fixed a problem where NPCs were running away too often when taking damage from non-monster (not scaling to max health correctly)
allocating skill points no longer costs gold
fixed bloom issue where screen goes black (several people)
added skills screen key to configure input screen (Castruccio/ScrObot)
made jewel, ring, and bag vendors more likely to be carrying their specific items (Crisses)
made cape vendors more likely to be carrying their specific items (Tyakraman)
doubled rotate speed on new character and bestiary screens (dragonfyre13)
can no longer pay money to search for Arch-Nemesis when they are not in the area (Zengrath)
bulletin boards can no longer be assassins (dragonfyre13)