Fortnite's map has been given an update this week - introducing a football stadium, timed nicely for the World Cup kicking off later today. You can find it in the north-west of the map, just a stone's throw away from Junk Junction. You can explore above and below the stands, run past food vendors outside, and kick a football across the pitch.
Our E3 bulletins run every day this week. Previous entries: | |
It's the penultimate day of E3, which means that the assembled exhibitors have got through everything they wanted to talk about and are now being unwillingly coerced into things they don't want to talk about. Chief among these is, as expected, Fortnite. The shadow of Epic's late-blooming hit looms large over the show: a vast, flossing colossus bestriding the Ozymandian remains of PlayerUnknown. The chief surprise is that we are talking less about half-baked attempts at taking its crown and more about Sony's devastingly effective attempts to stop PS4 players using their accounts on Switch, which is being received . Microsoft is of course being .
It's all very well after seeing nearly an hour of the game at E3 2018, but we - everyone watching from afar - haven't seen it, have we? I mean we're not jealous but it's really unfair. All we've seen is which, OK, yes, does do a rather magnificent job of selling us on the character and riches of the Night City playground we'll lose ourselves in - you could even argue it's the city which will be the main character in CD Projekt Red's new game. But before there was a trailer - awaited with something approaching Grand Theft Auto-like anticipation - there was of course concept art, and now CD Projekt Red has shared a smattering of images of it.
Yesterday at E3, Aoife got to try out the Resident Evil 2 remake which had been unveiled with a at Monday night's PlayStation showcase. The trailer didn't lie - this is shaping up to be a fantastic and terrifying reimagining of the horror classic. The game now employs a Resident Evil 4-style over-the-shoulder camera angle, and some puzzles and scares have been remixed to help it feel fresh. Aoife reports that it's still soaked in atmosphere, though, and it's fun to go back to a baby-faced Leon Kennedy before he became an all-action hero. Anyway - let's let this game speak for itself. You can watch the 20 minutes of gameplay Aoife captured in the embed below.
At E3, , its upcoming sci-fi open world game. As it did, one major revelation emerged: Cyberpunk is a first-person role-playing game. Not everyone, it seems, is thrilled at the news. The Witcher 3, CD Projekt's previous game, was of course a third-person adventure. The switch to first-person for Cyberpunk 2077 means the game is in part a first-person shooter, and it's this realisation that seems to have worried some fans of the studio's games. So, why did CD Projekt go with first-person for Cyberpunk 2077? Quest designer Patrick Mills told me there were a few reasons for it. First up, the developers wanted the player to feel like they were in the body of the character they control.
When Tetris Effect was announced during E3 week, I knew it would be something special. Yes, it's yet another Tetris game, but it's Tetris by Rez creator Tetsuya Mizuguchi. Now I've seen gameplay, I'm pretty confident Tetris Effect is going to be one hell of a wonder. The video, below, shows off gameplay. The psychedelic visuals look great, but I love the way the audio is tied to the player inputs. Each movement of a tetromino creates a sound that is in key with the background music, no matter when it occurs. And then there's the cool slam noise that comes from pushing down a tetromino. Lovely!
The wonderful Summer Games Done Quick event has raised more than $2m for Doctors Without Borders. The speedrunning charity drive raised $2.12m for the non-profit organisation, which delivers emergency medical aid to people affected by conflict, epidemics, disasters or exclusion from health care. Last year, SGDQ raised more than $1.7m. There are some spectacular speedruns worth watching (and you can still donate via the GDQ website). Here are a few highlights to get you going:
A Fortnite player sparked a debate about video game griefing after breaking the game's solo mode kills record by taking advantage of a group that had gathering to watch an in-game rocket launch. Yesterday, Fortnite launched an in-game rocket - an event that occurred across all versions of the game on all platforms at the same time - and players across the world jumped into the battle royale phenomenon to watch it take flight. Players holstered their guns and worked together to create ramps using Fortnite's building mechanic. These ramps joined together to hit the upper limit of the Fortnite map - and provided a perfect platform from which to view the rocket.
Rockstar's greatest ever character? There's no contest, really. He's everything I love in a video game hero; cool, composed and with a sharply- defined cocky edge. And the best thing is, he never utters a single word. Good god I love Liu Ping, and going back to Rockstar's Table Tennis after some 12 years (12 years!) his appeal hasn't dimmed in the slightest. It's in his swagger, the strength and style he communicates in even the smallest of movements as he prowls around the table, deftly conjuring impossible shots. It's in his attitude, the way he holds the paddle angled towards himself, dangling purposefully between thumb and forefinger in a posture of pure purpose. It's the way he fans himself nonchalantly with that paddle at the end of a point, the raised eyebrow when a game doesn't go his way or the pursed lips and look of pure determination as he's about to fire off a serve. He's a hard-edged angel with a mean backhand. So much done with so very little, which is pretty much Rockstar's Table Tennis' maxim - and which pretty much flies against the maximalist approach that Rockstar typically takes with Grand Theft Auto. Funny, isn't it, how last generation was bookended by two Rockstar San Diego joints, both of which played fast and loose with the company's formula. Red Dead Redemption is brilliant in its own way, of course, rightly praised for its relative reserve and emotional maturity when placed in contrast to Grand Theft Auto 4 which preceded it (the contrast is even starker when you put it alongside Grand Theft Auto 5), but Rockstar Table Tennis is something else; a wordless wonder where rivalries are told through nothing more than the tics that find their way into the animation.
After dozens of series and countless episodes, Telltale Games is finally set to replace its aging game engine. That's according to a new report, which confirms earlier rumblings Telltale would move away from its own, increasingly rickety Telltale Tool in favour of the widely-used Unity engine instead. Telltale Tool has been the bedrock of the company's choose-your-own-adventure gameplay since the studio's founding, years before it was popularised by The Walking Dead. Yes, we're talking before CSI: Fatal Conspiracy, before even Wallace & Gromit's Grand Adventures. In recent years, it's fair to say the engine's age has showed, reflecting in what Variety reports were poor sales for the studio's latest series.
I'm calling it, I'm finally letting go of Alan Wake. There is more to Remedy than its hoodie-and-tweed-wearing writer hero, and more to the studio's trademark brand of pulpy sci-fi than his gravelly, never-ending voice-overs. This is a good thing. Six years on from Wake's last outing, with no sequel in sight and Remedy's odd, live-action hybrid Quantum Break out of the way, Control feels like a clean break for Remedy. Control is the studio's first game for PlayStation 4 - its first for any Sony platform since Max Payne 2 on PS2 - something underlined by its unveiling at Sony's E3 conference. ("It felt like a good way to announce it this way and make this statement," Sam Lake, Remedy's chief writer and public face of the studio tells me after.) Control is also a clean slate to tell a new story with a more modern approach - albeit one which will still feel familiar to the studio's fans. The demo shown to press at E3 2018 is a proper peek at what everybody saw during the game's Sony conference trailer. You play as Jesse Faden (Courtney Hope, AKA Beth in Quantum Break), who like all Remedy protagonists is skilled in third-person shooting and physics manipulation while exploring dark, mysterious surroundings. These surroundings will host a big change for Control - a space to explore with a narrative path, but also side-missions and Metroidvania-inspired exploration. At one point in the demo we pass a series of prison cells, the unlucky occupant of one screaming for help. It's a side-mission which we can return to later.
Over the weekend, some people found they were able to download the PC version of Forza Horizon 4 - over four months before the game is due out. Redditor discovered Forza Horizon 4 began pre-loading from the Windows Store, and, as you'd expect, went fishing in the game files. It wasn't long before , although this appears incomplete.
A former Sony developer has said the great PlayStation 4 cross-platform block is all about the money. John Smedley is the ex-boss of Planetside 2 and H1Z1 developer Daybreak Game Company, which changed its name from Sony Online Entertainment in 2015. In a tweet referencing the fact , Smedley said Sony's controversial policy comes down to money.
When EA Sports released the free World Cup update for FIFA 18, some players thought it played differently compared to the main game. Actually, it was more than some - there were loads of players who thought it played differently. These players, who suspected EA Sports had tinkered with the gameplay of FIFA 18 for the World Cup update on the quiet, , with . I've also seen plenty of people say the World Cup mode plays more "arcadey" than the main FIFA 18 game, with overpowered shooting from distance. I've also seen people say , and even spotted the suggestion . The truth is, the gameplay in the World Cup update is exactly the same as the gameplay in the main FIFA 18 game, Andrei Lazarescu, producer of the Switch version of FIFA and the World Cup update confirmed to me at E3. So, why do players think there's a difference?
Nearly 10 years after Microsoft introduced avatars to Xbox Live on the 360, the company has pushed a big update to the virtual gamer creation system that makes it more diverse than ever. Today, Alpha ring Xbox Insiders can fiddle about with the new and improved avatars with the beta Xbox Avatar Editor app - this should be live by 8pm UK time. There's a wide range of body types and gender-neutral clothing available. New categories of appearance items and accessories include fingernails, makeup, limbs, nose rings and moods.
Epic will remove an accidental swastika from Fortnite. Redditor EuBestCityEu posted an image showing the accidental swastika on , which sparked a swift response from an Epic developer. It's achieved by placing four metal floors next to each other and editing them into a circle. As EuBestCityEu explained: "We were making a dance floor in Tilted when one of my teammates noticed this."
Fallout 76 will get a beta - and it begins first on Xbox One. In a recently updated , Bethesda said the beta for Xbox One will begin first, followed by other platforms (PlayStation 4 and PC via Bethesda.net). Bethesda has yet to say when the Fallout 76 beta will kick off, but we do know you have to pre-order the game to get in. Bethesda said that's the only way to get access to the beta.
Time limits are a much maligned bit of game design. A single level with a race against time is fine, Halo's final warthog run or Call of Duty Modern Warfare's desperate fight through a nuclear silo. But turn that into a whole game? People still argue over The Legend of Zelda: Majora's Mask and Dead Rising. The creeping pressure is quite the stress, and finding a balance that still pays off people's potentially lengthy investment should they fail to meet certain actions in time is evidently not easy. Minit's solution is right there in the name and it's magic. Minit has a time limit, at the end of which you will die and lose your progress through the game's world. Some things are kept but you'll be starting from the last bed you slept in. What makes it work? You're only sent back a mere minute in time. That sharp focus and tiny scale turns the time limit from just an obstacle and into a way to actively encourage the player. 60 seconds isn't much to lose and so instead of a frustration, it's a prompt to do things better, quicker and smarter next time. It pushes you to really engage with the world because, when every second counts, you've got to find every shortcut, every exploit and get very good at taking out or avoiding enemies. That self-imposed limit means the designers have to fill every space, every single screen with things to do as players will return again and again. Density over vastness. This mechanic highlights so many of the problems in other game worlds, especially open worlds. Some games are so big, and yet we engage with such a small percentage of their space in a meaningful way. When time isn't an obstacle, why not have miles and miles of samey fields? "More is better" is such a common characteristic of big budget titles and the result is big spaces, filled with repetitive content and scarcely anything memorable. Our interactions with so many gaming worlds is passive. Even when they're pretty enough to make us stop and snap a screenshot we're still not learning them or unravelling them. They just want to get us to the next item on a checklist.
- but it does have an egregious season pass. The Black Ops Pass, as it's called, includes a bonus zombies experience available at launch, four additional zombies experiences, four exclusive Blackout (battle royale) characters and 12 multiplayer maps. Activision has yet to announce how much the Black Ops Pass will cost. It's the 12 multiplayer maps part that has Call of Duty fans shaking their heads, as it means Activision's first-person shooter series continues to split its competitive-focused userbase between those who pay and those who don't.
Netflix and Telltale Games have announced that they're currently collaborating on two new projects: a game based on 80s-themed mystery show Stranger Things, and an interactive TV version of Minecraft: Story Mode. Telltale's Stranger Things project, now officially , was originally . According to the site's sources, the game will take be similar to Telltale's Game of Thrones adaptation. That is, it'll feature an entirely new story with a new set of characters, with familiar faces from the TV show popping up along the way. Telltale followed up Netflix's confirmation revealing that its Stranger Things project will launch on "consoles and computers at a later date".