Thursday, 25 April 2024
News with tag DirectX 12  RSS
Battlefield 5 may be an Nvidia GeForce game now, but AMD ruled the closed alpha

Added: 03.07.2018 19:46 | 1318 views | 0 comments


AMD has won this battle, and Nvidia is going to have to step up its Battlefield 5 optimisations if it wants to win the war. In our testing the RX 580 massively outperforms the supposedly equivalent GTX 1060, despite BF5 now being a bought and paid for GeForce game.
The Battlefield 5 closed-alpha has just closed this very afternoon and we’ve spent a good while playing, killing, capturing, and testing graphics cards. It’s a tough life. The most interesting thing to come out of our closed alpha playtime, however, is just how differently the two mainstream GPUs from Nvidia and AMD perform.
If you want to know what the around is, you know where to come.
In general graphics testing the GTX 1060 and RX 580 regularly trade benchmark wins, but normally only by the slightest of margins. With the Battlefield 5 closed alpha, however, there is a sizeable disparity in performance, with the RX 580 some 33% faster in our tests. That’s not the only bad news for Nvidia either, as the DirectX 12 implementation in the game does its GPUs no favours either. Battlefield 5 AMD and Nvidia performance
It does really look like all the efforts that AMD put into making sure its GPU architecture was catered for, with Battlefield 1 being a flagship Radeon Gaming title, are still paying off with Battlefield 5.

From: https:

3DMark Windows v2.3.3693 Installer

Added: 12.04.2017 8:29 | 666 views | 0 comments

This update fixes an issue that affected the scores in the API Overhead feature test with DirectX 11 in the earlier 3DMark versions. In some cases, the issue led to more constant buffers to be updated than the actual geometries drawn, causing some systems to get lower scores in the DirectX 11 test. The scores from the API Overhead feature test with DirectX 11 from 3DMark v2.3.3693 are not comparable with scores from the same test in the earlier 3DMark versions. The benchmark scores for the API Overhead feature test with Vulkan and DirectX 12 are not affected. This update also fixes the Time Spy workload looping in Custom runs.

From: www.gamershell.com

3DMark Windows v2.3.3682 Installer

Added: 06.04.2017 8:16 | 591 views | 0 comments

Fixed an issue that could cause the API Overhead feature test to fail at the end of the DirectX 12 test on some systems.

From: www.gamershell.com

3DMark Windows v2.3.3663 Installer

Added: 23.03.2017 3:29 | 623 views | 0 comments

This is a major update that adds Vulkan support to the API Overhead feature test. Benchmark scores are unaffected with the exception of API Overhead feature test, which now produces scores for Vulkan instead of Mantle. New Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark. Improved SystemInfo scan time greatly improved on X99 systems. Fixed Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems. Fixed Time Spy test to properly recover from a corrupted shader cache - if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder. Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.

From: www.gamershell.com

3DMark Windows v2.3.3663 Installer

Added: 23.03.2017 3:29 | 989 views | 0 comments

This is a major update that adds Vulkan support to the API Overhead feature test. Benchmark scores are unaffected with the exception of API Overhead feature test, which now produces scores for Vulkan instead of Mantle. New Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark. Improved SystemInfo scan time greatly improved on X99 systems. Fixed Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems. Fixed Time Spy test to properly recover from a corrupted shader cache - if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder. Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.

From: www.gamershell.com

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