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No, you won’t see Grand Theft Auto 6 in 2019

Added: 03.07.2018 6:30 | 1395 views | 0 comments


Well, that was fun while it lasted. Earlier this week, GTA Online players managed to convince themselves that a sixth instalment in Rockstar’s premiere sandbox of crime was on the way. According to reports, players got their hands on an in-game pop-up that announced GTA 6 for 2019. Yeah, that ain’t happening, as it was the work of some savvy mods within GTA Online.

From: https:

Get 21 free games with Twitch Prime this month

Added: 03.07.2018 3:23 | 697 views | 0 comments

Including Tacoma, Pillars of Eternity, The Red Strings Club and more.

From: www.pcgamer.com

Twitch is offering 21 free games to Prime members this month

Added: 03.07.2018 2:58 | 1098 views | 0 comments


As part of this month's festivities, Twitch and Amazon are offering a whole batch of games to Prime members at no extra cost.
This marks the beginning of Amazon's Prime Day offers for this year, with more to come over the next two weeks as we approach the faux-holiday itself.
Starting right now, you can get yourself a Prime membership (which can be done or ), which will then get you a membership and thus, access to a month's worth of games at no extra cost.

From: https:

Twitch Prime July Free Games Lineup Revealed, It’s Very Special

Added: 03.07.2018 2:46 | 1184 views | 0 comments


Among the games involved you can find Pillars of Eternity Definitive Edition, Battle Chef Brigade, The Red Strings Club, Tacoma, Observer and more, for what is shaping up as the best free games with Twitch Prime lineup ever.

From: https:

Amazon Prime Day 2018 Officially Announced: All the Best Deals in the UK

Added: 03.07.2018 2:30 | 797 views | 0 comments

Amazon Prime Day 2018 is officially announced. 36 hours of amazing deals start from midday July 16.

Tags: Amazon, Rime
From: feeds.ign.com

Amazon Prime Day 2018: Guide to All the Best Deals

Added: 02.07.2018 23:17 | 808 views | 0 comments

Amazon Prime Day Starts July 16.

Tags: Amazon, Rime
From: feeds.ign.com

Control Feels Like The Ultimate Realization Of Remedy's Vision

Added: 02.07.2018 19:38 | 1066 views | 0 comments


During PlayStation's E3 2018 press briefing, Remedy wowed attendees and viewers with the first trailer of its upcoming game, Control. The trailer was exciting but left more questions than answers. Thankfully, I met with Remedy to see the game in action and learn more about the company's mysterious new world.
Remedy has always been known for narrative-driven experiences, but creative director Sam Lake says the team wants to expand beyond what the studio is known for. “Coming out of Quantum Break, I was concepting this with Mikael Kasurinen, who is our game director,” he says. “We wanted to, first and foremost, create a deep and mysterious world – a many-layered world that players would be drawn back to even when they have played for a long time to explore, find secrets, and piece things together.”
In Control, you play as Jesse Faden, a person who had a traumatic encounter with the unexplainable as a child. The encounter changed her and left her with questions about what she is and what is possible in the world. In search of answers, she travels to the Oldest House, a massive Manhattan skyscraper where the secretive governmental organization in charge of investigating unexplainable things, the Federal Bureau of Control, resides. However, just as she arrives, a mysterious, supernatural force known as The Hiss attack the Oldest House, possessing the employees of the Bureau and killing the Director.
Not realizing what it is, Jesse picks up the Director’s gun. However, the gun is an Object of Power with the ability to morph and shift its powers. In picking up this weapon, Jesse becomes the new Director, placing a target on her back for the possessed Bureau employees. As Jesse turns a corner, a man holding a gun creepily walks toward her. He slowly looks at her and readies his gun. Jesse realizes what’s about to happen and pulls a portion of the floor up to block the gunfire. Turns out the gun isn’t the only powerful part of the main character. She then blasts the debris at the assailant, stunning him. Using her powers, she grabs a computer monitor from across the room and smashes it into him, knocking him down.
“The thing that we wanted from really early on was to make a really challenging experience.”
Exploring the Oldest House is easier said than done. In addition to the myriad enemies trying their luck at taking down Jesse, you also must deal with shifting walls and rooms. Remedy relies heavily on elements of new weird, a subgenre of science fiction revolving around a normal world being changed by a foreign object that is often unexplainable by human science, as well as dream logic. The building behaves unpredictably, but you can sometimes trigger these shifts by performing abstract rituals that require you to think outside the box.
“It’s a Place of Power on its own… this weird, shifting, strange place that’s vastly bigger on the inside than the outside would lead you to believe,” Lake says. “If you know the rules, if the conditions are right, if you know the right rituals, you can keep on traveling – essentially forever – deeper into this building. And step by step, also, leaving our known reality behind.”

Quantum Break placed a heavy emphasis on story, but Lake says this time around, the studio is more focused on the gameplay. Lake and Kasurinen also wanted to deliver a less linear experience where players would want to dive back in time and again to learn more about the world, complete challenges, and discover new things.
This is evident as Jesse comes to a big, long room with multiple doors. Each door leads to different area, giving the Oldest House sandbox elements. As Jesse continues down the path, she comes to a chasm with seemingly no way across. The demoer says that to pass this gap, she must unlock the Levitate ability. Thankfully, Jesse already has this ability, so there’s no need to backtrack to find it. Jesse effortlessly glides across and continues down the path.
As you play, you encounter multiple side-missions. The optional quest I see is a guy who’s stuck staring at a refrigerator. He tells Jesse he’s been stuck staring for days without rest or food and he’s hoping she can relieve him of his duties. I’m not sure what that would entail, but there’s no time for that. Jesse leaves the poor soul behind and continues along her way.
As the demo nears its end, Jesse encounters Rooney, the head of security. Unfortunately, the Hiss have gotten to him as well, and he is much more powerful than any other enemy she’s encountered at this point in the demo. Rooney possesses similar skills as Jesse, but he seems faster and has more projectiles. After shooting him and smashing him with several pieces of debris, Rooney gives one last-ditch effort, but Jesse expertly dodges it and delivers the killing blow.
Jesse leaves the room and enters a bright, white room. She walks toward a massive upside-down black triangle – The Astral Plane. The demo ends after the impressive boss battle, and I’m left wondering what will await her in the Astral Plane.
Control feels like the ultimate realization of what Remedy has attempted in past games. “I would like to think that with each project, we learn what works and what didn’t work that well,” Lake says. “We always want to bring in new elements and try out new things. Here, I think we’ve done a bit more of that than times in the past. But also, I feel there will be a lot of things that the fans will see the evolution of and where certain things have come from.”

The more open structure, the powers Jesse wields, and the abstract shifting building lead to a complex title to wrap your head around. Control looks to keep players on their toes more than other Remedy games.
“The thing that we wanted from really early on was to make a really challenging experience,” Lake says. “We are dealing with weird concepts, but also from the gameplay side and storytelling side, if you have a linear game, what you end up doing is you are holding the player’s hand and leading them through the experience. ‘Look now, here is the next thing. And you go straight down the hall, and then you see the next thing.’ We decided very early on that this is hands off. We are not helping. We want this to be more player-driven, and the player goes in and pursues the things they are interested in. We are serving fewer things on the platter for you, and leaving you more to piece together for yourself, and try out and experiment, and discover, and learn. We do believe that this will make it more engaging and more rewarding.”
I can’t wait to see what else Control has in store when it launches in 2019.

From: https:

What We Loved From Just Cause 4’s Stupid Demo

Added: 02.07.2018 19:38 | 1164 views | 0 comments


Avalanche Studios has been delighting E3 ongoers all week with an action-packed demo of Just Cause 4, and if you’re looking for a traditional preview of what they showed, Javy . However, he’s not the only one who saw the tools of destruction that Rico Rodriguez is packing this time around. Jeff Cork and Jeff Marchiafava also sat in on the demo, with a laser focus on the kind of stupid fun in-game pranksters can look forward to. Rather than keep their ruminations to themselves, they decided to memorialize their thoughts about Just Cause 4 in a text conversation, which you can conveniently view below. You’re welcome!
Jeff Cork: Hello, Jeff Marchiafava! Remember when we saw the Just Cause 4 demo together? What was the biggest surprise for you? Personally, I wasn’t expecting to learn that the tornadoes that were highlighted in the reveal trailer are being controlled by various factions in the game through some kind of weird array of high-powered fans. And no, I am not making that up. The tornadoes in the game are, indeed, being controlled through some kind of weird array of high-powered fans. 
Jeff M: Conspiracy theorists rejoice – the government really is controlling the weather! I think the biggest surprise for me was that apparently Avalanche can read my mind and decided to tailor-make Just Cause 4 into exactly what I want from the series – a big dumb playground for me to mess with NPCs in ridiculous ways.
Jeff C: Sure, you could shoot them with your guns, but that’s amateur-hour stuff. During the demo, we got to see all kinds of wacky nonsense. I think they know their audience perfectly; rather than focus on the various socioeconomic conditions that have led to the downfall of this region, we got to see a lengthy masterclass about how physics can be fun. Rico’s repertoire has been enhanced with an upgraded grappler, allowing for even more mayhem. We all had fun using boosters to rocket people, cars, and other things away, but Just Cause 4 puts it on a completely different level. We saw it in action as the demoer methodically shot booster after booster at a crane and cargo container and stuck them together with a tether. Moments later, the contraption sprung to life, whirling around like an out-of-control wrecking ball and ruining everything within its radius. 
Jeff M: Yeah, I was delightfully surprised to see that you can customize a bunch of characteristics for how your grappler functions, seemingly for the express purpose of causing goofy shenanigans. Some of the options don’t even make sense in any logical circumstance – why would you ever need a tether that continually contracts and expands between to objects? That only makes sense when you’re trying to do something stupid, and I love that they give players the option. Should we talk about the damn balloons now?
Jeff C: Rico can fire off balloons now, which inflate and – you’re not going to believe this – lift whatever they’re attached to into the air. “Whatever” probably includes what you’re thinking about already. You want to pretend you’re a cutrate Snake and whisk people away with your phony Fulton? They won’t be added to your roster, but your victims will float away. Close enough? You can also put them on the corners of the top of a storage container and create a floating mobile platform – one that, when combined with boosters, can fly you around until it probably slams into a mountain or spirals out of control. You can also equip a mod that lets the balloons follow you around, so you can have a conga line of red barrels above you. Why? I don’t know. Maybe drop them and they’ll explode on your enemies? Asking “Why?” seems fairly fruitless, as you said.

Jeff M: Yeah, unlike the Fulton, there really isn’t a point to it beyond “more physics-based fun,” and that’s good enough for me! I’m really looking forward to diving into the grappler customization and seeing what hilarious combinations you can come up with. The biggest news, however, might be that Avalanche even figured out a way to make the weather fun! Apparently the entire island has simulated wind patterns, which make getting around with Rico’s windsuit a little easier – though I doubt it will stop me from smashing into the sides of mountains. Avalanche said Just Cause 4 simulated a number of weather conditions as well, but the one they were showing off was the aforementioned tornadoes. 
Jeff C: They seem to spin real good. During the demo, we saw one tear through an enemy outpost, where it tore up nearly everything in its path – including the red chaos objects, which ordinarily reward Rico with points for destroying them. Guess what? You still get credit for blowing up those generators, gas tanks, and towers, even if the tornado is technically doing all the work for you. He’s not lazy, he’s enterprising! Those chaos objects have a little more utility this time around, beyond blowing up nicely when shot at. For instance, you can put balloons on a gas tank, blow out the back of it, and watch as the resulting jet flame propels the tank away like a missile toward some enemy fighters. And then, of course, it explodes because it’s still Just Cause. 
Jeff M: It is indeed more Just Cause, which is exactly what I wanted from the series in the first place. The new island seems massive and varied, the destruction physics have been kicked up a notch, and everything is gorgeous. I think the real fun is going to be experimenting – Rico has a new box of toys, and I look forward to playing with them!
Jeff C: Boom.

From: https:

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