New Xbox Service Points to Major Mod Support - IGN Daily Fix
Added: 29.06.2018 15:15 | 582 views | 0 comments
We can tell you where to get an NES Classic, Microsoft might be pursuing mod support for Xbox, and we get our first look at Split and Unbreakable sequel, Glass.
| Anvil's Storage Utilities
Added: 29.06.2018 15:00 | 1302 views | 0 comments
Anvil's Storage Utilities is a powerful tool that was designed in order to provide you with a simple means of assessing the read and writer performance of your Solid State Drive or Hard Disk Drive.
From:
downloads.guru3d.com
| Assassin's Creed's Creator Shares Screenshots And Gameplay GIFs From Ancestors: The Humankind Odyssey
Added: 29.06.2018 14:16 | 1445 views | 0 comments
 was an integral figure at Ubisoft before leaving in 2010, rejoining, and then being fired in 2013. He directed Prince of Persia: Sands of Time and created the Assassin's Creed franchise, which today has grown far beyond his original vision. You can read all about his path in the games industry in detail .
Since leaving Ubisoft, he and his new studio, Panache Digital Games, have been working on Ancestors: The Humankind Odyssey. After showing it privately to some folks at E3, Désilets has released a handful of screenshots and a few animated GIFs from the game.
Ancestors takes place in Africa 10 million years ago and occurs over millions of years, examining your evolution as you use your creativity to survive.
Désilets also offered some new details and clarifications. The game was originally imagined as an episodic game, and while that is no longer the case, Désilets does want follow-ups to The Humankind Odyssey to explore different time periods and different locations.
You can check out some gameplay GIFs below. It's unclear when Ancestors: The Humankind Odyssey will release, or what platforms it will be available on.
| Tempest 4000 blasting onto PS4, Xbox One on July 17th, 2018
Added: 29.06.2018 12:40 | 1465 views | 0 comments
Llamasoft, Atari and acclaimed game designer Jeff Minter's latest and greatest iteration of Tempest, is just around the corner.
View the full article, here:
| Diablo 2 artists had a topless monster quota
Added: 29.06.2018 12:00 | 1210 views | 0 comments
Diablo II is one of the most beloved entries in the Blizzard canon, and at least part of that is due to its memorable monster design. The game’s creatures are typically threatening, demonic, gross, or otherwise unpleasant, but a select few fall into an extra category - sexy.
That includes Andariel, the final boss of the game’s first act, who appears with some monstrous appendages, but the general shape of a Frank Frazetta-approved human woman, complete with bits of a metal bikini and a superfluous chain connecting nipple piercings. Kris Renkewitz did the initial design, emphasizing Andariel’s size and silhouette, while Phil Shenk reworked that design into the metal album sex symbol the demon eventually became.
We've got a list of the whenever you're in the mood. No demon sex, but there is an encounter with an animated corpse.
Making monsters sexier was a directive during the game’s development. A spreadsheet from design lead Erich Schaefer specified certain types of monsters that were needed for the game, across categories ranging from “small” and “large” to “spell-casting” and “melee.”
“And then one of the categories was Topless,” Phil Shenk says. “They said, 'Yeah, we need a certain number of topless monsters,' because they'd all liked the succubi in Diablo.”
This comes via an excerpt of David L Craddock’s upcoming Blizzard history, Stay Awhile and Listen: Book II, as published on .
| Pillars of Eternity Director Would Rather Have the Constraints of Crowdfunding - IGN Unfiltered
Added: 29.06.2018 12:00 | 938 views | 0 comments
The freedom is worth the constraints, according to Josh Sawyer.
| Microsoft is designing Xbox Scarlett to improve frames per second
Added: 29.06.2018 11:33 | 595 views | 0 comments
The same team that has delivered unprecedented performance with Xbox One X is dedicated to designing the next generation of consoles, where we will fulfill once again our commitment to establish the benchmark for console games
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