Thursday, 28 March 2024
News with tag DirectX  RSS
Hollow Knight review - a slick, stylish, and super tough Metroidvania

Added: 03.07.2018 19:47 | 1092 views | 0 comments


There are no training wheels in this kingdom.
Buried deep within this insect infested land, each playthrough of Hollow Knight feels and moves a little differently. There are no waypoints or story missions - there's not even a right or wrong way to play, really. Developer Team Cherry doesn't care where you go, or how you get there. Even how much of the story you see is up to you.
This lack of direction is overwhelming at first. Even though I'm the kind of player that naturally double-backs on where I think any given game wants me to go - someone who instinctively scours for secrets - the dozens of pathways and possibilities trouble me. As I wander through Hollow Knight's early hours it becomes more troubling still, and I start to worry that I may miss huge swaths of lore and collectibles - even whole areas, maybe? - if I'm not thorough enough. But as I adapt to the natural ebb and flow of Hollow Knight's rhythm and concentrate instead on what lies ahead, that anxiety melts away.

From: https:

Battlefield 5 may be an Nvidia GeForce game now, but AMD ruled the closed alpha

Added: 03.07.2018 19:46 | 1293 views | 0 comments


AMD has won this battle, and Nvidia is going to have to step up its Battlefield 5 optimisations if it wants to win the war. In our testing the RX 580 massively outperforms the supposedly equivalent GTX 1060, despite BF5 now being a bought and paid for GeForce game.
The Battlefield 5 closed-alpha has just closed this very afternoon and we’ve spent a good while playing, killing, capturing, and testing graphics cards. It’s a tough life. The most interesting thing to come out of our closed alpha playtime, however, is just how differently the two mainstream GPUs from Nvidia and AMD perform.
If you want to know what the around is, you know where to come.
In general graphics testing the GTX 1060 and RX 580 regularly trade benchmark wins, but normally only by the slightest of margins. With the Battlefield 5 closed alpha, however, there is a sizeable disparity in performance, with the RX 580 some 33% faster in our tests. That’s not the only bad news for Nvidia either, as the DirectX 12 implementation in the game does its GPUs no favours either. Battlefield 5 AMD and Nvidia performance
It does really look like all the efforts that AMD put into making sure its GPU architecture was catered for, with Battlefield 1 being a flagship Radeon Gaming title, are still paying off with Battlefield 5.

From: https:

A Way Out Director Confirms His Next Game Will Also Be Published By EA

Added: 03.07.2018 15:00 | 630 views | 0 comments

Josef Fares cites EA's support and respect for his creative vision as a reason for sticking with the publisher.

Tags: DirectX
From: https:

Thor: The Dark World Director to Helm Sopranos Prequel Movie

Added: 03.07.2018 14:11 | 1149 views | 0 comments

Alan Taylor is reportedly set to direct The Many Saints of Newark, a prequel film of The Sopranos.

Tags: DirectX
From: feeds.ign.com

A Way Out director says next game will also be published by EA

Added: 03.07.2018 8:31 | 650 views | 0 comments

Josef Fares says EA is "super-supportive."

Tags: DirectX
From: www.pcgamer.com

Hands-on with Battlefield 5: how the small things matter in this massive-scale shooter

Added: 03.07.2018 4:06 | 1108 views | 0 comments


Players of the recent Battlefield 5 alpha have been witness to quite a treat. Building on DICE's excellent work in BF1 and Battlefront 2, we're looking at an exceptionally handsome game that, small bugs aside, almost feels like the finished article. It's visually outstanding in fact, the only disappointment - if you can call it that - being that the signs are pointing towards an evolution of the Battlefield formula and its Frostbite engine, as opposed to a full-on next-gen revolution.
Some might say that expectations of a wide-ranging revamp of the tech might seem somewhat optimistic, but there is a strong precedent. In 2011 - a full two years before the arrival of PlayStation 4 and Xbox One - DICE unleashed Battlefield 3, the game that laid the foundation for the series entries to follow, certainly from a technological perspective. Based on 64-bit processor support along with a requirement for DirectX 11 class graphics hardware, this was a developer essentially laying the foundation work for the console generation to come, with a cutting-edge PC version taking point.
At the same point in the current console generation, Battlefield 5's closed alpha - released only on PC - shows key embellishments, along with some crowd-pleasing enhancements to the destruction model. However, the overall aesthetic and some of its most impressive tricks will be familiar to those who've played Battlefield 1. The alpha reminds us of how good Frostbite is in dealing with massive, open levels. Select your capture point, click, and the overview of the map swoops down seamlessly into the in-game view - a cool trick from BF1 that still impresses in its successor.

Super Smash Bros. Series Director and Creator Masahiro Sakurai Talks About Working on Non-Smash Games

Added: 02.07.2018 11:59 | 625 views | 0 comments

Sakurai discusses his desire to work on games other than Smash Bros.

Tags: DirectX
From: https:

Doctor Strange Director Leaves Snowpiercer TV Series

Added: 02.07.2018 6:44 | 990 views | 0 comments

Derrickson doesn't seem to like the direction Graeme Manson is taking the show.

Tags: DirectX
From: feeds.ign.com

Rime and reason: beneath the meaning of Tequila Work's artful wonder

Added: 02.07.2018 3:42 | 962 views | 0 comments


Warning: this article assumes you have finished Rime. If you haven't, you should! It's only at the end you understand something very important about the game, which makes it very special - Rime is much more than the serene Mediterranean adventure it seems. If that sounds like a spoiler to you, look away, but please come back again when you're ready for more.
On a porch warmed by the Mediterranean sun, Raúl Rubio Munárriz, creative director of Rime, tells me the moment which changed his life forever. "It's pretty stupid," he says. "One day I nearly drowned."
He was dating a girl who wanted to swim off the coast of Spain and, eager to impress her, he agreed. And so they started swimming, and swimming and swimming, into the sea. Soon they were one kilometre out, but Rubio was out of his depth. "We are very far," he called above the water, his body getting tired. "We should go back." But the girl was unfazed. "Oh come on," she answered. "Let's reach that buoy and then go back."

From: https:

Rime and reason: beneath the meaning of Tequila Work's artful wonder

Added: 01.07.2018 18:45 | 912 views | 0 comments


Warning: this article assumes you have finished Rime. If you haven't, you should! It's only at the end you understand something very important about the game, which makes it very special - Rime is much more than the serene Mediterranean adventure it seems. If that sounds like a spoiler to you, look away, but please come back again when you're ready for more.
On a porch warmed by the Mediterranean sun, Raúl Rubio Munárriz, creative director of Rime, tells me the moment which changed his life forever. "It's pretty stupid," he says. "One day I nearly drowned."
He was dating a girl who wanted to swim off the coast of Spain and, eager to impress her, he agreed. And so they started swimming, and swimming and swimming, into the sea. Soon they were one kilometre out, but Rubio was out of his depth. "We are very far," he called above the water, his body getting tired. "We should go back." But the girl was unfazed. "Oh come on," she answered. "Let's reach that buoy and then go back."

From: https:

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