lot to suggest it will be something quite different.
Turtle Rock Studios has a history of creating FPS games, after Left 4 Dead and Left 4 Dead 2 the studio created Evolve - the 4 v 1 monster hunting shooter. Evolve never found an audience after its launch in 2015, and it announced in 2016 that it was ceasing the development of the franchise including all bug fixes and content updates. The likelihood of another Evolve game seems pretty unlikely at this point given its cancellation, though not entirely impossible, especially if they want a second crack at reviving the series.
Have a hankering to shoot more things? Here are some of the on PC.
A senior level designer is not the only role the studio is seeking.
Offering celebrity guest signings, panels, cosplay and tabletop gaming, ICON 2018 took place last weekend in Johannesburg. Here's how South Africa's longest-running comic and games convention fared at its new venue.
If you divide your passions equally between Fortnite and filmmaking, then boy do Epic have the competition for you. The Fortnite Blockbuster challenge was announced last night, letting players put their filmmaking skills to the test for the chance to win in-game prizes and a healthy portion of V-Bucks.
Given the superhero theme of Season 4 (which is due to come to an end in a little over a week), it’s not surprising that the focus of the challenge is to create a superhero narrative. As Epic themselves put it, “every hero needs a story.”
Check out our list of the .
Using the replay system and a healthy selection of superhero skins, players will have to create a film between one and five minutes long. It’ll have to highlight the superhero nature of its characters while telling an original story (so no Thanos, I guess). You’ll also have to capture the tone of Fortnite, as well as show off how well you can use the replay system.
You won’t be allowed to use copyrighted audio, and submissions must not have narration or on-screen text, but beyond that, it seems that you have free reign over your creation. Once complete, you’ll have to upload your film to YouTube, and email it to Epic by 23:59 ET on July 11. You can read full instructions .
I love passing the time in Flat Earth's . In fact, I love passing the time in Objects rather more than I love actually achieving things in many other games. An absorbing blend of submarine and space sim distinguished by some decadently throwback interface design, it sees you hauling passengers and cargo across 2D star systems while dodging pirates or indulging in a bit of skyway robbery yourself. These journeys can take upwards of 10 minutes from system jump to system jump, and once you've given the autopilot a heading, there's essentially nothing to do save twiddle your thumbs and luxuriate in the retro ambience of your ship, with its chevron-fringed levers, neon grids and see-saw hum of cooling fans. You might hop back to your comms room and check your email (best not to do this while the engine is firing, however, as the FTL modem drains power and your reactor can only handle so much in one go - I once managed to paralyse myself by downloading a newsletter in the middle of a braking manoeuvre). You could also turn on the MP3 player for a little light synth, or study the peeling posters in your bunkroom. Or you could click away from the game entirely, leaving it to tick over in another window till a rumble of thrusters indicates that you're approaching your destination. Objects in Space is discreetly composed of tabs, with different parts of your ship (or any space station you're aboard) accessed by hitting right or left arrow. Switching to your computer's desktop feels oddly like a continuation of this: it's as though the very hardware running the game were just another boxy nugget of 80s technology, lodged in amongst the raster displays and light-up buttons that comprise your bridge. Out now in Early Access, Objects in Space lacks the more obvious grandeur of an Elite: Dangerous - there's no 3D galaxy map, no panoramic third-person view, just a spiral of pixel stars through the comms room viewport - but its grubby pocket of space-time feels every bit as lively as Elite's universe, and no less Dangerous. Each system is aswarm with merchant craft, enforcers, military ships, smugglers and banditos, their interactions tracked by your bridge sensors and hailing screen. Eavesdropping on those interactions is another great way of whiling away the longer voyages. As I write these words, the captain of the nearby Pygmy Giant is having a particularly terrible day - fined for possession of contraband just after leaving port, only to fall afoul of a pirate in the shadow of a nebula.
Nintendo revealed a set of three New Nintendo 2DS XL (LL in Japan) models that feature designs based on Animal Crossing: New Leaf, Mario Kart 7, and Minecraft set to release this July and August in Japan.
Bethesda finally announces a new Fallout game, Nintendo announces a handful of Pokémon games for Switch, and Sony announces what you can download for free with PS Plus in June. Lots of announcing!
Bethesda teases some kind of Fallout announcement, Disney is reeling after Solo's disappointing box office, and Xbox's Games with Gold for June are here, and they're underwhelming.