Obsidian recently released Pillars of Eternity II: Deadfire on PC to high praise. The game is comprised of an island chain with a huge city, volcanoes, pirates and desolate sandbars. Playing in a isometric view like a traditional dungeon-crawling RPG, players will also have access to ships to help get around Deadfires open world. A lot of community feedback went into Pillars of Eternity II and Hardcore Gamer recently sat down with Adam Brennecke, Executive Producer and Lead Programmer, to talk about what helped make the new game succeed.