In order to participate in some of the hardest races in The Crew 2, players need to have access to the very best vehicles the game has to offer. And while you can get some of these vehicles by doing the main story missions, the best ones can only be bought with your winnings.
The Crew 2 is a mixed bag its beautiful and has a huge map... but it can feel a bit boring in some areas.
It has great vehicles... and a few not so great ones.
Vehicle detail and customisation are great... but backdrop textures need a little work.
All in all, it's a very solid game. Is it worth picking up though? Read the full review to find out.
MonsterVine: "The recent multiplatform release of Super Bomberman R is definitely the best way to play the game, as the included characters and newly released v2.01 patch combine to make this the ultimate Bomberman package. While there are still hiccups that were present in the original game, Super Bomberman R is, undeniably, quite fun."
COGconnected: The first half of the year has been phenomenal so we decided it was time to figure out which of them are our top 10 games of 2018 so far. It wasn't exactly easy though.
It will be curious to see how this goes as I know the NBA is big on eSports now. NBA 2K has announced a special Livestream event and we can only guess what they have in store.
Michael at Skewed and Reviewed has posted a very positive review for the remastered Dark Souls. He states that it is still a very hard game to complete but it looks better and is lots of frustrating fun.
Deep Silver's Huw Beynon said that the Xbox One X allows the developers of Metro Exodus to do things that may not be possible elsewhere on other hardware. He's also highly confident that the game will look better on the Xbox One X.
Last summer's smash success story is back as Crash Bandicoot N.Sane Trilogy returns to No.1 in the UK charts for an eighth time.
The Switch version of Crash is actually the fastest selling Switch game released this year. Although that's perhaps not too surprising considering its lower-than-usual RRP of £30.
"Ive been looking forward to Bloodstained: Ritual of the Night for a long time. This was my first year at E3, and I finally got to get my hands on the upcoming title." - Drew for Electric Bento
Constantly finding new ways to surprise and excite, there's been a real creative streak to this year's biggest titles, with imagination and ambition being far more important than flawless technical features or focus-tested fun, leading to some of the most satisfying individual video game levels in years.
Max Pears, Level Designer on Cyberpunk 2077, spoke about this system in an interview with ShackNews, and went into some interesting details, going on to give examples for what sort of stuff this system will allow you to do and what kinds of opportunities it will open up. We have this really cool class system, Pears said, where we have things like Netrunner, Techie, and Solo, but what we do is weve got this fluid class system. Each of these is gonna have different abilities. So a Netrunner can hack into peoples brains, [like] in the [E3 2018] demo.
You see that we knock out a guard, and we hacked into his brain, and this unlocks sort of different routes for the player, he continued. Each class is gonna have some great abilities. So the fact that youre going to be able to put your own mix of these classes together to make your own cyberpunk, thats gonna be awesome. We look forward to that.
Tyler Wilde of PC Gamer writes, "So far I've found only rare moments of silliness in Battlefield 5. I didn't think or expect that returning to World War 2 would also mean a return to the open sightlines and relaxing swims of BF1942, though I'm a little disappointed that the trend away from it hasn't slowed at all. Where that game felt like a toyboxnot a war, but a playground with war stuff in itmodern Battlefield is evermore like a Hollywood effects movie that delights at chaos, and only slows down for closeups of bloodied, groaning bodies to assure us that it is serious. I do look forward to the plane trick compilations, at least."
For CD Projekt Red fans, E3 2018 should have been a slam dunk. After three long years of waiting and wondering, gamers finally got a look at the world of Cyberpunk 2077. Initially, it was exciting. As interviews were conducted and more gameplay details were revealed, many fans excitement quickly transformed into anger. Cyberpunk 2077, as it turned out, was not going to be the game they were expecting.
Greg writes, "Fortnite has now achieved a level of popularity that no one can contest: having a beer created after its likeness. The Slurp Juice 25+ is real."
Wolfenstein II: The New Colossus, the Video Game Awards' 'Best Action Game of 2017' winner, comes to Nintendo Switch this Summer. Fight through post-nuclear Manhattan, occupied Roswell, New Mexico, and the embattled bayous and boulevards of New Orleans as you liberate the American people from the Nazis.
GameCrate: " E-Line Media, the company behind 2014's enlightening puzzle-platformer Never Alone, is back with a new project. Beyond Blue is being called a spiritual successor to Never Alone, but it's a vastly different game despite its end goal being broadening players' minds. It definitely has the same spirit in the sense that the dev team looks to create a connection between players and the game world. But the themes this time around are very different, and the world itself is no longer about a specific group of people but rather an entire underwater ecosystem that most people still don't fully understand."
Exophase: "One of the staples of Lovecraftian horror is the deliberate pace in which a story is told. People sometimes forget that, much like Edgar Allan Poe, H.P. Lovecraft took his time when developing a narrative. In keeping with the style of Lovecraft, developer Cyanide is currently working on the deliberately paced, narrative-driven Call of Cthulhu. Based on a recent behind-closed-doors look at the game at this years E3, its hard to tell whether that slower pace will help or hinder the game for anyone outside its specific niche."
For this year's E3, Ubisoft Montpellier packed a proper gameplay demo in its suitcase, one which showed off co-op play and some early combat and exploration systems - but it was another glimpse which left everyone with probably more questions than answers.