Wednesday, 12 August 2020
News with tag Mobile games  RSS
Report: Bethesda sues Warner Bros., claims Westworld game uses Fallout Shelter code

Added: 03.07.2018 19:47 | 382 views | 0 comments


Bethesda is reportedly suing Warner Bros. over the Westworld mobile game, which it claims uses Fallout Shelter code.
According to , Bethesda is suing Warner Bros. and Behaviour Interactive, the developer of the game. In court documents, Bethesda reveal it contracted Behaviour in 2014 to work on Fallout Shelter before Behaviour went on to make the Westworld game for Warner.
Fallout Shelter is a building and people management sim with a cute art design where you play the vault overseer. You have to keep your vault dwellers alive, playing Cupid to get them to have babies, while all sorts of things go wrong in the vault and, when you can, send your people out into the wasteland to gather resources. It looks like this:

From: https:

League of Evil review for PS Vita, PS4, Switch

Added: 03.07.2018 18:59 | 393 views | 0 comments


A mobile gaming classic finally arrives on other platforms. Was it worth the wait?
View the full article, here:

From: www.gaming-age.com

Bungo Stray Dogs: Tales of the Lost kicks off pre-registration campaign

Added: 03.07.2018 18:40 | 400 views | 0 comments

Bungo Stray Dogs: Tales of the Lost kicks off pre-registration campaign The first ever mobile game based on the hit anime series Bungo Stray Dogs has moved a step closer to launching in the West by kicking off its pre-registration campaign.
Bungo Stray Dogs: Tales of the Lost is a puzzle-RPG hybrid for iOS and Android devices. The game features accessible, fling-based battle mechanics and gives anime fans the chance to build their own team comprised of characters from the comics and TV show.
Publisher Ambition is giving away special prizes to players who sign up for Tales of the Lost early, every time it hits a sign-ups milestone. For instance, when the game reaches 10,000 subscribers, users will receive a Scout Ticket, which can be used to unlock new characters.

From: www.pocketgamer.co.uk

Is A Google Console A Potential Game Changer?

Added: 03.07.2018 16:33 | 505 views | 0 comments

There is finally some clarity to what some many people in the the recent weeks, call streaming the future for video games. How the next generation PlayStation 5, Xbox Scarlett, Nintendo Switch, will be the last generation. Leaks coming out of Google thanks to the brilliant folks over at Kotaku. It seems Googles buying up Xbox and PlayStation executives and developers to make a hybrid streaming console called,Yeti. Is streaming really the future of games, or is this 2012 mobile games are the future all over again?

Help, I'm Falling Down the Slippery Slope of Mobile Gaming

Added: 03.07.2018 14:51 | 363 views | 0 comments

Kim at GameSpew: I've tried to cut back on spending too much time on social media, but it's resulted in me spending too much time on mobile games instead.

From: n4g.com

Is A Google Console A Potential Game Changer?

Added: 03.07.2018 14:34 | 334 views | 0 comments

There is finally some clarity to what some many people in the the recent weeks, call streaming the future for video games. How the next generation PlayStation 5, Xbox Scarlett, Nintendo Switch, will be the last generation. Leaks coming out of Google thanks to the brilliant folks over at Kotaku. It seems Googles buying up Xbox and PlayStation executives and developers to make a hybrid streaming console called,Yeti. Is streaming really the future of games, or is this 2012 mobile games are the future all over again?

Since Super Mario Run earned over $60 million I really hope we'll get more premium Nintendo mobile games

Added: 03.07.2018 7:36 | 424 views | 0 comments

Since Super Mario Run earned over $60 million I really hope we'll get more premium Nintendo mobile games While we're getting excited for , it's a great time to take a look at a little bit of news regarding Nintendo's first mobile outing, Super Mario Run. You may not think it did crazily well, but recent reports say it's just surpassed $60 million in almost two years which isn't a figure to sniff at. 
If you've not been on the internet for the past couple of years, Super Mario Run is Ninty's first whack at mobile gaming. Playing as Mario you zip through a number of courses in this autorunner and can complete it with only one hand. 
When it launched it landed with a bang, but dropped to a fizzle and wheeze as players moved on. It's Ninty's only premium mobile title and though it launched on the App Store worldwide in December 2016 (and other areas before that) it took a little while to come to Google Play. 

From: www.pocketgamer.co.uk

MissileDancer Review | Gamers Heroes

Added: 03.07.2018 6:37 | 256 views | 0 comments

A port of the mobile game of the same name, Terarin Games MissileDancer has players locking onto enemies rather than blasting them outright. Does this new way to play pay off, or are you better off sticking with the classics?

From: n4g.com

Check Your Expectations – Blades Isn't The Full Elder Scrolls Package

Added: 02.07.2018 19:38 | 337 views | 0 comments


One of the best things about open-world role-playing games like the Elder Scrolls titles is they can be many things to many people. Some come for the combat mastery, or leveling characters to god status. Others are most invested in exploring vast open worlds. And then there are the . Some of this is inevitably lost in the transition to mobile platforms, but that's not to say fans won't find something to like about Elder Scrolls: Blades. 
at the Bethesda Showcase earlier in the week, Blades is a gorgeous looking mobile title divided into three modes – competitive arena, a story mode about building up a town, and a dedicated dungeon crawl. I got my hands on two scenarios that gave me a good idea of what to expect from the action. 
As Todd Howard explained during his presentation, the team wanted to design a system playable whether you have two free hands to play in landscape mode, or just one (which necessitates using portrait mode). Using either perspective, the touch controls are generally responsive and the control layout intuitive. I ran into some movement problems with navigating tight spaces, but the dungeon designs we played were so rudimentary you may not need to do much scavenging in the corners like you would a traditional Elder Scrolls game. There weren't many cabinets to peruse, books to read, or items to inspect. The only things I could interact with were some smashable vases (all of which looked the same) and the slow-moving enemies. Sneaking is removed from the equation as well, since the enemies don't really engage unless you willfully move their direction.
Combat is as straightforward as it needs to be considering you can play it one-handed. You press down on the touchscreen to charge up an attack, and also have hot buttons for blocking, a shield bash ability, and two spells. Spells and abilities run on cooldown timers, and aren't immediately available for use when you enter combat. For the purposes of this demo, I had a lightning attack and frost armor. The battles come down to careful timing. Parrying an attack opens up a counter opportunity, and some enemies use distance to stay out of your weapon's reach. To kill off the giant rats, you have to time our strike to the moment they moved in for an attack. The shield block and weapons aren't as responsive as you would get from a standard controller, but they're serviceable. 
Loot plays a critical role in Elder Scrolls games, but I'm not a fan of how Bethesda streamlined the goodies for Blades. Instead of receiving new weapons, armor, etc. when you kill an enemy or destroy an object, you collect one of two currencies – gems and coins. I assume these feed into a robust marketplace considering this is a free-to-play game. Harvesting currency doesn't feel nearly as rewarding as unsheathing a shiny new sword.
The inventory available to players feels line with standard Elder Scrolls games. You can equip multiple types of weapons, chest armor, gauntlets, shields, helmets, and the like. I just hope some of the rare items can be earned outside of the marketplace.
We didn't get a chance to check out the story mode, which could help the game feel more fleshed out. Based on my short time with the game, I think Blades fits capably in the time-killing mobile game genre. You could easily pick up the game for minutes at a time to grind out some currency to spend later. But as a long-time Elder Scrolls fan, I hope they don't give short shrift on the story, dialogue, and exploration, which are the true elements that make the franchise so special.  
Look for Elder Scrolls Blades on iOS and Android this fall. 

From: https:

Warhammer: Doomwheel and its DLC are each on sale all month long for the low price of $0.99 USD

Added: 02.07.2018 19:07 | 399 views | 0 comments

Katsu Entertainment announces today that its award-winning mobile game, Warhammer: Doomwheel, is on sale all month long for the low price of $0.99 USD through the Apple App Store and Google Play in celebration of the Second Edition of Warhammer.

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