Ex-Sony dev says PS4 / console cross-platform block is all about the money
Added: 30.06.2018 18:57 | 1299 views | 0 comments
 A former Sony developer has said the great PlayStation 4 cross-platform block is all about the money. John Smedley is the ex-boss of Planetside 2 and H1Z1 developer Daybreak Game Company, which changed its name from Sony Online Entertainment in 2015. In a tweet referencing the fact , Smedley said Sony's controversial policy comes down to money.
| Fallout 76 beta begins first on Xbox One
Added: 30.06.2018 18:57 | 1001 views | 0 comments
 Fallout 76 will get a beta - and it begins first on Xbox One. In a recently updated , Bethesda said the beta for Xbox One will begin first, followed by other platforms (PlayStation 4 and PC via Bethesda.net). Bethesda has yet to say when the Fallout 76 beta will kick off, but we do know you have to pre-order the game to get in. Bethesda said that's the only way to get access to the beta.
| E3 2018: Sony Briefing roundup
Added: 30.06.2018 18:47 | 1063 views | 0 comments
 Did you miss the PlayStation Briefing last night? Greg didn't, he covered the whole show. Check out the roundup below to find out what went on. Ellie kissed a girl and she liked it. New The Last of Us Part II footage To kick off Sony’s E3 2018 press conference, Naughty Dog’s The Last of Us Part II was shown, with a new cinematic furthering Ellie’s characterisation into the r...[Read More] Classic Black Ops maps coming to Black Ops III and 4 The four classic maps Jungle, Summit, Slums, and Firing Range are being remastered for Call of Duty Black Ops 4 and, surprisingly, also Black Ops III . Further ...[Read More] Ghost of Tsushima debut gameplay footage New footage was revealed of Sucker Punch’s Samurai adventure game Ghost of Tsushima. A beautiful field full of flora and fauna, followed by a dark forest and so...[Read More] Resident Evil 2 remake re-revealed Finally, after years of waiting we got to see something of the Resident Evil 2 remake. Pretty visuals, shots of Sherry, Ada, and Leon, zombies and a licker, I’m...[Read More] Trover Saves the Universe from Rick and Morty creator Justin Roiland revealed Rick and Morty creator, Justin Roiland, brings us a new comedy sci-fi game for PSVR and PS4, Trover Saves the Universe, developed by Squanch Games, we see what ...[Read More] Death Stranding gameplay footage debut Sony have delivered on the gameplay footage we’ve all been waiting for, footage for Kojima Production’s Death Stranding. It looks gorgeous, eerie and confusing,...[Read More] New Spider-Man gameplay footage The Sony E3 2018 press conference delivered some more Spider-Man footage, revealing several classic villains will be involved in the adventure. And with the tit...[Read More] Control revealed A third-person action game with physics manipulation, possibly also some time manipulation, was shown off at the E3 2018 Sony press conference. A new title call...[Read More] Nioh 2 revealed Nioh 2 got a quick reveal teaser in the Sony E3 2018 press conference. A really quick teaser. I’m sure it’ll pop up online shortly, but as of yet no...[Read More]
| Ticket to Ride takes a journey to PS4 PlayLink
Added: 30.06.2018 18:47 | 984 views | 0 comments
 Ticket to Ride has already seen a release on console, with the Xbox 360 getting a version back in 2008. Now, with the help of Asmodee Digital, Ticket to Ride is heading to PlayStation 4. The move will see the digitised version of the popular tabletop game make full use of the console's PlayLink initiative, with a release date of "later this year". Using PlayLink, each connected player will be able to interact with the board via their phones, thereby keeping all their cards in their hand rather than visible to all who are curently playing in couch co-op. “Digital board games are a natural fit for Sony PlayLink, and bring the tradition of board game nights to PlayStation gamers,” Pierre Ortolan, Asmodee Digital’s CEO, said. “By casting the game to a phone screen, players can hide their hands and plan their moves without revealing everything to their opponents. PlayLink allows us re-create the traditional board game experience while keeping the benefits of playing digitally. We are honored to have partnered with Sony Interactive Entertainment and look forward to sharing ‘Ticket to Ride’ with PlayStation gamers.” Hopefully if this goes smoothly then another of Asmodee Digital's titles might also get the PS4 treatment – Catan VR was released for PC earlier this year and boy would I like to see that head to PSVR.
| Control is Remedy's most exciting project in years
Added: 30.06.2018 18:46 | 1365 views | 0 comments
 I'm calling it, I'm finally letting go of Alan Wake. There is more to Remedy than its hoodie-and-tweed-wearing writer hero, and more to the studio's trademark brand of pulpy sci-fi than his gravelly, never-ending voice-overs. This is a good thing. Six years on from Wake's last outing, with no sequel in sight and Remedy's odd, live-action hybrid Quantum Break out of the way, Control feels like a clean break for Remedy. Control is the studio's first game for PlayStation 4 - its first for any Sony platform since Max Payne 2 on PS2 - something underlined by its unveiling at Sony's E3 conference. ("It felt like a good way to announce it this way and make this statement," Sam Lake, Remedy's chief writer and public face of the studio tells me after.) Control is also a clean slate to tell a new story with a more modern approach - albeit one which will still feel familiar to the studio's fans. The demo shown to press at E3 2018 is a proper peek at what everybody saw during the game's Sony conference trailer. You play as Jesse Faden (Courtney Hope, AKA Beth in Quantum Break), who like all Remedy protagonists is skilled in third-person shooting and physics manipulation while exploring dark, mysterious surroundings. These surroundings will host a big change for Control - a space to explore with a narrative path, but also side-missions and Metroidvania-inspired exploration. At one point in the demo we pass a series of prison cells, the unlucky occupant of one screaming for help. It's a side-mission which we can return to later.
| Ex-Sony dev says PS4 / console cross-platform block is all about the money
Added: 30.06.2018 18:46 | 1256 views | 0 comments
 A former Sony developer has said the great PlayStation 4 cross-platform block is all about the money. John Smedley is the ex-boss of Planetside 2 and H1Z1 developer Daybreak Game Company, which changed its name from Sony Online Entertainment in 2015. In a tweet referencing the fact , Smedley said Sony's controversial policy comes down to money.
| Fallout 76 beta begins first on Xbox One
Added: 30.06.2018 18:46 | 1071 views | 0 comments
 Fallout 76 will get a beta - and it begins first on Xbox One. In a recently updated , Bethesda said the beta for Xbox One will begin first, followed by other platforms (PlayStation 4 and PC via Bethesda.net). Bethesda has yet to say when the Fallout 76 beta will kick off, but we do know you have to pre-order the game to get in. Bethesda said that's the only way to get access to the beta.
| Sony's PlayStation Now may let you download games in the coming months
Added: 30.06.2018 18:44 | 1342 views | 0 comments
 It gets better. You can keep gaming even if your internet gets knocked out.
| Fallout 76's E3 Conference Gameplay Is Now Available Online
Added: 30.06.2018 18:39 | 1447 views | 0 comments
 If you watched Bethesda's E3 conference, you saw all of Fallout 76 that the publisher was willing to show last week. If you missed the conference and only care about Fallout and don't want to watch an Andrew W.K. mini-concert or talk about The Elder Scrolls Online before getting to what you want, Bethesda has made the Fallout 76 gameplay portion of the conference available online.
You can hear Todd Howard talk about the new online Fallout here.
Fallout 76 releases on PlayStation 4, Xbox One, and PC.
| Breaking Down The Improvements Coming To NBA Live 19
Added: 30.06.2018 18:39 | 1592 views | 0 comments
 After nearly a decade of struggling to field a competitive basketball game, last year EA Sports that signal a better future for the NBA Live franchise. NBA Live 19 looks to continue the upward trajectory with some needed changes to the on-court action and some interesting additions to The One mode. Here's everything we learned from playing a couple games and chatting with creative director Connor Dougan.
GAMEPLAY
- NBA Live 19 introduces the Real Player Motion technology recently seen in EA Sports titles like FIFA 18 and UFC 3, which EA Tiburon believes has resulted in more realistic player animations. "When you compared us to 2K in the past it just wouldn't feel as smooth; we had this kind of stiffness," Dougan says. "With Real Player Motion and changing our player skeleton and models, we feel we have a nice jump in animation quality."
- Some of the new animations I saw in gameplay included new contested dunks, players fighting through screens during pick and rolls, and way more physicality off the ball.
- The new animation system comes hand-in-hand with reworked dribbling. Expect to see many more signature animations like LeBron James puffing out his chest and James Harden coming up the court with more relaxed body language and his standard crossovers. You can also pull off basic moves by flicking the left analog stick; you no longer always need to use the right analog stick, but if you do expect to find more moves for star players than before.
- EA also did a lot of "live environment" work to make the players better interact with the world around them. Expect to see players crashing into the stanchion, diving into the crowd, taunting one another, and even exchanging pleasantries with the opposing team's bench along the sidelines.
- Overhauled triple-threat controls integrate new jab steps and a new pump fake system.
- Building off last year's one-on-one gameplay, EA is bringing the cat and mouse game to off-ball interactions as well, which should hopefully make playing in space more engaging. You use the left trigger to engage in off-ball defense, which tries to slow down your mark. The offensive player has counters like V-cuts and L-cuts to break off your defending.
- The reworked shooting system now includes varied jump heights and release points for different players, which should make it feel more authentic.
- Last year's CPU A.I. had problems feeding star players. EA says this year's dynamic gameplay A.I. does a better job of recognizing when a star is heading up and will continue to feed a hot hand. Stars will strong personalities will start to talk trash when firing on all cylinders.
- You can now switch to take control of an off-ball player in versus by holding the RB and flicking the analog stick toward the player you want to control.
- You can triple-tap the steal button to perform a hard foul when you need to stop the clock.
- The transition game also gets a jump in CPU A.I. Expect to see players on the break cut to the hoop stronger and the trailing wing players space out for open threes.
- If you own a player by continually scoring on them or breaking their ankle, you can affect their mentality. When a player is adversely affected, their ratings take a hit.
- To mix up replays, NBA Live 19 introduces cell phone cutaway highlights, where the perspective shifts to a person in the crowd capturing the play of note.
THE ONE
- Last year, you played as a former blue-chip college prospect trying to overcome a horrific injury. This year you start earlier in the journey as a hot high school prospect. Rather than go to college, you try to build your rep on the street courts.
- Eventually if you earn enough prestige, you get invited to a pre-draft camp where you can prove your mettle by playing in a few prospect games.
- During your rise to stardom, influencers and broadcasters will show off your highlights.
- The dialogue system returns from last year, but it leans more heavily toward meaningful choices this time.
- Expect to see more hairstyles, tattoos, and clothing options this year.
- Cosmetics are no longer locked behind loot crates. You can buy what you want when you want.
- The progression system is similar to last year, but adds a new wrinkle with the icon abilities. These abilities give you branching choices that let you to have more say over what type of specialist you are. Say you choose shot blocking as your icon ability. Eventually, you may be presented with a choice. For instance, do you want a higher percentage of success for each shot block, or extend the radius where your shot block is effective?
- EA has added several new traits to the progression as well.
- EA realizes there were too many ball hogs in online team play last year, so it reworked the grading system to give players more points for teamplay and less for being selfish. If you take a bad shot, you will get hit with a -10. Doing it again knocks you another 20 points, and it continues to scale the punishment so people have way less incentive to try to shoot out of slumps.
SQUAD
- Last year in The One's Street mode you went to different venues to play with random collections of players. This year you can custom build your squad by earning players as you rack up Ws. As you beat different teams, you can add star players to your lineup that can be swapped out as you see fit.
- The players you start with are largely scrubs and low-level NBA benchwarmers, but you can eventually earn stars and even NBA legends.
- Your streetball endeavors take you to new courts around the world, including France, Brazil, and the Phillippines. Expect a few new North American courts as well.
- Many of the live events in NBA Live 19 will be centered on earning new squad players who are only available for a limited time.
We still have a lot to learn about how EA Tiburon plans to improve the Ultimate Team and Franchise Mode experieince of NBA Live 19. Stay tuned in the coming months as we dive deeper into the title.
The free NBA Live 19 demo releases on August 24 on PlayStation 4 and Xbox One. The First Trial starts on September 3 on Xbox One, and final release drops for both consoles on September 7.
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