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News with tag The Legend of Zelda  RSS
The Legend of Zelda Encyclopedia Unboxing

Added: 03.07.2018 14:54 | 1158 views | 0 comments

Let's take a closer look at The Legend Of Zelda: Encyclopedia from Nintendo and Dark Horse Comics!

From: feeds.ign.com

Unreal Engine brings Legend of Zelda boss battles to VR

Added: 03.07.2018 7:11 | 736 views | 0 comments


Independent developer Aklar_45 used Unreal Engine 4 to recreate some of The Legend of Zelda's most memorable boss battles. The results are jaw-dropping.

From: https:

20 Fascinating Facts About The Legend of Zelda Series

Added: 02.07.2018 9:29 | 1079 views | 0 comments

Last month, Nintendo along with Dark Horse Comics released The Legend Of Zelda: Encyclopedia, the third book in their series of Zelda almanacs. So let's take a look at 20 of the most interesting facts we discovered while reading through The Legend Of Zelda: Encyclopedia.

From: feeds.ign.com

Zelda Ocarina Of Time Queen Gohma Boss Fight remake in Unreal Engine 4, available for download

Added: 02.07.2018 5:38 | 703 views | 0 comments

DSOGaming writes: "CryZENx has been working on a new remake of The Legend Of Zelda: Ocarina Of Times Queen Gohma boss fight in Unreal Engine 4, and has released his fan project to the public. CryZENx  has recreated numerous scenes from Zelda Ocarina of Time in Unreal Engine 4 and this latest recreation is the most polished one yet."

From: n4g.com

Zelda: Breath of the Wild Travelers Bow and Arrow Replica Unboxing

Added: 01.07.2018 18:52 | 1152 views | 0 comments

Check out this awesome life-size replica of the Travelers Bow and Ancient Arrow from The Legend of Zelda: Breath of the Wild from ThinkGeek!

Deals: 55" 4K LED TV Under $250, LEGO Knightcrawler Set $27.99

Added: 01.07.2018 8:13 | 1069 views | 0 comments

Sceptre 24" LED 1080p Monitor for $94.99, The Legend of Zelda Encyclopedia Deluxe Edition for $47.99, and more.

From: www.ign.com

SGDQ 2018 wraps up after raising $2.1 million for charity

Added: 01.07.2018 7:49 | 958 views | 0 comments


After another inspiring and exciting week of speedrunning, Summer Games Done Quick 2018 concluded today in Minneapolis after hauling in more than $2.1 million in donations to Doctors Without Borders.
As ever, SGDQ’s speedrunners served up too many amazing moments to count, but a couple standouts included a Dustforce DX race between fishmcmuffins and Freshmaniac, a speedrun of Warcraft III’s Undead campaign, and Linkus7 showing off some new tricks he’s discovered in The Legend of Zelda: Windwaker HD. The event concluded with an exciting speedrun of Final Fantasy VI.
This year, more than 35,000 people donated a total of $2,123,885, for an average donation of $60.09, surpassing last year’s haul of $1,792,342. This is the first year SGDQ has hit the $2 million mark, and it's the most money the summer event has raised since it began in 2011.
Games Done Quick is about the best speedrunners, so here's our list of the .
This year’s SGDQ proceeds are again going to Doctors Without Borders, a non-governmental organization that began in France and works to help people in areas stricken by violent conflict or disease epidemics. Games Done Quick has also raised money for humanitarian organization CARE, the Prevent Cancer Foundation, AbleGamers Foundation, the Organization for Autism Research, and the Houston Food Bank in the wake of the devastation caused by Hurricane Harvey in 2017.
The next GDQ event will be Awesome Games Done Quick, which is scheduled for January 6-13 in Rockville, Maryland.

Games need to take a Minit and think about their huge worlds

Added: 30.06.2018 18:57 | 896 views | 0 comments


Time limits are a much maligned bit of game design. A single level with a race against time is fine, Halo's final warthog run or Call of Duty Modern Warfare's desperate fight through a nuclear silo. But turn that into a whole game? People still argue over The Legend of Zelda: Majora's Mask and Dead Rising. The creeping pressure is quite the stress, and finding a balance that still pays off people's potentially lengthy investment should they fail to meet certain actions in time is evidently not easy. Minit's solution is right there in the name and it's magic.
Minit has a time limit, at the end of which you will die and lose your progress through the game's world. Some things are kept but you'll be starting from the last bed you slept in. What makes it work? You're only sent back a mere minute in time. That sharp focus and tiny scale turns the time limit from just an obstacle and into a way to actively encourage the player. 60 seconds isn't much to lose and so instead of a frustration, it's a prompt to do things better, quicker and smarter next time. It pushes you to really engage with the world because, when every second counts, you've got to find every shortcut, every exploit and get very good at taking out or avoiding enemies. That self-imposed limit means the designers have to fill every space, every single screen with things to do as players will return again and again. Density over vastness.
This mechanic highlights so many of the problems in other game worlds, especially open worlds. Some games are so big, and yet we engage with such a small percentage of their space in a meaningful way. When time isn't an obstacle, why not have miles and miles of samey fields? "More is better" is such a common characteristic of big budget titles and the result is big spaces, filled with repetitive content and scarcely anything memorable. Our interactions with so many gaming worlds is passive. Even when they're pretty enough to make us stop and snap a screenshot we're still not learning them or unravelling them. They just want to get us to the next item on a checklist.

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