Sunday, 05 May 2024
News with tag Journey  RSS
Way Back Review #2: 'Spot Goes to Hollywood' (Sega Genesis)

Added: 02.07.2018 6:37 | 552 views | 0 comments

Spot Goes to Hollywood for the Sega Genesis is a bit of a forgotten oddity, but is this 7 Up-licensed game any good or just a corporate cash grab? Maxwell N reminiscences about Cool Spot's strange journey in this "Way Back Review".

Tags: SEGA, Journey
From: n4g.com

Code Vein trailer introduces Mia Karnstein

Added: 02.07.2018 5:00 | 1000 views | 0 comments

Bandai Namco has released a new trailer for Code Vein that introduces one of the companions who will accompany players on their journey. The trailer below introduces us to Mia Karnstein, a companion who uses a bayonet-style weapon to attack enemies from a distance. Mia is accompanied by Nicolas, her younger brother who she has sworn to ...]

From: www.egmnow.com

There’s a variety of military sci-fi in the latest book bundle from StoryBundle

Added: 02.07.2018 5:00 | 1104 views | 0 comments


Travel through time. Stay on Earth, journey to new worlds, or get lost in the vastness of space. Encounter threats from humans, aliens, and even alien ghosts. All with a solid dollop of action along the way.

Tags: Journey
From: https:

Final Fantasy Celebrating the Series Best Music (Part 2)

Added: 01.07.2018 19:01 | 1224 views | 0 comments

The second and final part of the journey through the musical history of Square Enix's Final Fantasy series.

Esper puzzles onto PSVR next week

Added: 01.07.2018 18:47 | 1078 views | 0 comments


I do love a good puzzle game, more so when it's in VR and Coastsink Software are bringing their popular mobile VR puzzler, Esper, to PSVR next week and it looks like great fun. Like something from the minds of Aperture Science Laboratories – it seems that you are cast into a whole sequence of testing on account of an unusual telekinetic ability to move objects – there's the point of reason of context for PSVR. Essentially it's a cool set of puzzles in VR. “Esper is where the VR journey began for Coatsink and it holds a dear place in our hearts. Having Oculus approach us in the early days of modern day VR and trust our then small team to build and create an acclaimed VR game for Gear VR was nothing short of incredible." Tom Beardsmore, CEO of Coastsink Software Esper launches on June 29th, 2018.

From: www.thisisxbox.com

Hollow Knight review - a slick, stylish, and super tough Metroidvania | Eurogamer

Added: 01.07.2018 14:37 | 608 views | 0 comments

Vikki Blake writes, "There's so much more to talk about: the quirky cast, the stunning, subtle setpieces, the special abilities, the colosseum, the grubs (oh, I love them so), but really, this is a journey tailormade for exploration and self-discovery, so rather than read about it, I can only urge you to play it. If you've been looking for a polished platformer (and can take on a tough little Metroidvania without screaming in anger or frustration), put this on your wishlist, or better still, grab it now. You won't regret it."

Tags: Rust, Journey
From: n4g.com

Debbie Bestwick’s rollercoaster journey at Worms publisher Team17

Added: 01.07.2018 12:10 | 552 views | 0 comments


Debbie Bestwick has been in the games business for 31 years, and she has known nothing else. Starting with her first job in a game store in the United Kingdom, she stayed put and grew up with gaming. As CEO of game publisher and developer Team17, she is one of the veterans of gaming. That's ...]

From: https:

Ticket to Ride takes a journey to PS4 PlayLink

Added: 30.06.2018 18:47 | 674 views | 0 comments


Ticket to Ride has already seen a release on console, with the Xbox 360 getting a version back in 2008. Now, with the help of Asmodee Digital, Ticket to Ride is heading to PlayStation 4. The move will see the digitised version of the popular tabletop game make full use of the console's PlayLink initiative, with a release date of "later this year". Using PlayLink, each connected player will be able to interact with the board via their phones, thereby keeping all their cards in their hand rather than visible to all who are curently playing in couch co-op. “Digital board games are a natural fit for Sony PlayLink, and bring the tradition of board game nights to PlayStation gamers,” Pierre Ortolan, Asmodee Digital’s CEO, said. “By casting the game to a phone screen, players can hide their hands and plan their moves without revealing everything to their opponents. PlayLink allows us re-create the traditional board game experience while keeping the benefits of playing digitally. We are honored to have partnered with Sony Interactive Entertainment and look forward to sharing ‘Ticket to Ride’ with PlayStation gamers.” Hopefully if this goes smoothly then another of Asmodee Digital's titles might also get the PS4 treatment – Catan VR was released for PC earlier this year and boy would I like to see that head to PSVR.

Breaking Down The Improvements Coming To NBA Live 19

Added: 30.06.2018 18:39 | 1082 views | 0 comments


After nearly a decade of struggling to field a competitive basketball game, last year EA Sports that signal a better future for the NBA Live franchise. NBA Live 19 looks to continue the upward trajectory with some needed changes to the on-court action and some interesting additions to The One mode. Here's everything we learned from playing a couple games and chatting with creative director Connor Dougan.  GAMEPLAY
  • NBA Live 19 introduces the Real Player Motion technology recently seen in EA Sports titles like FIFA 18 and UFC 3, which EA Tiburon believes has resulted in more realistic player animations. "When you compared us to 2K in the past it just wouldn't feel as smooth; we had this kind of stiffness," Dougan says. "With Real Player Motion and changing our player skeleton and models, we feel we have a nice jump in animation quality."
  • Some of the new animations I saw in gameplay included new contested dunks, players fighting through screens during pick and rolls, and way more physicality off the ball.
  • The new animation system comes hand-in-hand with reworked dribbling. Expect to see many more signature animations like LeBron James puffing out his chest and James Harden coming up the court with more relaxed body language and his standard crossovers. You can also pull off basic moves by flicking the left analog stick; you no longer always need to use the right analog stick, but if you do expect to find more moves for star players than before.
  • EA also did a lot of "live environment" work to make the players better interact with the world around them. Expect to see players crashing into the stanchion, diving into the crowd, taunting one another, and even exchanging pleasantries with the opposing team's bench along the sidelines. 
  • Overhauled triple-threat controls integrate new jab steps and a new pump fake system. 
  • Building off last year's one-on-one gameplay, EA is bringing the cat and mouse game to off-ball interactions as well, which should hopefully make playing in space more engaging. You use the left trigger to engage in off-ball defense, which tries to slow down your mark. The offensive player has counters like V-cuts and L-cuts to break off your defending. 
  • The reworked shooting system now includes varied jump heights and release points for different players, which should make it feel more authentic. 
  • Last year's CPU A.I. had problems feeding star players. EA says this year's dynamic gameplay A.I. does a better job of recognizing when a star is heading up and will continue to feed a hot hand. Stars will strong personalities will start to talk trash when firing on all cylinders. 
  • You can now switch to take control of an off-ball player in versus by holding the RB and flicking the analog stick toward the player you want to control. 
  • You can triple-tap the steal button to perform a hard foul when you need to stop the clock.
  • The transition game also gets a jump in CPU A.I. Expect to see players on the break cut to the hoop stronger and the trailing wing players space out for open threes.
  • If you own a player by continually scoring on them or breaking their ankle, you can affect their mentality. When a player is adversely affected, their ratings take a hit. 
  • To mix up replays, NBA Live 19 introduces cell phone cutaway highlights, where the perspective shifts to a person in the crowd capturing the play of note.
THE ONE
  • Last year, you played as a former blue-chip college prospect trying to overcome a horrific injury. This year you start earlier in the journey as a hot high school prospect. Rather than go to college, you try to build your rep on the street courts. 
  • Eventually if you earn enough prestige, you get invited to a pre-draft camp where you can prove your mettle by playing in a few prospect games. 
  • During your rise to stardom, influencers and broadcasters will show off your highlights. 
  • The dialogue system returns from last year, but it leans more heavily toward meaningful choices this time. 
  • Expect to see more hairstyles, tattoos, and clothing options this year. 
  • Cosmetics are no longer locked behind loot crates. You can buy what you want when you want. 
  • The progression system is similar to last year, but adds a new wrinkle with the icon abilities. These abilities give you branching choices that let you to have more say over what type of specialist you are. Say you choose shot blocking as your icon ability. Eventually, you may be presented with a choice. For instance, do you want a higher percentage of success for each shot block, or extend the radius where your shot block is effective?
  • EA has added several new traits to the progression as well. 
  • EA realizes there were too many ball hogs in online team play last year, so it reworked the grading system to give players more points for teamplay and less for being selfish. If you take a bad shot, you will get hit with a -10. Doing it again knocks you another 20 points, and it continues to scale the punishment so people have way less incentive to try to shoot out of slumps. 
SQUAD
  • Last year in The One's  Street mode you went to different venues to play with random collections of players. This year you can custom build your squad by earning players as you rack up Ws. As you beat different teams, you can add star players to your lineup that can be swapped out as you see fit. 
  • The players you start with are largely scrubs and low-level NBA benchwarmers, but you can eventually earn stars and even NBA legends. 
  • Your streetball endeavors take you to new courts around the world, including France, Brazil, and the Phillippines. Expect a few new North American courts as well. 
  • Many of the live events in NBA Live 19 will be centered on earning new squad players who are only available for a limited time. 

We still have a lot to learn about how EA Tiburon plans to improve the Ultimate Team and Franchise Mode experieince of NBA Live 19. Stay tuned in the coming months as we dive deeper into the title. 
The free NBA Live 19 demo releases on August 24 on PlayStation 4 and Xbox One. The First Trial starts on September 3 on Xbox One, and final release drops for both consoles on September 7. 

« Newer articles Older articles »
advertising

Copyright © 2008-2024 GameWizzard - Video Game News, Gaming Trends, Top Game Downloads  - all rights reserved