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The Gaming Hub Podcast Episode 109 - New Halo TV Series & Sony's Response Cross Play Controversy

Added: 03.07.2018 6:34 | 1395 views | 0 comments

Tyler writes: "This week, we dive into Sony's response to the cross-play controversy as we discuss the statement put forth by PlayStation regarding it. Are they serious about looking at a way to bring cross-play to the PlayStation, or are they just buying time? We also discuss whether we really care about cross-play on consoles, and if cross-play is really something companies should feel obligated to provide. Compared to locking the Epic account for PS4 Fortnite players, is cross-play really that big of a deal?"

From: n4g.com

SoulCalibur VI PS4 Pro Gameplay Shows Geralt, Ivy, Taki, Siegfried and More in Action

Added: 03.07.2018 6:33 | 566 views | 0 comments

Four matches of SoulCalibur VI played on PS4 Pro shows several well-known characters in action, including new guest Geralt from The Witcher 3.

Tags: PS4
From: n4g.com

Red Faction Guerilla Re-Mars-Tered - PS4 Review - SquareXO

Added: 03.07.2018 4:34 | 1100 views | 0 comments

SQXO Writes: The games unique selling point in 2009 is its unique selling point in 2018: the unbridled joy of destruction. Perhaps it is best experienced in small doses, but Red Faction does smashing stuff up better than almost any other game.

Tags: PS4
From: n4g.com

Spider-Man PS4 Will Be Featured In Marvel Games’ Line-up At San Diego Comic Con Next Month

Added: 03.07.2018 4:11 | 713 views | 0 comments

Marvel's show will include exclusive reveals, all new content, and sneak peeks into the games showcased.

Tags: PS4, Marvel
From: https:

Red Faction Guerilla Re-Mars-Tered - PS4 Review - SquareXO

Added: 03.07.2018 3:37 | 577 views | 0 comments

SQXO Writes: The games unique selling point in 2009 is its unique selling point in 2018: the unbridled joy of destruction. Perhaps it is best experienced in small doses, but Red Faction does smashing stuff up better than almost any other game.

Tags: PS4
From: n4g.com

SoulCalibur VI PS4 Pro Gameplay Shows Geralt, Ivy, Taki, Siegfried and More in Action

Added: 02.07.2018 21:34 | 1077 views | 0 comments

Four matches of SoulCalibur VI played on PS4 Pro shows several well-known characters in action, including new guest Geralt from The Witcher 3.

Tags: PS4
From: n4g.com

How Naughty Dog Is Enhancing The Last of Us: Part II’s Combat

Added: 02.07.2018 19:38 | 1615 views | 0 comments


The Last of Us: Part II opened Sony’s press conference with a bang. Not only did we meet a new character named Dina who’s obviously important in Ellie’s life, but we also saw a slice of the combat. As with any follow-up title, the next game always looks to improve on its predecessor, and true to Naughty Dog, it’s set on taking things to the next level. During E3 2018, I got the opportunity to sit with co-directors Kurt Margenau and Anthony Newman to discuss how combat has evolved and what we can expect from it the highly anticipated sequel. 
Proving More Stealth Options
According to Newman, when the Naughty Dog team sat down to think about the game, it explored what worked well and what would be appropriate for this game and expand on what was done previously. “The Last of Us has always been about the natural world and reclaiming society and civilization, so a natural evolution of Last of Us 1 was to increase the vegetation in the world,” he explained. “That obviously plays into the stealth game that’s super important, so that pushed us to create this analog stealth system where based on your stance, whether you’re crouched, standing, or prone in the thickness of the vegetation you’re in, enemies have an easier or harder time seeing you. There’s this sliding scale of how susceptible you are. It’s more appropriate to the tension of the world of The Last of Us.” That means gone are the isolated patches, and instead, the environments offer lush, full forests that provide plenty of opportunities for Ellie to strategize.
Melee Has Been Revamped
In the demo, we saw Ellie dodging left and right as enemies attacked her. Naughty Dog added a dedicated dodge button this time around. “This allows us to do a lot more with melee,” Margenau said. “You can fight multiple enemies at once and [there are] all these cool contextual moves she does like planting off the surface and attacking with various finishers. We also have all the melee weapons, like she’s able to take a hammer off someone and use that.”
“That’s actually a new detail; if you don’t have a melee weapon beyond your switchblade and you’re finishing off someone who does have one, you can smoothly transition and grab that weapon from them,” Newman added.
Historically, melee has been animation-based, but more collision-based elements are being added to it. For instance, if a brute keeps swinging his hammer, he can hit stuff in the environment if he misses the player. “It’s kind of a small detail but it makes the system much more connected to the environment,” Newman explained. This has also enhanced the returning melee weapons, such as the machete and switchblade. Newman spoke to the movesets being more nuanced and complex than they were in the first game.
Taking Care Of Arrow Wounds
In the trailer, we saw Ellie face off against bow-and-arrow enemies. At one point, she gets an arrow stuck in her. This was not scripted for the demo; it’s something else you must consider as you battle menacing foes. When an arrow pierces you, it stays in you until you find a safe place to remove it. “While it’s in you, you don’t have access to listen mode and your aim is all out of whack,” Margenau said. “It’s the first status effect that we’ve introduced in the game,” Newman added.
Making Crafting Matter
Margenau confirmed there will be new craftable ammo for the bow and arrow, such as the explosive arrow we saw in the demo. “When we think about crafting such a core part of that experience in the Last of Us is the choice you make and what you give up when you craft it,” Margenau said. The team is always looking for what makes the experience unique as opposed to giving you a laundry list of items you can craft. It’s important there’s always something at stake. “It is a delicate balance of what options you give the player and what we showed is just a slice of what we’re planning,” Margenau teased. 
A Different Fighter With More Enemies To Master
This entry is upping the ante with the weapons enemies use against you, such as bow-and-arrow users alongside different classes of the infected. Margenau spoke to one big adversary, who has a heavy melee attack and can throw Ellie through things and over things. He’s certainly no pushover; he can also block and parry your attacks. This doesn’t mean Ellie is defenseless against him, though. “This is obviously a harsh world and anybody who is going to survive in this world must become a very competent fighter,” Newman said. “Ellie has had five years to pick up some new tricks along the way.”
However, the team also had to think of how she would be a different fighter than Joel and what would make sense for her character. “She’s not as big or as bulky as Joel,” Newman explained. “She’s not going to be able to just overpower enemies with her raw strength.” 
To compensate for this difference and to keep combat interesting, Naughty Dog added a dodge for the melee to increase complexity. A new addition is also a jump button to make environments more vertical. “This makes escaping more dynamic and frenetic,” Newman said about the addition. “Escaping is always an option,” Margenau added. “The squeezing through and hiding under things … you don’t always have to kill everyone.” 
No Easy Way Out
While I discussed combat with Margenau and Newman one thing that kept coming up was the importance of tension, which they aren’t letting simmer in the slightest. “We’re trying to provide a lot more options for the player,” Newman said. “Overall, the level of threat that you’ll be facing means that you’re not going to be able to take things head on. Whether you want to do stealth or go loud with your combat, you’re never going to be able to do it without putting a lot of careful thought into what you’re doing.” The co-directors assured us they’ve expanded both the stealth and action playstyles. Naughty Dog wants players to have options and different ways to tackle every situation. “We’re not trying to make it more of an action game than The Last of Us,” Margenau assured. “It’s still a survival action game.”
To learn more about The Last of Us: Part II, check out that delves deeper into the narrative. 

The Surge 2 Is One Of E3’s Biggest Surprises

Added: 02.07.2018 19:38 | 1670 views | 0 comments


After the admirable Souls clone Lords Of The Fallen, Deck 13 tried its hand at a sci-fi action game called The Surge. The  had some great narrative concepts that never realized their potential as well as a fun combat system centered around dismemberment that was brought down by receptive enemy types and a lackluster environment.
With The Surge 2, Deck 13 seems to have embraced all of these criticisms and worked hard to address them in the sequel. The result, from what we’ve seen from a demo presentation, is a promising action-adventure game that presents an intriguing world filled with secrets and hectic combat encounters.
Gone is the forgettable protagonist (seriously, what’s that dude’s name?) from the first game. With The Surge 2, you’ll have a character creator to make you own protagonist, customizing their gender and looks. The weapon types from the original game have been doubled, expanding from 5 to 10, with the new additions functioning a lot like the trick weapons in Bloodborne. That’s not the only thing that Deck 13 seems to be borrowing from From’s beloved Souls offshoot.
The enemies in the first Surge were essentially mindless, robotic zombies or massive machines that gave a challenging fight but weren’t exactly memorable. In The Surge 2, we watched as our heroine squared off against human mercenaries, all decked out in advanced armor capable of cloaking, that moved and acted much like the hunters from Bloodborne. 
These duels were frantic, with our demoer having to adapt and dodge whenever one of the mercs cloaked and disappeared out of a sight, the only clue to which direction they were going being a tree limb or patch of long grass moving before the foe struck. Killing these enemies allows you to gain access to their tech depending on which limb finisher you cut off. During the first encounter, the demoer finished off the first opponent by tearing through his arm with an axe.  The reward? A floating pistol that they could summon at any point to attack someone. The pistol doesn’t do much damage but is a nifty gadget capable of luring foes into traps or stunning them. Other armor attachments will give you different abilities, making combat not only visually striking (with finishers rending heads or tearing foes in half) but also constantly offering enticing rewards.
The environments are also a big step up from the original game, with the samey factory setting being replaced by the futuristic, quarantined city of Jericho. During the demo we watched the main character investigate a totally synthetic park created for the rich to enjoy. Massive guardians disguised as statutes hide, waiting for “undesirables.” The best part of the demo came when our heroine squared up against one of these guardians in a mini-boss fight that had the boss using a shield. After some crafty dodge work and a few shots from the pistol, the guardian’s shield went down and our demoer made an exciting, risky play, slashing and slamming into the boss and bringing it down. A flashy explosion marked the end of our demo.
The Surge was a promising title marred by a number of issues, all of which the Surge 2 seems to be rectifying. We’re excited to see what else this sequel has to offer when it releases on PS4, Xbox One, and PC in 2019.

From: https:

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