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Twitch Prime members get 21 free games this month

Added: 03.07.2018 7:27 | 1624 views | 0 comments

Twitch is celebrating the upcoming Amazon Prime Day by giving away 21 free games this month. From now until July 17th, all subscribers will get a new free game each day just for being a member. Metal Slug 3, The Last Blade, and Twinkle Star Sprites will be free to download and keep for the ...]

From: www.egmnow.com

Twitch is offering 21 free games to Prime members this month

Added: 03.07.2018 2:58 | 1527 views | 0 comments


As part of this month's festivities, Twitch and Amazon are offering a whole batch of games to Prime members at no extra cost.
This marks the beginning of Amazon's Prime Day offers for this year, with more to come over the next two weeks as we approach the faux-holiday itself.
Starting right now, you can get yourself a Prime membership (which can be done or ), which will then get you a membership and thus, access to a month's worth of games at no extra cost.

From: https:

Amazon Prime Day 2018 Officially Announced: All the Best Deals in the UK

Added: 03.07.2018 2:30 | 1583 views | 0 comments

Amazon Prime Day 2018 is officially announced. 36 hours of amazing deals start from midday July 16.

Tags: Amazon, Rime
From: www.ign.com

Amazon Prime Day 2018: Guide to All the Best Deals

Added: 02.07.2018 23:17 | 1553 views | 0 comments

Amazon Prime Day Starts July 16.

Tags: Amazon, Rime
From: www.ign.com

This forum is aging.. gaming getting old for you too?

Added: 02.07.2018 19:42 | 1618 views | 0 comments

I'm only in my 30s, but I'm starting to lose interest in gaming. I know having a newborn completely changed my life, and I'd rather sleep or just do nothing. But I think it's more than that. I think I became too anal for gaming. Younger me: Oh my god, so many skills & different ways to play the game! Today me: Ugh, what a chore.. which are useless & out of meta? Which are OP? Younger me: What an amazing lore they have! Can't wait to figure everything out! Today me: I feel burdened...

Tags: Amazon, Thief
From: https:

Total War Makes A Compelling Return To History With Three Kingdoms

Added: 02.07.2018 19:38 | 901 views | 0 comments


After two fantasy-based jaunts into the Warhammer universe, The Creative Assembly has once again turned its eye to history with the latest Total War game. Previous games have let players wage war and live out their realpolitik fantasies in historical periods like medieval Europe, feudal Japan, and the Roman empire. With Three Kingdoms, Total War is taking on a new era, The Han dynasty, as well as a few new gameplay twists.
Now let's be clear: You should not expect a radically different Total War game with Three Kingdoms, which is probably a good thing. The series has remained one of the strategy genre's most popular titles for a reason, with massive battles featuring detailed environments and troops as far as the eye can see, as well as extensive diplomacy and warfare options on a metalevel. Three Kingdoms looks to expand on all those things.
While Creative Assembly wouldn't dish out details on what new diplomatic options players would be getting, they told me it would be an expanded suite compared to previous games, and that those who loved finding a reason to justify their high-end PCs would find plenty of eye candy here. The developer also told me that those with moderate-powered PCs would have enough graphical options to make the game run well.
The biggest gameplay twist that players can expect is when it comes to the MOBA-like hero of generals (all based on historical figures like Lu Bu and Cao Cao) that carries over from Warhammer. Generals have buffs and powers that can turn the tide of battle, but the new wrinkle is that generals can also build relationships with one in another in a social-link mechanic that's reminiscent of both Fire Emblem and even a little bit of Persona.
During battle, your generals' relationships will change as they fight alongside one another. Sometimes they'll become friends and give each other buffs. Other times, their personalities might grind, having negative effects on your army and maybe even culminating in one of those generals leaving your army to join your opponent's army.  This extends to more than just battles, too. Force a general to surrender enough times without executing him, for example, and he may be so impressed by your honor that he joins your army. This system has a lot of potential for adding an engaging level of unpredictability in the campaign, and we can't wait to see more of it in action.
Total War: Three Kingdoms is out next year on PC. You can read our review of the previous game, Warhammer II, .

From: https:

The Golf Club 2019 Adds More Than Just The PGA Tour

Added: 02.07.2018 19:38 | 771 views | 0 comments


HB Studios' The Golf Club franchise took its career mode forward in a big way when . The tour – including preambles Q School and the Web.com Tour – culminates in the FedExCup Playoffs, but there's more to the career mode than just a sponsorship.
Six real-life courses are licensed (Summerlin, Scottsdale, Sawgrass, Southwind, Deere Run, and Boston), with more planned for after launch, but the tour's 32-course schedule also includes user-created courses. User-created courses are the foundation of the series, and it's cool that some talented creators are going to see their courses as part of the game's career mode in events big and small. HB Studios even talked to them in order to get information the developer could use to inform the commentary during the course flyovers at the beginning of an event.
Unfortunately, the courses themselves are set for a single PGA Tour season even though stats are kept for up to five seasons (you can play beyond that) and the golfers on the leaderboard will fare differently from year to year.
While you're playing on the tour you'll form rivalries with individual golfers. Points are accumulated for each event based on more than five categories. Whomever is the first to 20 points wins the rivalry. You can add some extra emotion to these rivalries and the tour in general by renaming the 300 golfers on the circuit.
HB Studios says it would like to add license real pros, but that is only a future possibility. The developer isn't planning to put out The Golf Club 2020, for example, on a yearly cue, so we'll have to wait and see how the franchise implements real pros if it happens.
The Golf Club 2019 is also adding a golfer level. This goes to 100, and each step up the ladder gives players cosmetic items (there is no boosting of golfer stats) and in-game currency used to bolster your golf society and/or use in multiplayer skins matches.
Leveling, along with season-long sponsorship goals, tie into the game's expanded customization options – which now included branded apparel from Under Armor, Tattoo Golf, Royal & Awesome, and Vice Golf. Each sponsor has three levels, and you can switch between them mid-stream for a slight tradeoff.
While golf societies won't change a whole lot for the game this year (the clubhouses you can purchase have been freshened up), multiplayer is bolstered by options like quick matchmaking with strangers over a curated course selection, as well as private matchmaking among friends where you'll have control over course conditions.
I played a couple rounds of the game, and didn't have too much trouble with getting the timing right on the backswing and for the speed of my followthrough, but I'll have to play more to get a better feel of the consistency of delicate finesse shots. Will I have the skills to hack in on the tour? I'm excited to find out.

Tags: Amazon, iOS
From: https:

How Naughty Dog Is Enhancing The Last of Us: Part II’s Combat

Added: 02.07.2018 19:38 | 1670 views | 0 comments


The Last of Us: Part II opened Sony’s press conference with a bang. Not only did we meet a new character named Dina who’s obviously important in Ellie’s life, but we also saw a slice of the combat. As with any follow-up title, the next game always looks to improve on its predecessor, and true to Naughty Dog, it’s set on taking things to the next level. During E3 2018, I got the opportunity to sit with co-directors Kurt Margenau and Anthony Newman to discuss how combat has evolved and what we can expect from it the highly anticipated sequel. 
Proving More Stealth Options
According to Newman, when the Naughty Dog team sat down to think about the game, it explored what worked well and what would be appropriate for this game and expand on what was done previously. “The Last of Us has always been about the natural world and reclaiming society and civilization, so a natural evolution of Last of Us 1 was to increase the vegetation in the world,” he explained. “That obviously plays into the stealth game that’s super important, so that pushed us to create this analog stealth system where based on your stance, whether you’re crouched, standing, or prone in the thickness of the vegetation you’re in, enemies have an easier or harder time seeing you. There’s this sliding scale of how susceptible you are. It’s more appropriate to the tension of the world of The Last of Us.” That means gone are the isolated patches, and instead, the environments offer lush, full forests that provide plenty of opportunities for Ellie to strategize.
Melee Has Been Revamped
In the demo, we saw Ellie dodging left and right as enemies attacked her. Naughty Dog added a dedicated dodge button this time around. “This allows us to do a lot more with melee,” Margenau said. “You can fight multiple enemies at once and [there are] all these cool contextual moves she does like planting off the surface and attacking with various finishers. We also have all the melee weapons, like she’s able to take a hammer off someone and use that.”
“That’s actually a new detail; if you don’t have a melee weapon beyond your switchblade and you’re finishing off someone who does have one, you can smoothly transition and grab that weapon from them,” Newman added.
Historically, melee has been animation-based, but more collision-based elements are being added to it. For instance, if a brute keeps swinging his hammer, he can hit stuff in the environment if he misses the player. “It’s kind of a small detail but it makes the system much more connected to the environment,” Newman explained. This has also enhanced the returning melee weapons, such as the machete and switchblade. Newman spoke to the movesets being more nuanced and complex than they were in the first game.
Taking Care Of Arrow Wounds
In the trailer, we saw Ellie face off against bow-and-arrow enemies. At one point, she gets an arrow stuck in her. This was not scripted for the demo; it’s something else you must consider as you battle menacing foes. When an arrow pierces you, it stays in you until you find a safe place to remove it. “While it’s in you, you don’t have access to listen mode and your aim is all out of whack,” Margenau said. “It’s the first status effect that we’ve introduced in the game,” Newman added.
Making Crafting Matter
Margenau confirmed there will be new craftable ammo for the bow and arrow, such as the explosive arrow we saw in the demo. “When we think about crafting such a core part of that experience in the Last of Us is the choice you make and what you give up when you craft it,” Margenau said. The team is always looking for what makes the experience unique as opposed to giving you a laundry list of items you can craft. It’s important there’s always something at stake. “It is a delicate balance of what options you give the player and what we showed is just a slice of what we’re planning,” Margenau teased. 
A Different Fighter With More Enemies To Master
This entry is upping the ante with the weapons enemies use against you, such as bow-and-arrow users alongside different classes of the infected. Margenau spoke to one big adversary, who has a heavy melee attack and can throw Ellie through things and over things. He’s certainly no pushover; he can also block and parry your attacks. This doesn’t mean Ellie is defenseless against him, though. “This is obviously a harsh world and anybody who is going to survive in this world must become a very competent fighter,” Newman said. “Ellie has had five years to pick up some new tricks along the way.”
However, the team also had to think of how she would be a different fighter than Joel and what would make sense for her character. “She’s not as big or as bulky as Joel,” Newman explained. “She’s not going to be able to just overpower enemies with her raw strength.” 
To compensate for this difference and to keep combat interesting, Naughty Dog added a dodge for the melee to increase complexity. A new addition is also a jump button to make environments more vertical. “This makes escaping more dynamic and frenetic,” Newman said about the addition. “Escaping is always an option,” Margenau added. “The squeezing through and hiding under things … you don’t always have to kill everyone.” 
No Easy Way Out
While I discussed combat with Margenau and Newman one thing that kept coming up was the importance of tension, which they aren’t letting simmer in the slightest. “We’re trying to provide a lot more options for the player,” Newman said. “Overall, the level of threat that you’ll be facing means that you’re not going to be able to take things head on. Whether you want to do stealth or go loud with your combat, you’re never going to be able to do it without putting a lot of careful thought into what you’re doing.” The co-directors assured us they’ve expanded both the stealth and action playstyles. Naughty Dog wants players to have options and different ways to tackle every situation. “We’re not trying to make it more of an action game than The Last of Us,” Margenau assured. “It’s still a survival action game.”
To learn more about The Last of Us: Part II, check out that delves deeper into the narrative. 

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