Sunday, 19 May 2024
Imagining World of Warcraft in Jerusalem

Added: 29.06.2018 19:43 | 864 views | 0 comments


At some point in 2007, I become hopelessly addicted to World of Warcraft.
I was 24 years old, finishing art school, severely depressed and dealing with the fact that my life was just not going the way I expected. Somewhere around that time, during a drunken few hours in a restaurant in downtown Jerusalem, a friend and I created JarWow - a mod of World of Warcraft that translates the mechanics, races and areas of the game to early 21st century Jerusalem. Jerusalem seemed like a perfect stage for a complex MMO, with two culturally different factions in a bitter territory dispute. Conversely, World of Warcraft, which relies on simplification and stereotypes, cannot truly represent the complexity of modern Jerusalem.
I moved to Jerusalem in 1993, when I was nine years old; I left in 2009 when I was 26. The Oslo accords, a set of agreements made by Israel and Palestine which started the peace process, had just been signed in 1993, and while Jerusalem will never be entirely calm, there was a sense of hope in the air and some optimism - even if the question of the unification of the city continued to be a contentious issue. By 2007, the situation was completely different. The second intifada - the second Palestinian uprising against Israel and a period of intense violence - had ended, but its legacy lingered in the empty streets of downtown Jerusalem and the quiet tension between the different groups that share the city. This was a tension not just between the Jewish and Arab population, but also between the more traditional and more liberal forces in the city. While this tension would escalate again in the next few years (with Operation Cast Lead and the situation in Gaza just around the corner), at this point the status quo was maintained and the city was (at least on the surface) calm.

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