Tuesday, 30 April 2024
Branching Out: How Limiting Skill Choices Made Diablo 2 More Fun

Added: 01.07.2018 6:00 | 693 views | 0 comments

Source: www.chicagosplash.com
Source: www.chicagosplash.com


On Diablo 2's 18th anniversary, Blizzard North's designers recount the triumphs and pitfalls of growing the game's skill trees. In the mid-1990s, computer role-playing games were not easy to play. Their beginnings were mired in rolling virtual dice to set dozens of character attributes, their interfaces cluttered screens with buttons and icons and text. Worse, ...]

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Tags: Blizzard, DICE, IGN



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