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|Fallout 76: You Can't Get Killed If You're Under Level 5, But You Sure Can Fast Travel|
Added: 03.07.2018 22:37 | 218 views | 0 comments
From GameWatcher: "There has been some concern among the Fallout fans about the upcoming offshoot of the core series: Fallout 76. In particular, we know for a fact that there will be no singleplayer as such, and we know that there will be no human NPCs either. Bethesda have explained that Fallout 76 is an experimental experience - something different to keep things fresh. With that, we also know that Fallout 76 is going to be a survival multiplayer game first and foremost, with DNA from the likes of Rust and ARK: Survival Evolved."
|PUBG developer debunks accusation maps are "asset flips"|
Added: 03.07.2018 19:47 | 385 views | 0 comments
The developer of PlayerUnknown's Battlegrounds has debunked what it calls "misinformation" and "oversimplified tales" about the way the game is developed.
The criticism here revolves around the re-use of certain assets across PUBG's maps, and the buying of pre-made assets from the Unreal marketplace. Posts like the one below occasionally pop up on the , alongside the accusation that the vast majority of the game's maps were bought-in. Some even accuse PUBG of being an "asset flip" game.
This debate kicked off again this week after PUBG creator Brendan "PlayerUnknown" Greene expressed his frustration at the "asset flip" jibe in an interview with Geoff Keighley at E3, saying it "kills me a little inside".
|Semispheres review for PS Vita, PS4, Switch|
Added: 03.07.2018 18:59 | 356 views | 0 comments
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|Objects in Space and the thrill of interstellar trucking|
Added: 03.07.2018 2:00 | 328 views | 0 comments
I love passing the time in Flat Earth's . In fact, I love passing the time in Objects rather more than I love actually achieving things in many other games. An absorbing blend of submarine and space sim distinguished by some decadently throwback interface design, it sees you hauling passengers and cargo across 2D star systems while dodging pirates or indulging in a bit of skyway robbery yourself. These journeys can take upwards of 10 minutes from system jump to system jump, and once you've given the autopilot a heading, there's essentially nothing to do save twiddle your thumbs and luxuriate in the retro ambience of your ship, with its chevron-fringed levers, neon grids and see-saw hum of cooling fans.
You might hop back to your comms room and check your email (best not to do this while the engine is firing, however, as the FTL modem drains power and your reactor can only handle so much in one go - I once managed to paralyse myself by downloading a newsletter in the middle of a braking manoeuvre). You could also turn on the MP3 player for a little light synth, or study the peeling posters in your bunkroom. Or you could click away from the game entirely, leaving it to tick over in another window till a rumble of thrusters indicates that you're approaching your destination. Objects in Space is discreetly composed of tabs, with different parts of your ship (or any space station you're aboard) accessed by hitting right or left arrow. Switching to your computer's desktop feels oddly like a continuation of this: it's as though the very hardware running the game were just another boxy nugget of 80s technology, lodged in amongst the raster displays and light-up buttons that comprise your bridge.
Out now in Early Access, Objects in Space lacks the more obvious grandeur of an Elite: Dangerous - there's no 3D galaxy map, no panoramic third-person view, just a spiral of pixel stars through the comms room viewport - but its grubby pocket of space-time feels every bit as lively as Elite's universe, and no less Dangerous. Each system is aswarm with merchant craft, enforcers, military ships, smugglers and banditos, their interactions tracked by your bridge sensors and hailing screen. Eavesdropping on those interactions is another great way of whiling away the longer voyages. As I write these words, the captain of the nearby Pygmy Giant is having a particularly terrible day - fined for possession of contraband just after leaving port, only to fall afoul of a pirate in the shadow of a nebula.
|Generation Zero Is A Game You Should Keep Your Eye On|
Added: 02.07.2018 19:38 | 327 views | 0 comments
The latest in the slew of games the Avalanche Studios, Generation Zero is much quieter than the chaos inherent in both Rage 2 and Just Cause 4, both in its gameplay and development. A small project with only around 40 people developing it and no publisher attached to it, the demo we saw for Generation Zero managed to leave an impression thanks to its unique vibe and killer presentation.
Set in an alternate version of the 80s, Generation Zero takes place in Sweden and finds you playing as a teenager (or a group of teenagers) who have come home to find from a trip from an isolated island to find that the nation has been overrun with violent robots made out of junky cart parts. People are missing or worse, and there’s only you, maybe your friends, and a countryside filled with murderous machines.
Generation Zero immediately draws comparisons to the cult classic S.T.A.L.K.E.R and earns them, giving you a wide and desolated landmass to explore, filled with towns and settlements, most of them occupied by neighborhoods with houses that you can go into and explore—or use as barricades for when the action gets tough. Runing on the Apex engine, the same engine that powers both Just Cause 4 and Rage 2, Generation Zero’s version of Sweden is stunning, with light that cuts through the trees and a slight fog that makes figures in the distance all the more ominous. Game Director Emil Kraftling points to some island in the distance, saying that co-op players can explore the entire island while in a multiplayer session without being tethered to one another, if they so choose.
The demoer spends the first few minutes scavenging ammo and loot from cars and boxes, armed with only a rusty PPK. We come across one of the machines, a runner, that looks like four pipes stuck to a car engine with a lamp for a head. The demoer manages to kill it with a few shots to the head but Kraftling warns that the vast majority of machines aren’t that easy to take down. You’ll have to be smart if you want to survive.
Many of the robots have specific body parts you can disable that will give you an advantage in battle. Clip a robot’s legs and it can’t move (though it can still fire at you with machienguns), shoot one in its visor and it won’t be able to use heat seeking signatures to track you. Environmental objects also let you even the odds when you come across a pack of foes. During our session, the demoer found three Runners in a town center. Using a boombox he picked up earlier, our player tosses it next to a nearby electrical station. The Runners investigating the song playing from the boombox immediately suffer a shock to their systems when the demoer unleashes a volley of bullets on the electrical station. He quickly takes them out while they’re stunned.
The best thing about Generation Zero is just how effective and uniquely eerie the game’s atmosphere is. Despite being set in the 80s, you won’t find an obnoxious amount of neon splashing your screen or hear Michael Jackson blaring from nearby radios. From what we’ve seen Generation Zero refuses to give into the temptation of paying excess homage to the decade of excess. Instead, there’s an unnerving level of HG Wells-style crypticness about the whole affair. Where did the machines come from? What do they want? How do you repel them? Avalanche says that answering these questions will drive the game’s narrative which, again, can be experienced as a solo player or with a squad.
Our demo ends when our player comes across a new kind of mech in a field, one that dwarfs the Runner in size, awkwardly strutting about like a hobbled giraffe. There are square shaped boxes on its shoulder. The player takes a rifle shot at the mech and it responds by opening those boxes and showering the entire field with a rainstorm of missiles that kill the demoer and cutting to black.
We came away impressed with this slice of gameplay from Avalanche’s latest. As far as setting a mood, Generation Zero fires on all cylinders, engendering a spooky horror atmosphere that makes the game stand part from both Avalanche’s trademark zany output as well as the vast majority of other open-world survival games. We’ll have to wait more to learn about Generation Zero, which is due out in 2019, but this is one spooky co-op fest that has our undivided attention.
|Dark Souls Remastered - Skewed 'n Reviewed|
Added: 02.07.2018 8:37 | 291 views | 0 comments
Michael at Skewed and Reviewed has posted a very positive review for the remastered Dark Souls. He states that it is still a very hard game to complete but it looks better and is lots of frustrating fun.
|Best PC controller 2018|
Added: 02.07.2018 8:35 | 316 views | 0 comments
Want to know what the best PC controller is? We’ve tested all the best current game pads to help you make the decision as to which top plug into your gaming PC.
You could argue you've already got the best PC controller plumbed into your machine when you've got a trusty keyboard and mouse. But, sometimes (and only sometimes) having a specific gaming controller to hand can be quite useful. Whether it’s a great wired or wireless pad, an official or third-party device, having a well-built, comfortable controller can really make the difference to your game. So it’s important you make the right choice.
Pads are great, but it’s also important to make sure you’ve got the .
We’ve checked out the official Microsoft Xbox One and Elite pads, as well as the excellent Sony DualShock controller. But the likes of Scuf and Razer are still making decent alternatives if you’re looking to peacock with a funky design or just want a host of different buttons at your thumbs’ disposal.
But there are specific controllers for other game genres too. A flight or space-based sim really demands a quality flightstick, especially one with a separate throttle for those BSG Viper-esque, non-Newtonian dogfights. And if you’re a dedicated racer then a steering wheel, with good force-feedback, can shave valuable seconds off your in-game lap times.
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