Sunday, 14 December 2025
News with tag Xbox One  RSS
This Week’s Deals With Gold And Spotlight Sale

Added: 02.07.2018 21:05 | 1416 views | 0 comments

Here are this week’s games and add-on deals on the Xbox Games Store. Discounts are valid now through 09 July 2018.      Xbox One Deals Content Title Content Type Discount Notes Forza Motorsport 6 VIP* Add-On 75% DWG Outbreak: The New Nightmare* Xbox One Game 50% DWG Song of the Deep* Xbox One Game 75% ...]

From: feedproxy.google.com

Asdivine Hearts Is Now Available For Digital Pre-order And Pre-download On Xbox One

Added: 02.07.2018 20:38 | 1541 views | 0 comments

NOTE: You may pre-download this game, but it will not be playable until the release date/time: 07/05/2018 - 5:00 PM (check the product page for release date/time in your region). Product Info: Developer: EXE-CREATE Publisher: KEMCO Website: Asdivine Hearts Twitter: @ExeCreate / @KEMCOGLOBAL

From: feedproxy.google.com

Nintendo and Microsoft Share Cross-Play High-Five in Minecraft

Added: 02.07.2018 19:45 | 1474 views | 0 comments

Nintendo has just released a video highlighting Nintendo Switch and Xbox One Cross-Play, and PlayStation is notably missing.

From: feeds.ign.com

Minecraft - Cross-Play Trailer for Nintendo Switch

Added: 02.07.2018 19:44 | 1732 views | 0 comments

The new version of Minecraft is out on Nintendo Switch which allows for cross-play with friends on Xbox One, Windows 10 or Mobile.

From: feeds.ign.com

Get fruity with All-Star Fruit Racing

Added: 02.07.2018 19:43 | 1632 views | 0 comments


Launching on July 13, All-Star Fruit Racing will race on to Xbox One and PlayStation 4. While the name may sound a bit silly – childlike even – the game looks like it will be a ton of fun, just check out the trailer below. Including split-screen for up to four players, the karting racer is set within lush vibrant environments that could have been plucked straight from Wreck-It Ralph's Sugar Rush world. As you progress through the career mode, which is set across the four seasons of the year and in ‘Special Islands', the action unfolds over 21 tracks. As you progress, kart parts are unlocked so you can really pimp up your fruity vehicles with over 32,000 possible kart combinations. And no kart racer would be complete without the obligator weapons arsenal. Once powered up, the juicer can unleash a wave of fruit-based attacks to cripple your foes with individual shots as you gain juice or with an almighty attack once it is full to bursting. With Dragster races, Hill Climbs, Elimination races, Time Attacks and modifier modes, there seems to be plenty of juicy content in All-Star Fruit Racing.

From: www.thisisxbox.com

War Thunder’s Land, Sea and Air battlegrounds hit Xbox One

Added: 02.07.2018 19:43 | 1474 views | 0 comments


War Thunder, which will enter a free-to-play format later this year, is now available for Xbox One. The cross-platform war ground between land, sea and air comes in three purchasable packs, which start at £15.99/19,99€, each with their own unique vehicle, decals and player titles. With over 1,000 military vehicles to choose from, the MMO takes place across 80 maps that have been created from real-life battle scenarios across our history. Playable in both PvP or PvE, War Thunder will appeal to those after an intense battle against other players online or for those wanting to partake in historical campaigns. With land and air squared away, War Thunder Naval Battles is the last piece of the puzzle for Gaijin Entertainment, with Xbox One players able to get access right away, while PlayStation 4 and PC players need to be owners of a Naval Pack for access to the closed beta.

From: www.thisisxbox.com

Dead Or Alive 6 Puts Fighting Back In Focus And Lowers The Skill Ceiling

Added: 02.07.2018 19:38 | 1517 views | 0 comments

Dead or Alive 6 was announced last week, the first full sequel in the series since Dead or Alive 5 released in 2012, and Dead or Alive 4 in 2006 before that. The series does not treat full sequels lightly and tends to try and interpret the wishes of its community through their own development lens with new features and characters and overall focuses with each new game. With Dead or Alive 6, Team Ninja and KOEI Tecmo are trying to fit the 22-year-old series into a more modern mold while not leaving what fans like about the series behind.

The new big addition to Dead or Alive 6 is the Fatal Rush button. Much like a lot of other modern fighting games, Dead or Alive 6 adds an auto-combo button, but places it as its own separate skill. Gone is the Power Blow from the previous game, with the button replaced by a combo that does fairly significant damage to the enemy. If the meter is full, a Fatal Rush culminates in a move similar to what a Critical Blow in Dead or Alive 5 ended with. 

Unlike with most auto-combo functions in fighting games, DOA focuses heavily on reversal mechanics, making Fatal Rushes difficult to use against someone who knows where attacks will be coming from. As a method to make their game friendlier for casual players, the Fatal Rush seems to put a hard ceiling on how far a new player can go with it until eventually it becomes useless for competitive play. Combo variety has always been required to make DOA competitive, so making a combo that plays out the same way the entire time feels like the game has almost solely dedicated a button to training wheels that will eventually become vestigial.

Far teresting is the Fatal Reversal, which used the Fatal button and a direction to essentially dance around an enemy attack and appear behind them, with them completely stunned. With the ninjas, this obviously manifests itself as disappearing and reappearing behind them, but every character has their own unique flourish and animation to make it looks flashy and visually interesting.

The game as a whole is making a concerted effort to display a more modern version of cool. Of particular note are the UI and presentation in the demo, which are leagues ahead of the previous game, with special mention being given to the game's gorgeous character select screen. It gives the game more personality than the stark black and white industrial mid-2000s look of DOA5.

The demo had an option for the story mode, which was greyed out for our build. Game director Yohei Shimbori told us that they plan to include the story in a similar manner to Dead or Alive 5, but cautions that they will be tweaking the structure “because the story of the last game was hard to understand.” The previous game’s story mode jumped around to different times to hide a plot twist that was not made particularly obvious in the story.

During Dead or Alive 5’s development, Team Ninja was reactive to community concerns and worked to fix them before the game’s release. Whether or not the community will find long term issues with the new Fatal action system, it might be something Team Ninja needs to take a closer look at before Dead or Alive 6 launches in 2019 on PlayStation 4, Xbox One, and PC. 


From: https:

The Surge 2 Is One Of E3’s Biggest Surprises

Added: 02.07.2018 19:38 | 1730 views | 0 comments


After the admirable Souls clone Lords Of The Fallen, Deck 13 tried its hand at a sci-fi action game called The Surge. The  had some great narrative concepts that never realized their potential as well as a fun combat system centered around dismemberment that was brought down by receptive enemy types and a lackluster environment.
With The Surge 2, Deck 13 seems to have embraced all of these criticisms and worked hard to address them in the sequel. The result, from what we’ve seen from a demo presentation, is a promising action-adventure game that presents an intriguing world filled with secrets and hectic combat encounters.
Gone is the forgettable protagonist (seriously, what’s that dude’s name?) from the first game. With The Surge 2, you’ll have a character creator to make you own protagonist, customizing their gender and looks. The weapon types from the original game have been doubled, expanding from 5 to 10, with the new additions functioning a lot like the trick weapons in Bloodborne. That’s not the only thing that Deck 13 seems to be borrowing from From’s beloved Souls offshoot.
The enemies in the first Surge were essentially mindless, robotic zombies or massive machines that gave a challenging fight but weren’t exactly memorable. In The Surge 2, we watched as our heroine squared off against human mercenaries, all decked out in advanced armor capable of cloaking, that moved and acted much like the hunters from Bloodborne. 
These duels were frantic, with our demoer having to adapt and dodge whenever one of the mercs cloaked and disappeared out of a sight, the only clue to which direction they were going being a tree limb or patch of long grass moving before the foe struck. Killing these enemies allows you to gain access to their tech depending on which limb finisher you cut off. During the first encounter, the demoer finished off the first opponent by tearing through his arm with an axe.  The reward? A floating pistol that they could summon at any point to attack someone. The pistol doesn’t do much damage but is a nifty gadget capable of luring foes into traps or stunning them. Other armor attachments will give you different abilities, making combat not only visually striking (with finishers rending heads or tearing foes in half) but also constantly offering enticing rewards.
The environments are also a big step up from the original game, with the samey factory setting being replaced by the futuristic, quarantined city of Jericho. During the demo we watched the main character investigate a totally synthetic park created for the rich to enjoy. Massive guardians disguised as statutes hide, waiting for “undesirables.” The best part of the demo came when our heroine squared up against one of these guardians in a mini-boss fight that had the boss using a shield. After some crafty dodge work and a few shots from the pistol, the guardian’s shield went down and our demoer made an exciting, risky play, slashing and slamming into the boss and bringing it down. A flashy explosion marked the end of our demo.
The Surge was a promising title marred by a number of issues, all of which the Surge 2 seems to be rectifying. We’re excited to see what else this sequel has to offer when it releases on PS4, Xbox One, and PC in 2019.

From: https:

Schoolyard Arguments Find Resolution In Jump Force

Added: 02.07.2018 19:38 | 1668 views | 0 comments


As part of Microsoft’s massive E3 conference, Phil Spencer introduced a fighting game from Bandai Namco as a way of communicating Microsoft’s commitment to Japanese games. The trailer showed Dragon Ball’s Goku and Freeza, the titular character of Naruto, and Luffy from One Piece all fighting each other in realistic modern environments. Bandai Namco introduced the world to Jump Force, a 3D fighting game celebrating manga magazine Shonen Jump’s 50th anniversary.
The story of the game is that our world – that is to say, the real world – is colliding with the world, or worlds, of various Jump series. Unlike previous Jump crossover games, Jump Force is intended to have a story mode explaining why the various heroes and villains are clashing, though Bandai Namco would not tell us the reason quite yet. They only hinted that it would involve the machinations of Light and the Shinigami Ryuk, who were seen observing the fights from the top of a building at the end of the reveal trailer.

The fights take place, at least from what we were shown, in real-world locations. At E3, the only two levels shown were New York City and the Matterhorn, rendered with fairly realistic graphics. There weren’t any citizens fleeing from Naruto’s Kyuubi super or Freeza’s finger lasers, which is good, because that might have been a bit too much to take in.
The actual gameplay of Jump Force is not dissimilar to 3D fighting games already associated with the respective series. Mashing buttons will often get you exactly what you want to happen, usually a disappearing act as you dart across the arena and use your opponent as a volleyball. Holding a shoulder button and combining it with attacks gets you special moves like Goku’s Kamehameha, Luffy’s Gum Gum Pistol, or Naruto’s Rasengan. In that respect, the ease of execution is very similar to Smash Bros. more than, say, Dragon Ball Budokai or Naruto Ultimate Ninja Storm.
The combat at the moment, however, is a little slow and unvaried. Characters all move at about the same speed and seem to have a lot of the same combos, making them feel extremely similar outside of their special moves. Mobility doesn’t seem that different between One Piece’s Zorro and Dragon Ball’s Goku, giving the possibly intentional impression that the game is designed to simply be picked up and played for anyone with any favorite character.
Bandai Namco wouldn’t give up the roster for the game, but hinted that there more than a few surprise characters that fans wouldn’t think of. While fighting ability and popularity are important factors, being able to please fans of more niche series is also a major goal for the development team.
Jump Force is scheduled to release in 2019 on PlayStation 4, Xbox One, and PC.

« Newer articles Older articles »
advertising

Copyright © 2008-2025 GameWizzard - Video Game News, Gaming Trends, Top Game Downloads  - all rights reserved