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PUBG developer debunks accusation maps are "asset flips"

Added: 03.07.2018 19:47 | 1263 views | 0 comments


The developer of PlayerUnknown's Battlegrounds has debunked what it calls "misinformation" and "oversimplified tales" about the way the game is developed.
The criticism here revolves around the re-use of certain assets across PUBG's maps, and the buying of pre-made assets from the Unreal marketplace. Posts like the one below occasionally pop up on the , alongside the accusation that the vast majority of the game's maps were bought-in. Some even accuse PUBG of being an "asset flip" game.
This debate kicked off again this week after PUBG creator Brendan "PlayerUnknown" Greene expressed his frustration at the "asset flip" jibe in an interview with Geoff Keighley at E3, saying it "kills me a little inside".

From: https:

P.T. Gets Fan Made Remake in Unreal Engine 4 for PC

Added: 03.07.2018 10:16 | 663 views | 0 comments

A fan has taken to recreating the chilling demo for PC.

Tags: PC, Unreal
From: https:

Unreal Engine brings Legend of Zelda boss battles to VR

Added: 03.07.2018 7:11 | 730 views | 0 comments


Independent developer Aklar_45 used Unreal Engine 4 to recreate some of The Legend of Zelda's most memorable boss battles. The results are jaw-dropping.

From: https:

Project 1v1 Is A Quake III-Style Shooter With An Old-School Arcade Twist

Added: 02.07.2018 19:38 | 1247 views | 0 comments


Project 1v1 may look like a Quake III/Unreal Tournament-style FPS at first glance, but there’s more to it than just the opponent-gibbing action. As the title suggests, Project 1v1’s matches are limited to just two players, and play out on small and twisting maps full of ramps, jump pads, and the occasional insta-kill hazard. Whoever racks up the most frags in the allotted time wins. So far, so ‘90s.
However, Gearbox is adding a few interesting twists to the formula. The first is a queue of spectators, who can watch and comment on the match as it happens. Those onlookers aren’t just watching to boost your ego – whoever is at the top of the queue will be the next competitor to challenge the winner, and hopefully send them packing. This king-of-the-hill format is accentuated by Project 1v1’s HUD, which mirrors what you might find in an arcade fighting game, with the players’ health running in big bright bars across the top, along with their score (frags) and the remaining timer.

The other big twist is how weapons and abilities are handled. The characters you select in Project 1v1 (which sport exaggerated sci-fi art styles) are completely cosmetic and highly customizable, allowing you to tweak various pieces of clothing and ornaments you're wearing, as well as all of the color schemes. How your character actually functions in combat is instead dictated by your “deck,” which is comprised of a handful of cards. These cards cover both weapons (including the usual assortment of rocket launchers, shotguns, railguns, etc.), and abilities, which run the gamut from deployable turrets to speed boosts to a Pharah-style rocket barrage. Gearbox hasn’t worked out all the logistics behind the card packs, but players will be able to earn them through play, and they’ll contain a mix of the aforementioned weapons, abilities, and cosmetic items. Once you unlock a card, you’ll be able to use it in as many loadouts as you wish.
My hands-on demo of the game featured quick and tense matches that hearkened back to the early days of competitive shooters, and the three “decks” I tried featured considerably different abilities. Winning felt particularly good, in part because it meant I could keep on playing without waiting in line for another turn. Whether fans will want to queue up for a 1v1 shooter remains to be seen, but as you can probably surmise from the title and lack of screenshots, Project 1v1 is early in development and Gearbox is clearly still experimenting with the nascent shooter's formula.

PUBG Corp. drops its lawsuit against Fortnite and we're not surprised at all

Added: 02.07.2018 18:41 | 1291 views | 0 comments

PUBG Corp. drops its lawsuit against Fortnite and we're not surprised at all It's been since we covered the news that PUBG Corp was taking Fortnite to court and ultimately, as anyone could've predicted, the studio has decided to drop its lawsuit. 
According , PUBG Corp. contacted Epic Games on Monday announcing their withdrawal and the case has hence been closed. Though the information has been confirmed, it's still not clear why the change of heart or what settlements were made, if any. 
I mean, I'm pretty sure anyone you speak to about the attempt will tell you it wasn't likely to succeed. Not only does Tencent have shares in Epic, but PUBG also uses Unreal Engine to create the game which Epic developed. 

From: www.pocketgamer.co.uk

Zelda Ocarina Of Time Queen Gohma Boss Fight remake in Unreal Engine 4, available for download

Added: 02.07.2018 5:38 | 693 views | 0 comments

DSOGaming writes: "CryZENx has been working on a new remake of The Legend Of Zelda: Ocarina Of Times Queen Gohma boss fight in Unreal Engine 4, and has released his fan project to the public. CryZENx  has recreated numerous scenes from Zelda Ocarina of Time in Unreal Engine 4 and this latest recreation is the most polished one yet."

From: n4g.com

Making it in Unreal: how Cities: Skylines helped build Bus Simulator 18

Added: 02.07.2018 4:00 | 1038 views | 0 comments


What goes into bus simulation? The same ingredients that go into your favourite triple-A action games, it turns out. There’s an open world, but it’s no backdrop to gunfights or fire propagation - here it provides an urban landscape to drive your passengers across safely and punctually. And there’s an AI director sending commands to hundreds of NPCs, but they’re not enemies - simply the civilians you’re picking up, dropping off, and sharing the roads with.
Bus Simulator 18 developer stillalive looked to Unreal Engine 4 for the newest iteration of its game. The studio wanted to go bigger, drawing on Epic’s expertise in level streaming, the technical trick that powers so many open worlds. And for the roads, stillalive made use of a piece of software you may already be familiar with - Cities: Skylines.
Want to see sprawling landscapes, urban and otherwise? Try one of the .
But first: remember how Left 4 Dead’s zombies had an unseen director? Bus Simulator 18 has its own, pushing the zombie-like commuters this way and that in order to make the streets around you convincing in their simulation of city hustle and bustle. Bus Simulator 18 Unreal Engine 4 Left 2 Drive
Bus Simulator 18
“We spawn the pedestrians and vehicles around the player,” lead designer Alexander Grenus explains. “Neither know where they want to go.”

From: https:

Nier Automata Has 'Fake' HDR On Xbox One That Makes The Game Look Worse

Added: 02.07.2018 3:33 | 647 views | 0 comments

Nier Automata is available now on the Xbox One. It is a great looking game that runs on the Unreal Engine 4 but it is evident after the Xbox One version that this was never developed with HDR in mind.

From: n4g.com

Nier Automata Has 'Fake' HDR On Xbox One That Makes The Game Look Worse

Added: 02.07.2018 2:34 | 925 views | 0 comments

Nier Automata is available now on the Xbox One. It is a great looking game that runs on the Unreal Engine 4 but it is evident after the Xbox One version that this was never developed with HDR in mind.

From: n4g.com

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