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News with tag Alan Wake  RSS
Camera head to head: Lumia 950 XL vs Blackberry KEY2

Added: 01.07.2018 23:36 | 1112 views | 0 comments


I was surprised by in an imaging shootout between the new Blackberry KEY2 and the venerable Lumia 950 XL - it seems that there are people considering a 'productivity-based' jump to Android and Blackberry but who also want to quantify what they'd be losing in terms of imaging in the process.

From: allaboutwindowsphone.com

Remedy Really Wants To Do Alan Wake 2, And Will Do It Sooner Or Later

Added: 01.07.2018 19:01 | 1100 views | 0 comments


Remedy is working on Control, its next IP, but has still a place in its heart for Alan Wake. In a recent interview, Mikael Kasurinen from the developer talked about the chance that we could see a new game (Alan Wake 2) in the franchise sooner or later, and he said that all the team at Remedy is willing to do something in that universe.

Tags: Alan Wake
From: https:

Control is Remedy's most exciting project in years

Added: 30.06.2018 18:57 | 1019 views | 0 comments


I'm calling it, I'm finally letting go of Alan Wake. There is more to Remedy than its hoodie-and-tweed-wearing writer hero, and more to the studio's trademark brand of pulpy sci-fi than his gravelly, never-ending voice-overs. This is a good thing. Six years on from Wake's last outing, with no sequel in sight and Remedy's odd, live-action hybrid Quantum Break out of the way, Control feels like a clean break for Remedy.
Control is the studio's first game for PlayStation 4 - its first for any Sony platform since Max Payne 2 on PS2 - something underlined by its unveiling at Sony's E3 conference. ("It felt like a good way to announce it this way and make this statement," Sam Lake, Remedy's chief writer and public face of the studio tells me after.) Control is also a clean slate to tell a new story with a more modern approach - albeit one which will still feel familiar to the studio's fans.
The demo shown to press at E3 2018 is a proper peek at what everybody saw during the game's Sony conference trailer. You play as Jesse Faden (Courtney Hope, AKA Beth in Quantum Break), who like all Remedy protagonists is skilled in third-person shooting and physics manipulation while exploring dark, mysterious surroundings. These surroundings will host a big change for Control - a space to explore with a narrative path, but also side-missions and Metroidvania-inspired exploration. At one point in the demo we pass a series of prison cells, the unlucky occupant of one screaming for help. It's a side-mission which we can return to later.

Preview: Control Is Looking Like The Perfect Mix of Quantum Break And Alan Wake | Gamingbolt

Added: 30.06.2018 6:34 | 989 views | 0 comments

Gamingbolt: "I left the hands-off preview session of Control with plenty of enthusiasm, but Id like to see a lot more to know if it has my full interest. It fully looks like a Remedy game, theres no denying that, from the shooting elements to the weird supernatural abilities. It takes pieces of Quantum Break and Alan Wake, and uses those pieces in an entirely new property. Remedy fans should be excited for this game, but as for me, I still want to see more."

From: n4g.com

Oooh! PlayStation’s Control is the newest game from Alan Wake studio

Added: 29.06.2018 18:35 | 1274 views | 0 comments


Remedy and publisher 505 Games showed off Control at the PlayStation media briefing in Los Angeles today. As part of the event, which leads into the Electronic Entertainment Expo (E3), Sony revealed a trailer that shows a woman working through a bizarre labyrinth where she can control gravity and float through the air. Here's the ...]

From: https:

What happens when Superhot meets XCOM?

Added: 29.06.2018 0:00 | 683 views | 0 comments


Helsinki's provided its fair share of Finnish classics over the years - from Resogun to Trials through Alan Wake and Angry Birds - but here's one of a different vintage; a game that draws upon a Finnish classic from the 19th century. Kalavela is an epic that's informed much of Finland's national identity, drawing upon Finnish folklore (and proving influential to Tolkien as he built his own mythology) - and all this without a voxel in sight.
It's ripe for returning to, really, which is exactly what upstart Helsinki developer Action Squad - a team who draws experience from seemingly every studio in the area, with Remedy, Rovio, Supercell and RedLynx all making appearances on the various CVs - is doing with Iron Danger, a tactical turn-based adventure with a few neat twists of its own. You're Kipuna, an everyday villager who is granted superpowers that place her in the middle of an epic battle for the city of Kalevala.
It's something of a passion project for a team led by Sami Timonen, formerly of Rovio and Supercell, and someone who's been pushing to establish this new IP built upon the foundations of Finnish folklore through a film, comic books and, of course, a game. To help on that end, Action Squad has recruited a crack team of veterans - many of them making the leap from mobile to Iron Danger's preferred platforms of PC and console. Given the astronomical figures that games such as Supercell's Clash Royale earn, what inspired the move back to a more traditional model?

From: https:

What happens when Superhot meets XCOM?

Added: 29.06.2018 0:00 | 957 views | 0 comments


Helsinki's provided its fair share of Finnish classics over the years - from Resogun to Trials through Alan Wake and Angry Birds - but here's one of a different vintage; a game that draws upon a Finnish classic from the 19th century. Kalavela is an epic that's informed much of Finland's national identity, drawing upon Finnish folklore (and proving influential to Tolkien as he built his own mythology) - and all this without a voxel in sight.
It's ripe for returning to, really, which is exactly what upstart Helsinki developer Action Squad - a team who draws experience from seemingly every studio in the area, with Remedy, Rovio, Supercell and RedLynx all making appearances on the various CVs - is doing with Iron Danger, a tactical turn-based adventure with a few neat twists of its own. You're Kipuna, an everyday villager who is granted superpowers that place her in the middle of an epic battle for the city of Kalevala.
It's something of a passion project for a team led by Sami Timonen, formerly of Rovio and Supercell, and someone who's been pushing to establish this new IP built upon the foundations of Finnish folklore through a film, comic books and, of course, a game. To help on that end, Action Squad has recruited a crack team of veterans - many of them making the leap from mobile to Iron Danger's preferred platforms of PC and console. Given the astronomical figures that games such as Supercell's Clash Royale earn, what inspired the move back to a more traditional model?

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