The wilderness in GreedFall is full of strange and deadly creatures, including big wolf-bear hybrids that ambush our travelers during the journey. The ensuing combat looks like a weightier take on the hack-and-slash genre; enemies (and presumably the player) can be hit with a variety of status modifiers, such as “stunned,” “off balance,” “knocked down,” and “poisoned.” Dodging is also possible, but on the whole combat is slower and heavier than the typical action game.
After dispatching the creatures, the duo return to the tribe’s land which is already at war with the invading army. Our protagonist and Sior jump into the melee. An interconnected skill tree allows you to build out your character and combat focus as you see fit, whether you want to be a sword-based warrior, or specialize in magic, traps, or firearms.
The protagonist in our demo favors a large two-handed sword that’s able to cut down multiple enemies at once. However, they are too late; most of the tribe has already been slaughtered, including Sior’s mother, the queen. After the battle, the elder surviving tribeswoman reacts hostilely towards the main character, but he manages to talk her down – he assisted Sior after all, and fought alongside them. Players can have up to two NPCs accompany them during the game, and who you choose will also affect your standing with the various factions. These companions come in handy at the end of the demo, when the player encounters a massive horned creature that requires a prolonged series of strikes, dodges, and magic attacks to take down.
So far the interplay between the factions sounds like the most intriguing aspect of GreedFall; Spiders says that players can approach situations with a wide variety of tactics beyond combat, including diplomacy and deception. We’ll have to wait until next year to see how it all comes together, but we’re interested to learn more of GreedFall’s unique world and ambitious RPG elements.
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