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Battlefield 5: how the small things matter in this massive-scale shooter - EuroGamer

Added: 03.07.2018 9:39 | 664 views | 0 comments

From Eurogamer: "Players of the recent Battlefield 5 alpha have been witness to quite a treat. Building on DICE's excellent work in BF1 and Battlefront 2, we're looking at an exceptionally handsome game that, small bugs aside, almost feels like the finished article. It's visually outstanding in fact, the only disappointment - if you can call it that - being that the signs are pointing towards an evolution of the Battlefield formula and its Frostbite engine, as opposed to a full-on next-gen revolution."

From: n4g.com

Hands-on with Battlefield 5: how the small things matter in this massive-scale shooter

Added: 03.07.2018 4:06 | 1121 views | 0 comments


Players of the recent Battlefield 5 alpha have been witness to quite a treat. Building on DICE's excellent work in BF1 and Battlefront 2, we're looking at an exceptionally handsome game that, small bugs aside, almost feels like the finished article. It's visually outstanding in fact, the only disappointment - if you can call it that - being that the signs are pointing towards an evolution of the Battlefield formula and its Frostbite engine, as opposed to a full-on next-gen revolution.
Some might say that expectations of a wide-ranging revamp of the tech might seem somewhat optimistic, but there is a strong precedent. In 2011 - a full two years before the arrival of PlayStation 4 and Xbox One - DICE unleashed Battlefield 3, the game that laid the foundation for the series entries to follow, certainly from a technological perspective. Based on 64-bit processor support along with a requirement for DirectX 11 class graphics hardware, this was a developer essentially laying the foundation work for the console generation to come, with a cutting-edge PC version taking point.
At the same point in the current console generation, Battlefield 5's closed alpha - released only on PC - shows key embellishments, along with some crowd-pleasing enhancements to the destruction model. However, the overall aesthetic and some of its most impressive tricks will be familiar to those who've played Battlefield 1. The alpha reminds us of how good Frostbite is in dealing with massive, open levels. Select your capture point, click, and the overview of the map swoops down seamlessly into the in-game view - a cool trick from BF1 that still impresses in its successor.

We played the Battlefield V closed alpha and here’s what we thought

Added: 02.07.2018 4:30 | 1091 views | 0 comments


This weekend past DICE held a closed alpha test for Battlefield V on PC for select press and Battlefield community members. And luckily, we managed to secure me last minute access to the alpha so that I could tell you whether this is the revolutionary experience it potentially promised to be.

From: https:

Battlefield 5- Developer Discusses Vanity Items, Says They Need To Be Historically Accurate

Added: 02.07.2018 3:48 | 613 views | 0 comments

Although we'll get to see some vanity items that seem out of place, these all belong to the WWII time period, according to DICE.

From: https:

DICE on Battlefield V Vanity Items: They Need To Be Believable, We're Not Creating Steampunk

Added: 01.07.2018 20:33 | 659 views | 0 comments

DICE's Andreas Morrell talked again about the vanity items in Battlefield V, saying that they need to be believable as it won't be steampunk.

From: n4g.com

Branching Out: How Limiting Skill Choices Made Diablo 2 More Fun

Added: 01.07.2018 6:00 | 689 views | 0 comments


On Diablo 2's 18th anniversary, Blizzard North's designers recount the triumphs and pitfalls of growing the game's skill trees. In the mid-1990s, computer role-playing games were not easy to play. Their beginnings were mired in rolling virtual dice to set dozens of character attributes, their interfaces cluttered screens with buttons and icons and text. Worse, ...]

Tags: Blizzard, DICE, IGN
From: https:

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