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How Naughty Dog Is Enhancing The Last of Us: Part II’s Combat

Added: 02.07.2018 19:38 | 1126 views | 0 comments


The Last of Us: Part II opened Sony’s press conference with a bang. Not only did we meet a new character named Dina who’s obviously important in Ellie’s life, but we also saw a slice of the combat. As with any follow-up title, the next game always looks to improve on its predecessor, and true to Naughty Dog, it’s set on taking things to the next level. During E3 2018, I got the opportunity to sit with co-directors Kurt Margenau and Anthony Newman to discuss how combat has evolved and what we can expect from it the highly anticipated sequel. 
Proving More Stealth Options
According to Newman, when the Naughty Dog team sat down to think about the game, it explored what worked well and what would be appropriate for this game and expand on what was done previously. “The Last of Us has always been about the natural world and reclaiming society and civilization, so a natural evolution of Last of Us 1 was to increase the vegetation in the world,” he explained. “That obviously plays into the stealth game that’s super important, so that pushed us to create this analog stealth system where based on your stance, whether you’re crouched, standing, or prone in the thickness of the vegetation you’re in, enemies have an easier or harder time seeing you. There’s this sliding scale of how susceptible you are. It’s more appropriate to the tension of the world of The Last of Us.” That means gone are the isolated patches, and instead, the environments offer lush, full forests that provide plenty of opportunities for Ellie to strategize.
Melee Has Been Revamped
In the demo, we saw Ellie dodging left and right as enemies attacked her. Naughty Dog added a dedicated dodge button this time around. “This allows us to do a lot more with melee,” Margenau said. “You can fight multiple enemies at once and [there are] all these cool contextual moves she does like planting off the surface and attacking with various finishers. We also have all the melee weapons, like she’s able to take a hammer off someone and use that.”
“That’s actually a new detail; if you don’t have a melee weapon beyond your switchblade and you’re finishing off someone who does have one, you can smoothly transition and grab that weapon from them,” Newman added.
Historically, melee has been animation-based, but more collision-based elements are being added to it. For instance, if a brute keeps swinging his hammer, he can hit stuff in the environment if he misses the player. “It’s kind of a small detail but it makes the system much more connected to the environment,” Newman explained. This has also enhanced the returning melee weapons, such as the machete and switchblade. Newman spoke to the movesets being more nuanced and complex than they were in the first game.
Taking Care Of Arrow Wounds
In the trailer, we saw Ellie face off against bow-and-arrow enemies. At one point, she gets an arrow stuck in her. This was not scripted for the demo; it’s something else you must consider as you battle menacing foes. When an arrow pierces you, it stays in you until you find a safe place to remove it. “While it’s in you, you don’t have access to listen mode and your aim is all out of whack,” Margenau said. “It’s the first status effect that we’ve introduced in the game,” Newman added.
Making Crafting Matter
Margenau confirmed there will be new craftable ammo for the bow and arrow, such as the explosive arrow we saw in the demo. “When we think about crafting such a core part of that experience in the Last of Us is the choice you make and what you give up when you craft it,” Margenau said. The team is always looking for what makes the experience unique as opposed to giving you a laundry list of items you can craft. It’s important there’s always something at stake. “It is a delicate balance of what options you give the player and what we showed is just a slice of what we’re planning,” Margenau teased. 
A Different Fighter With More Enemies To Master
This entry is upping the ante with the weapons enemies use against you, such as bow-and-arrow users alongside different classes of the infected. Margenau spoke to one big adversary, who has a heavy melee attack and can throw Ellie through things and over things. He’s certainly no pushover; he can also block and parry your attacks. This doesn’t mean Ellie is defenseless against him, though. “This is obviously a harsh world and anybody who is going to survive in this world must become a very competent fighter,” Newman said. “Ellie has had five years to pick up some new tricks along the way.”
However, the team also had to think of how she would be a different fighter than Joel and what would make sense for her character. “She’s not as big or as bulky as Joel,” Newman explained. “She’s not going to be able to just overpower enemies with her raw strength.” 
To compensate for this difference and to keep combat interesting, Naughty Dog added a dodge for the melee to increase complexity. A new addition is also a jump button to make environments more vertical. “This makes escaping more dynamic and frenetic,” Newman said about the addition. “Escaping is always an option,” Margenau added. “The squeezing through and hiding under things … you don’t always have to kill everyone.” 
No Easy Way Out
While I discussed combat with Margenau and Newman one thing that kept coming up was the importance of tension, which they aren’t letting simmer in the slightest. “We’re trying to provide a lot more options for the player,” Newman said. “Overall, the level of threat that you’ll be facing means that you’re not going to be able to take things head on. Whether you want to do stealth or go loud with your combat, you’re never going to be able to do it without putting a lot of careful thought into what you’re doing.” The co-directors assured us they’ve expanded both the stealth and action playstyles. Naughty Dog wants players to have options and different ways to tackle every situation. “We’re not trying to make it more of an action game than The Last of Us,” Margenau assured. “It’s still a survival action game.”
To learn more about The Last of Us: Part II, check out that delves deeper into the narrative. 

The Last of Us 2: The E3 demo was fake? The game will be downgraded? - Naughty Dog Interview

Added: 02.07.2018 18:51 | 1114 views | 0 comments

The Last of Us Part 2 was revealed at E3 2018 with a proper gameplay footage this time. The long anticipated game has been in pre-production phase since development on the original ended however it was initially just a small team, as revealed by The Last of Uss lead level designer, Emilia Schatz in an interview with JeuxActu. According to Emilia Schatz, the production on The Last of Us sequel started once they were done with the work on the original game. However, Uncharted 4 was also in active development so the small team that was working on The Last of Us sequel was taken back to Uncharted 4. This repeated again with The Lost Legacy but once they were done with it, all hands were on deck for The Last of Us Part 2. Schatz joined Naughty Dog in 2010 and has worked on Uncharted 3, The Last of Us, Uncharted 4 and now The Last of Us Part 2. Regarding Ellie as the only playable character, Schatz said that it might change in the future but they are not ready to share anything ab...

From: n4g.com

Sony Posts Witty Tweet, Says The Last of Us Is The Greatest Game Ever

Added: 02.07.2018 7:33 | 726 views | 0 comments

Whats the greatest game of all time? is a debate that has existed as long as our industry has, and isnt one that will ever be settled. For Sony, though, the answer to that question is a pretty simple one. The publisher put up a witty tweet recently, talking about whats the greatest game of all time. Sony started off in a boring, diplomatic fashion, talking about how each game has its own strengths and that comparing them this way really makes no sense, before arriving, obviously, at the conclusion at nothing beats Naughty Dogs The Last of Us.

From: n4g.com

Tech Analysis: How The Last of Us 2 pushes realism to the next level

Added: 01.07.2018 18:34 | 644 views | 0 comments


To what extent can further technological innovation be delivered on the current generation of console hardware? Sony stood up to be counted at E3 2018 with a series of superb gameplay reveals - and taking centre-stage was Naughty Dog's The Last of Us Part 2. On the surface, it looks as great as you might expect. From its detailed characters to its lush environments, it's clear that the game is shaping up well - but if you look closer, there are some remarkable new technologies on display. From our perspective, animation and interaction are two key areas set to separate this game from its rivals.
What's immediately apparent is that there's a fluidity to the animation quite unlike anything on the market, to the point where some don't even believe that the demo is authentic in-game action. Of course, Naughty Dog has a rich history in pushing back the boundaries in this respect, with the expertly crafted blending and transitions seen in both the Uncharted titles and The Last of Us, but clearly, this latest E3 reveal is on a whole new level - and it's all down to a new animation technology known as motion matching.
"It's this crazy science fiction stuff where you take just hundreds and hundreds of animations of like walking forward and turning or whatever, and you put them in this huge bucket, and then based on what the player is trying to do or what an NPC is trying to do, it pulls from that bucket, sometimes two or three different animations, and blends them together to make this totally seamless thing," co-game director Anthony Newman .

From: https:

E3 2018: Sony Briefing roundup

Added: 30.06.2018 18:47 | 706 views | 0 comments


Did you miss the PlayStation Briefing last night? Greg didn't, he covered the whole show. Check out the roundup below to find out what went on. Ellie kissed a girl and she liked it. New The Last of Us Part II footage To kick off Sony’s E3 2018 press conference, Naughty Dog’s The Last of Us Part II was shown, with a new cinematic furthering Ellie’s characterisation into the r...[Read More] Classic Black Ops maps coming to Black Ops III and 4 The four classic maps Jungle, Summit, Slums, and Firing Range are being remastered for Call of Duty Black Ops 4 and, surprisingly, also Black Ops III . Further ...[Read More] Ghost of Tsushima debut gameplay footage New footage was revealed of Sucker Punch’s Samurai adventure game Ghost of Tsushima. A beautiful field full of flora and fauna, followed by a dark forest and so...[Read More] Resident Evil 2 remake re-revealed Finally, after years of waiting we got to see something of the Resident Evil 2 remake. Pretty visuals, shots of Sherry, Ada, and Leon, zombies and a licker, I’m...[Read More] Trover Saves the Universe from Rick and Morty creator Justin Roiland revealed Rick and Morty creator, Justin Roiland, brings us a new comedy sci-fi game for PSVR and PS4, Trover Saves the Universe, developed by Squanch Games, we see what ...[Read More] Death Stranding gameplay footage debut Sony have delivered on the gameplay footage we’ve all been waiting for, footage for Kojima Production’s Death Stranding. It looks gorgeous, eerie and confusing,...[Read More] New Spider-Man gameplay footage The Sony E3 2018 press conference delivered some more Spider-Man footage, revealing several classic villains will be involved in the adventure. And with the tit...[Read More] Control revealed A third-person action game with physics manipulation, possibly also some time manipulation, was shown off at the E3 2018 Sony press conference. A new title call...[Read More] Nioh 2 revealed Nioh 2 got a quick reveal teaser in the Sony E3 2018 press conference. A really quick teaser. I’m sure it’ll pop up online shortly, but as of yet no...[Read More]

Ellie kissed a girl and she liked it. New The Last of Us Part II footage

Added: 30.06.2018 18:47 | 1087 views | 0 comments


To kick off Sony’s E3 2018 press conference, Naughty Dog’s The Last of Us Part II was shown, with a new cinematic furthering Ellie’s characterisation into the realm of a lesbian relationship, and gameplay footage showing off the brutal combat you’d expect from the series but revealing the protagonist to be, in fact, Ellie this time around. Stealth mechanics, distracting whistles, salvaging for weapons and equipment, world-class voice acting and desperately intense combat is certainly the order of the day. Be sure to check out the trailer below:

From: www.thisisxbox.com

How Sony showed us The Last of Us Part II

Added: 29.06.2018 18:35 | 1256 views | 0 comments


In a press event in a sound stage converted into a giant church for 3,000 journalists and other onlookers, Sony unveiled more details about Naughty Dog's next big game, The Last of Us Part II, at the 2018 Electronic Entertainment Expo (E3) today in Los Angeles. The trailer of gameplay showed Ellie, older than in ...]

From: https:

Days Gone dev on zombie saturation: It’s like saying ‘superheroes are played out’

Added: 29.06.2018 18:35 | 1214 views | 0 comments


The creators of Days Gone have heard the criticism that there are too many zombie games out there, including some from Sony's Naughty Dog studio that are among the finest games with the walking dead ever made. Nobody wants to create just one more zombie apocalypse game, even if it features a different setting from the usual ...]

From: https:

'Uncharted: The Lost Legacy' Review -- One More Job

Added: 21.08.2017 10:30 | 1077 views | 0 comments

'Uncharted: The Lost Legacy' is a formulaic swashbuckling adventure with the sort of polish and heart that only Naughty Dog can quite manage, as well-crafted as a good episode of 'Law and Order.'

From: https:

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