This week in PSVita/PSP homebrew (13 Jun – 20 Jun): VitaShell 1.93, DownloadEnabler/pngshot/SD2Vita driver for FW 3.68, DaedalusX64 updated, VitaBright 0.9 and more!
Added: 01.07.2018 18:38 | 1519 views | 0 comments
 Slowly but surely, the PSVita's homebrew releases are becoming further and few between. However, this week saw an uptick in activity, partly due to TheFlow's upcoming FW 3.65-3.68 hack to be released in 11...
| Tech Analysis: How The Last of Us 2 pushes realism to the next level
Added: 01.07.2018 18:34 | 965 views | 0 comments
 To what extent can further technological innovation be delivered on the current generation of console hardware? Sony stood up to be counted at E3 2018 with a series of superb gameplay reveals - and taking centre-stage was Naughty Dog's The Last of Us Part 2. On the surface, it looks as great as you might expect. From its detailed characters to its lush environments, it's clear that the game is shaping up well - but if you look closer, there are some remarkable new technologies on display. From our perspective, animation and interaction are two key areas set to separate this game from its rivals. What's immediately apparent is that there's a fluidity to the animation quite unlike anything on the market, to the point where some don't even believe that the demo is authentic in-game action. Of course, Naughty Dog has a rich history in pushing back the boundaries in this respect, with the expertly crafted blending and transitions seen in both the Uncharted titles and The Last of Us, but clearly, this latest E3 reveal is on a whole new level - and it's all down to a new animation technology known as motion matching. "It's this crazy science fiction stuff where you take just hundreds and hundreds of animations of like walking forward and turning or whatever, and you put them in this huge bucket, and then based on what the player is trying to do or what an NPC is trying to do, it pulls from that bucket, sometimes two or three different animations, and blends them together to make this totally seamless thing," co-game director Anthony Newman .
| Fan-favourites Hunk and Tofu are returning for the Resident Evil 2 remake
Added: 01.07.2018 18:34 | 877 views | 0 comments
 Fans of faintly absurd bonus characters can breathe a sigh of relief today; Capcom has confirmed that both Hunk and Tofu will be returning for the Resident Evil 2 remake on PlayStation 4, Xbox One, and PC. For the uninitiated, Hunk and Tofu were bonus characters present in horror classic Resident Evil 2 - appearing in their own mini-missions, and unlocked if various criteria were met. Hunk, a mysterious gas-mask-wearing Umbrella operative, featured in the 4th Survivor mini-mission, and was unlocked by completing the Leon and Claire scenarios with an A rank. Tofu, a knife-wielding lump of coagulated soy milk, appeared in the unlockable Tofu Survivor mode - a tough reworking of Hunk's mission, accessed by completing any combination of scenarios six times with an A rank in under two and a half hours.
| The PlayStation 4 Fortnite account curse is not "for the players" at all
Added: 01.07.2018 18:34 | 623 views | 0 comments
 , but never has the issue seemed as petty - and yet also as big - as it has this week. I'm talking about if trying to log in using an account which has ever played Fortnite on PS4. To reiterate: this isn't even cross-play, this is simply logging in. Even if you've only played Fortnite once on PS4, and play the majority of your Fortnite on PC or mobile (these platforms are compatible), you will still be blocked from using your account on Switch. Your only option is to create a new account to play.
| CD Projekt explains why it went with first-person for Cyberpunk 2077
Added: 01.07.2018 18:34 | 508 views | 0 comments
 At E3, , its upcoming sci-fi open world game. As it did, one major revelation emerged: Cyberpunk is a first-person role-playing game. Not everyone, it seems, is thrilled at the news. The Witcher 3, CD Projekt's previous game, was of course a third-person adventure. The switch to first-person for Cyberpunk 2077 means the game is in part a first-person shooter, and it's this realisation that seems to have worried some fans of the studio's games. So, why did CD Projekt go with first-person for Cyberpunk 2077? Quest designer Patrick Mills told me there were a few reasons for it. First up, the developers wanted the player to feel like they were in the body of the character they control.
| Crash Bandicoot Trilogy Renders At 720p On Nintendo Switch, Native 4K On Xbox One X
Added: 01.07.2018 18:34 | 812 views | 0 comments
 Crash Bandicoot N. Sane Trilogy is available now for the Xbox One, PC and, Nintendo Switch.
| Control Will Make Remedy a Household Name
Added: 01.07.2018 18:33 | 537 views | 0 comments
 I got the chance to play many amazing games during this year’s E3. Unfortunately, one of them wasn’t Remedy’s upcoming Control. Announced during PlayStation’s press conference, the supernatural sci-fi action adventure game caught ...]
| New details for Overkills The Walking Dead; Monetization, System Specifications, And More
Added: 01.07.2018 16:40 | 965 views | 0 comments
Overkills The Walking Dead was showcased at E3 and weve already seen a couple of trailers of the game. Recently weve been able to learn quite a lot of details about the game. In a recent Reddit AMA, OVERKILL revealed some new details about its upcoming The Walking Dead game.
| Crash Bandicoot Trilogy Renders At 720p On Nintendo Switch, Native 4K On Xbox One X
Added: 01.07.2018 16:36 | 1168 views | 0 comments
Crash Bandicoot N. Sane Trilogy is available now for the Xbox One, PC and, Nintendo Switch.
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