Fallout 76 - No Crossplay, because "Sony is not as helpful as everyone would like it to be"
Added: 29.06.2018 22:42 | 1409 views | 0 comments
 Does PC, PS4 and Xbox One crossplay support? No! This is confirmed by the Game Director of Bethesda Game Studios, Todd Howard, in the GameStar interview. The designer legend has also identified a culprit: Sony ! The PlayStation group was "not as helpful as everyone would like it." Bethesda said she wanted the first multiplayer offshoot in the Fallout series with the number 76 crossplay, because cross-platform gaming is "a big trend in the games industry," as Todd Howard explains in an interview.
| Okay, Cool's The Crew 2 Review Slightly Misaligned But Fun
Added: 29.06.2018 22:34 | 993 views | 0 comments
 Okay, Cool's Shoaib Alli writes, "The Crew 2 is a very different take on racing games, but thats not always a good thing."
| Fallout 76 - No Crossplay, because "Sony is not as helpful as everyone would like it to be"
Added: 29.06.2018 20:37 | 634 views | 0 comments
 Does PC, PS4 and Xbox One crossplay support? No! This is confirmed by the Game Director of Bethesda Game Studios, Todd Howard, in the GameStar interview. The designer legend has also identified a culprit: Sony ! The PlayStation group was "not as helpful as everyone would like it." Bethesda said she wanted the first multiplayer offshoot in the Fallout series with the number 76 crossplay, because cross-platform gaming is "a big trend in the games industry," as Todd Howard explains in an interview.
| Imagining World of Warcraft in Jerusalem
Added: 29.06.2018 19:43 | 1261 views | 0 comments
 At some point in 2007, I become hopelessly addicted to World of Warcraft. I was 24 years old, finishing art school, severely depressed and dealing with the fact that my life was just not going the way I expected. Somewhere around that time, during a drunken few hours in a restaurant in downtown Jerusalem, a friend and I created JarWow - a mod of World of Warcraft that translates the mechanics, races and areas of the game to early 21st century Jerusalem. Jerusalem seemed like a perfect stage for a complex MMO, with two culturally different factions in a bitter territory dispute. Conversely, World of Warcraft, which relies on simplification and stereotypes, cannot truly represent the complexity of modern Jerusalem. I moved to Jerusalem in 1993, when I was nine years old; I left in 2009 when I was 26. The Oslo accords, a set of agreements made by Israel and Palestine which started the peace process, had just been signed in 1993, and while Jerusalem will never be entirely calm, there was a sense of hope in the air and some optimism - even if the question of the unification of the city continued to be a contentious issue. By 2007, the situation was completely different. The second intifada - the second Palestinian uprising against Israel and a period of intense violence - had ended, but its legacy lingered in the empty streets of downtown Jerusalem and the quiet tension between the different groups that share the city. This was a tension not just between the Jewish and Arab population, but also between the more traditional and more liberal forces in the city. While this tension would escalate again in the next few years (with Operation Cast Lead and the situation in Gaza just around the corner), at this point the status quo was maintained and the city was (at least on the surface) calm.
| Uniqlo has an official Blizzard range available now
Added: 29.06.2018 19:43 | 1394 views | 0 comments
 Uniqlo is no stranger to licencing designs from notable video game companies. You may remember, just under a year ago, the company launched its - well, now it's Blizzard's turn for the Uniqlo treatment. The official Blizzard x Uniqlo collection includes a range of T-shirts featuring designs based on World of Warcraft, Overwatch, Hearthstone, Diablo, Starcraft and Heroes of the Storm and are available in-store and online . As this is Uniqlo we're talking about - a company that prides itself on offering quality clothing at abnormally cheap prices - each of these shirts will only cost you £12.90 (shipping is £3.95, for what it's worth). As with most official Uniqlo crossover collections, the stock is limited and only available for a certain time, so if you happen to be a particularly Blizzard-tinged fanatic, you may want to get one of these sooner rather than later.
| Rage 2 is a strictly single-player game, and it'll hit 60fps on console
Added: 29.06.2018 19:40 | 1180 views | 0 comments
 Rage 2, id's collaboration with Avalanche Software, is going to be a strictly single-player game, with nothing by way of multiplayer diversions. It marks a slight departure from the 2010 original, which offered co-op and vehicle-based multiplayer, though it's in keeping with Avalanche's previous track record, in which the developer has always wanted to play to its single-player strengths. "We're just focussed on the best open world single player game that we can make," Rage 2 designer Magnus Nedfors told Eurogamer at a pre-E3 event in Avalanche's Stockholm studio. "I personally really believe you can make single player games really fantastic, so that's what we're focussed on."
| The big BioWare interview: the response to Anthem, and the future of Mass Effect
Added: 29.06.2018 19:40 | 1479 views | 0 comments
 BioWare's ambitious Anthem was the highlight of EA's E3 2018 press conference - although that was hardly a tough bar to clear. We gained full of jetpacking players in mechs, angry monsters and mysterious god energy - but some BioWare fans watching felt like the gameplay shown did not align with their own, personal expectations of what a BioWare game should be. Here at E3 itself, the mission shown during EA's press conference is playable in full - and with better context and setup, including the introduction of some prominent NPCs heard during the demo via voiceover. It's a much better introduction to the game - but sadly one which the audience back home isn't able to experience themselves. After the dust had settled on Anthem's showing, and after , I was able to sit down for a half hour chat with lead producer Mike Gamble, previously producer on the Mass Effect series, to speak more deeply about the game, discuss what was happening with BioWare's other franchises, and find out how this week's showing of Anthem had gone for him. Our full chat lies below.
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