Uncharted creator Amy Hennig has departed EA, and her Star Wars game is "on the shelf"
Added: 03.07.2018 19:47 | 1215 views | 0 comments
Last October, EA shut down Visceral Games, which had been working on a secretive under-wraps Star Wars project led by Uncharted creator Amy Hennig. The game - codenamed Ragtag - was said to be too linear by EA bosses and . Since then, , we've heard nothing about the aftermath: what had happened to Hennig, or what the future might still hold for the game under its new guise. Today, at the Gamelab conference in Barcelona, Hennig revealed to Eurogamer's Rob Purchese that she had actually parted ways with EA as of January this year and was in the process of starting up her new, independent studio - but had not yet had the chance to announce the change or set the record straight. As for that exciting-sounding Uncharted-inspired Star Wars game she had been creative director of - it's not good news. Read on for her full response.
| Amy Hennig leaves EA, Star Wars game left ‘on the shelf’
Added: 03.07.2018 19:42 | 1228 views | 0 comments
The co-creator of Uncharted hasn’t worked at EA since January, as she confirms her Star Wars game is being turned into an open world title.
| Uncharted creator Amy Hennig has departed EA, and her Star Wars game is "on the shelf"
Added: 03.07.2018 18:46 | 1064 views | 0 comments
Today, at the Gamelab conference in Barcelona, Hennig revealed to Eurogamer's Rob Purchese that she had actually parted ways with EA as of January this year and was in the process of starting up her new, independent studio - but had not yet had the chance to announce the change or set the record straight.
| Uncharted creator Amy Hennig has departed EA, and her Star Wars game is "on the shelf"
Added: 03.07.2018 18:37 | 568 views | 0 comments
Last October, EA shut down Visceral Games, which had been working on a secretive under-wraps Star Wars project led by Uncharted creator Amy Hennig. The game - codenamed Ragtag - was said to be too linear by EA bosses and . Since then, , we've heard nothing about the aftermath: what had happened to Hennig, or what the future might still hold for the game under its new guise. Today, at the Gamelab conference in Barcelona, Hennig revealed to Eurogamer's Rob Purchese that she had actually parted ways with EA as of January this year and was in the process of starting up her new, independent studio - but had not yet had the chance to announce the change or set the record straight. As for that exciting-sounding Uncharted-inspired Star Wars game she had been creative director of - it's not good news. Read on for her full response.
| Uncharted creator Amy Hennig has departed EA, and her Star Wars game is "on the shelf"
Added: 03.07.2018 17:48 | 1027 views | 0 comments
Today, at the Gamelab conference in Barcelona, Hennig revealed to Eurogamer's Rob Purchese that she had actually parted ways with EA as of January this year and was in the process of starting up her new, independent studio - but had not yet had the chance to announce the change or set the record straight.
| The Last of Us 2: The E3 demo was fake? The game will be downgraded? - Naughty Dog Interview
Added: 02.07.2018 18:51 | 1114 views | 0 comments
The Last of Us Part 2 was revealed at E3 2018 with a proper gameplay footage this time. The long anticipated game has been in pre-production phase since development on the original ended however it was initially just a small team, as revealed by The Last of Uss lead level designer, Emilia Schatz in an interview with JeuxActu.
According to Emilia Schatz, the production on The Last of Us sequel started once they were done with the work on the original game. However, Uncharted 4 was also in active development so the small team that was working on The Last of Us sequel was taken back to Uncharted 4. This repeated again with The Lost Legacy but once they were done with it, all hands were on deck for The Last of Us Part 2. Schatz joined Naughty Dog in 2010 and has worked on Uncharted 3, The Last of Us, Uncharted 4 and now The Last of Us Part 2.
Regarding Ellie as the only playable character, Schatz said that it might change in the future but they are not ready to share anything ab...
| The best deals on gaming PCs, PS4 games, Funko Pops and more
Added: 02.07.2018 2:34 | 975 views | 0 comments
Uncharted 4 and Yakuza 0 both got price drops this week along with a number of other gaming deals ranging from PCs to Funko Pops.
| Tech Analysis: How The Last of Us 2 pushes realism to the next level
Added: 01.07.2018 18:34 | 644 views | 0 comments
To what extent can further technological innovation be delivered on the current generation of console hardware? Sony stood up to be counted at E3 2018 with a series of superb gameplay reveals - and taking centre-stage was Naughty Dog's The Last of Us Part 2. On the surface, it looks as great as you might expect. From its detailed characters to its lush environments, it's clear that the game is shaping up well - but if you look closer, there are some remarkable new technologies on display. From our perspective, animation and interaction are two key areas set to separate this game from its rivals. What's immediately apparent is that there's a fluidity to the animation quite unlike anything on the market, to the point where some don't even believe that the demo is authentic in-game action. Of course, Naughty Dog has a rich history in pushing back the boundaries in this respect, with the expertly crafted blending and transitions seen in both the Uncharted titles and The Last of Us, but clearly, this latest E3 reveal is on a whole new level - and it's all down to a new animation technology known as motion matching. "It's this crazy science fiction stuff where you take just hundreds and hundreds of animations of like walking forward and turning or whatever, and you put them in this huge bucket, and then based on what the player is trying to do or what an NPC is trying to do, it pulls from that bucket, sometimes two or three different animations, and blends them together to make this totally seamless thing," co-game director Anthony Newman .
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