Dead or Alive 6 tones down female character sexualisation
Added: 29.06.2018 19:43 | 949 views | 0 comments
 The Dead or Alive series is infamous for the sexualisation of its female characters. That, and its breast physics. Dead or Alive 6, announced during E3, marks a shift in the fighting game series' approach, with toned down female sexualisation and, Japanese developer Koei Tecmo said, more natural breast movement. The concept of the game is "intense fighting entertainment", producer and game director Yohei Shimbori told Eurogamer. It's a more realistic look inspired by mixed martial arts.
| We Have Liftoff – Looking Back At The PS4’s Launch
Added: 29.06.2018 19:42 | 1474 views | 0 comments
 So, another year’s E3 is firmly behind us. This time of year always makes us nostalgic; with all the gaming announcements relentlessly looking to the future, it’s natural for us to want to revisit the past a little. When better, then, to recap where our humble PS4 began, and the journey it’s taken in the ...
| Beyond Good & Evil 2 beta "end of next year"
Added: 29.06.2018 19:40 | 941 views | 0 comments
 A beta version of Beyond Good & Evil 2 is due for release towards the end of 2019, creator Michel Ancel has said. Ubisoft Montpellier's ambitious, currently-half-built open world multiplayer space opera thing got another showing at E3 this year - where we were treated to around 30 minutes of gameplay behind closed doors. We'll have more on what we saw shortly, but as impressive as BG&E2's tech currently is - and as lovely as that CGI trailer reintroducing BG&E1's Pey'J and Jade was - it was clear the game still had a long way to go.
| Dead or Alive 6 tones down female character sexualisation
Added: 29.06.2018 19:40 | 939 views | 0 comments
 The Dead or Alive series is infamous for the sexualisation of its female characters. That, and its breast physics. Dead or Alive 6, announced during E3, marks a shift in the fighting game series' approach, with toned down female sexualisation and, Japanese developer Koei Tecmo said, more natural breast movement. The concept of the game is "intense fighting entertainment", producer and game director Yohei Shimbori told Eurogamer. It's a more realistic look inspired by mixed martial arts.
| Rage 2 is a strictly single-player game, and it'll hit 60fps on console
Added: 29.06.2018 19:40 | 1145 views | 0 comments
 Rage 2, id's collaboration with Avalanche Software, is going to be a strictly single-player game, with nothing by way of multiplayer diversions. It marks a slight departure from the 2010 original, which offered co-op and vehicle-based multiplayer, though it's in keeping with Avalanche's previous track record, in which the developer has always wanted to play to its single-player strengths. "We're just focussed on the best open world single player game that we can make," Rage 2 designer Magnus Nedfors told Eurogamer at a pre-E3 event in Avalanche's Stockholm studio. "I personally really believe you can make single player games really fantastic, so that's what we're focussed on."
| Is Halo Infinite our first look at a cross-gen Xbox game?
Added: 29.06.2018 19:40 | 1338 views | 0 comments
 Microsoft kicked off its E3 2018 media briefing in epic style, revealing a work-in-progress technology demonstration of its next Master Chief series entry, Halo Infinite, accompanied by giving us a little more background on the ideas behind the game, the aim to recapture the style of the Bungie era for modern hardware, and an admission that almost three years on from the release of Halo 5, Infinite is still very early on in production. Naturally, as the current generation draws to a close, the question must be asked whether this is our first tentative look at a game destined for the next Xbox. 343 Industries' blog doesn't rule this out, but the current generation hardware is explicitly name-checked with mention of 'taking advantage of the full power of the Xbox One family', yet the freshly minted Slipspace Engine is clearly delivering an extreme visual feature set that would certainly sit more easily on whatever hardware Microsoft is cooking up next. A game targeting a cross-gen release, perhaps? The scale and scope of this Infinite teaser combined with 343's current-gen confirmation certainly suggests so, and what's clear is that in this two-minute teaser, the studio bombards us with rendering techniques that offer a vast increase in fidelity over anything seen from the series before. Going in to E3 2018, we were hoping for - a reveal of epic theatre that would be remembered for years to come. Of course, the problem with that classic E3 2003 demo was that although running in real-time on OG Xbox hardware, Bungie's ideas were too ambitious to roll out into the final game. And for its part, the main concern with the Slipspace engine as revealed on Sunday is the question of whether 343 may be over-promising. Unlike the Bungie demo, there wasn't a real-time component here - this was an engine demo, meaning it could be run on any hardware 343 might have available, and it needn't be operating in real-time either. In short,'in-engine' can cook up extreme visuals impossible on consumer-level hardware for years or even decades to come. However, we suspect that 343 has a point to prove and for its part, the studio tells us that 'the engine demo is a clear indication of the direction we are heading with our next game and a great snapshot of where our tech is right now.'
| The E3 Bulletin: Tuesday
Added: 29.06.2018 19:40 | 1071 views | 0 comments
 Our E3 Bulletins run every day this week. .
E3 Tuesday is the point at which the dust starts to settle and we can start discerning the key trends, which this year appear to be terrible queue management, not bothering to pretend that there aren't new consoles round the corner and releasing games on February 22nd 2019, a date which has appeared on so many announcements as to suggest the development of a strange cult among retail marketers. There were some great announcements on Monday but you simply can't have E3 without ennui, and Square served up a generous quantity to start the second (fourth) day, with a that confirmed two new games, neither of which it offered any details on, some trailers we'd already seen in the Microsoft conference and a game that has already been on sale in Japan for several months. Babylon's Fall is notable for being developed by Platinum, which had an interesting-looking game , and The Quiet Man is notable for being developed by Human Head, which , leading us to wonder if an agressively low-key E3 presentation was part of the contract to affirm things will be different this time.
| The big BioWare interview: the response to Anthem, and the future of Mass Effect
Added: 29.06.2018 19:40 | 1440 views | 0 comments
 BioWare's ambitious Anthem was the highlight of EA's E3 2018 press conference - although that was hardly a tough bar to clear. We gained full of jetpacking players in mechs, angry monsters and mysterious god energy - but some BioWare fans watching felt like the gameplay shown did not align with their own, personal expectations of what a BioWare game should be. Here at E3 itself, the mission shown during EA's press conference is playable in full - and with better context and setup, including the introduction of some prominent NPCs heard during the demo via voiceover. It's a much better introduction to the game - but sadly one which the audience back home isn't able to experience themselves. After the dust had settled on Anthem's showing, and after , I was able to sit down for a half hour chat with lead producer Mike Gamble, previously producer on the Mass Effect series, to speak more deeply about the game, discuss what was happening with BioWare's other franchises, and find out how this week's showing of Anthem had gone for him. Our full chat lies below.
| Remedy's new game is surreal supernatural shooter Control
Added: 29.06.2018 19:40 | 1074 views | 0 comments
 Remedy has unveiled its next game, Control - a rather surreal looking shooter that's coming to PlayStation 4, Xbox One, and PC next year. As introduced by a guitar-playing banana at Sony's E3 showcase (unrelated), the brisk, largely inexplicable trailer sees an unnamed protagonist wandering through the constantly shifting innards of a very strange building - referred to as The Oldest House - walls ever-reshaping around her. "There are rules, and rituals," she explains, "you can keep travelling deeper". Adding a bit of extra context, publisher 505 Games steps in, explaining, "After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control."
| Destiny 2: Forsaken looks to kill off a fan-favourite character
Added: 29.06.2018 19:40 | 1182 views | 0 comments
 Destiny 2: Forsaken looks to kill off a fan-favourite character, according to a new story trailer, with spoilers below for those who didn't catch it during Sony's E3 conference. The expansion sees players return to The Reef, which has fallen into lawlessness after a fleet of dangerous Barons escape the Prison of Elders. A mission to put things right goes awry, though, and appears to show the end of Cayde-6 - the chatty Hunter voiced by Nathan Fillion. Eagle-eyed fans have suggested it's actually Prince Uldren, the snide brother of the Queen from Destiny 1 - who does the deed.
| « Newer articles Older articles »
|
|
|
Copyright © 2008-2026 GameWizzard - Video Game News, Gaming Trends, Top Game Downloads - all rights reserved
|