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News with tag Rime  RSS
Project 1v1 Is A Quake III-Style Shooter With An Old-School Arcade Twist

Added: 02.07.2018 19:38 | 1775 views | 0 comments


Project 1v1 may look like a Quake III/Unreal Tournament-style FPS at first glance, but there’s more to it than just the opponent-gibbing action. As the title suggests, Project 1v1’s matches are limited to just two players, and play out on small and twisting maps full of ramps, jump pads, and the occasional insta-kill hazard. Whoever racks up the most frags in the allotted time wins. So far, so ‘90s.
However, Gearbox is adding a few interesting twists to the formula. The first is a queue of spectators, who can watch and comment on the match as it happens. Those onlookers aren’t just watching to boost your ego – whoever is at the top of the queue will be the next competitor to challenge the winner, and hopefully send them packing. This king-of-the-hill format is accentuated by Project 1v1’s HUD, which mirrors what you might find in an arcade fighting game, with the players’ health running in big bright bars across the top, along with their score (frags) and the remaining timer.

The other big twist is how weapons and abilities are handled. The characters you select in Project 1v1 (which sport exaggerated sci-fi art styles) are completely cosmetic and highly customizable, allowing you to tweak various pieces of clothing and ornaments you're wearing, as well as all of the color schemes. How your character actually functions in combat is instead dictated by your “deck,” which is comprised of a handful of cards. These cards cover both weapons (including the usual assortment of rocket launchers, shotguns, railguns, etc.), and abilities, which run the gamut from deployable turrets to speed boosts to a Pharah-style rocket barrage. Gearbox hasn’t worked out all the logistics behind the card packs, but players will be able to earn them through play, and they’ll contain a mix of the aforementioned weapons, abilities, and cosmetic items. Once you unlock a card, you’ll be able to use it in as many loadouts as you wish.
My hands-on demo of the game featured quick and tense matches that hearkened back to the early days of competitive shooters, and the three “decks” I tried featured considerably different abilities. Winning felt particularly good, in part because it meant I could keep on playing without waiting in line for another turn. Whether fans will want to queue up for a 1v1 shooter remains to be seen, but as you can probably surmise from the title and lack of screenshots, Project 1v1 is early in development and Gearbox is clearly still experimenting with the nascent shooter's formula.

Jurassic World Evolution - What Dinosaurs Can Live Together

Added: 02.07.2018 19:07 | 1359 views | 0 comments

From GameWatcher: "Jurassic World Evolution is out and it's a lot of fun, but one thing the game never really makes clear is what dinosaurs can live together - from different sizes to mixing herbivore or carnivore. To save you hours of expensive experimentation, here's our guide to explaining what dinosaurs can live together in Jurassic World Evolution!"

Tags: Thief, Rime
From: n4g.com

Golem Gates review - ChristCenteredGamer

Added: 02.07.2018 8:37 | 652 views | 0 comments

Golem Gates sets out to twist two common traits of the real-time strategy (RTS) genre: games are too predictable, and games are too slow. To mitigate the issue of predictability, Golem Gates borrows card battle tropes with abandon. To speed things up, the game uses point-control resource collection and unit placement anywhere the player has vision. Golem Gates is designed to get around problems in an entrenched genre; as such, it largely assumes the player is familiar with the interface, statistics, and controls of its older genre siblings. If you are willing to learn a little, Golem Gates appeals to genre newcomers and veterans through its streamlined gameplay. Whatever your previous experience, this game messes with genre conventions and pays the price in the form of new problems. Its interesting; its experimental; it feels repetitive eventually.

Tags: IGN, Rime
From: n4g.com

Metroid Prime 4 Development Is Progressing Well, Says Reggie Fils-Aime

Added: 02.07.2018 7:02 | 631 views | 0 comments

Nintendo of America president has given assurances that the development of Metroid Prime 4 is coming along nicely.

Tags: Nintendo, Rime
From: https:

Here's how Riot decides which League of Legends champions get Worlds skins

Added: 02.07.2018 6:56 | 1275 views | 0 comments


Cast your mind back to November 2017, and you may remember Faker’s tears as three-time world champions SKT T1 were beaten in the final of the League of Legends World championships. Thwarting SKT at the final hurdle were Samsung Galaxy, who lifted the Summoner’s Cup after a resounding 3-0 win. Now, as is tradition, a set of skins celebrating the team’s win are making their way to the game.
As League of Legends’ competitive scene continues to change, so does the way in which teams perform on the World stage. With that in mind, Riot has been tweaking the way in which they decide on who gets a skin in the wake of a victory.
Check out our list of the s.
In a recent thread, product manager Riot Supercakes said that “over the last year, we’ve evolved and updated our approach to selecting the skins we make to celebrate the team and players who win Worlds. As teams continue to experiment with their rosters, we’ve had to reevaluate our criteria for the skins." SSG team splash
Only six players on a winning team will be considered for a skin. In order to earn a new cosmetic, a player has to have had an impact on a team’s progression out of the group or play-in stages, or has to have participated in at least one knockout game.

From: https:

Rime and reason: beneath the meaning of Tequila Work's artful wonder

Added: 02.07.2018 3:42 | 1350 views | 0 comments


Warning: this article assumes you have finished Rime. If you haven't, you should! It's only at the end you understand something very important about the game, which makes it very special - Rime is much more than the serene Mediterranean adventure it seems. If that sounds like a spoiler to you, look away, but please come back again when you're ready for more.
On a porch warmed by the Mediterranean sun, Raúl Rubio Munárriz, creative director of Rime, tells me the moment which changed his life forever. "It's pretty stupid," he says. "One day I nearly drowned."
He was dating a girl who wanted to swim off the coast of Spain and, eager to impress her, he agreed. And so they started swimming, and swimming and swimming, into the sea. Soon they were one kilometre out, but Rubio was out of his depth. "We are very far," he called above the water, his body getting tired. "We should go back." But the girl was unfazed. "Oh come on," she answered. "Let's reach that buoy and then go back."

From: https:

Rime and reason: beneath the meaning of Tequila Work's artful wonder

Added: 01.07.2018 18:34 | 740 views | 0 comments


Warning: this article assumes you have finished Rime. If you haven't, you should! It's only at the end you understand something very important about the game, which makes it very special - Rime is much more than the serene Mediterranean adventure it seems. If that sounds like a spoiler to you, look away, but please come back again when you're ready for more.
On a porch warmed by the Mediterranean sun, Raúl Rubio Munárriz, creative director of Rime, tells me the moment which changed his life forever. "It's pretty stupid," he says. "One day I nearly drowned."
He was dating a girl who wanted to swim off the coast of Spain and, eager to impress her, he agreed. And so they started swimming, and swimming and swimming, into the sea. Soon they were one kilometre out, but Rubio was out of his depth. "We are very far," he called above the water, his body getting tired. "We should go back." But the girl was unfazed. "Oh come on," she answered. "Let's reach that buoy and then go back."

From: https:

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